Galactic Civilizations IV

Galactic Civilizations IV

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小七 Feb 11, 2024 @ 8:17am
Why is the speed of repairing ships so slow
I clicked on the repair icon, but it only takes a few HP repairs per round
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Showing 1-15 of 25 comments
Worlord Feb 11, 2024 @ 8:22am 
Repairs take time. It gets significantly quicker with the right tech.
Supply Side Jesus Feb 11, 2024 @ 8:26am 
It is unreasonably slow, making it useless option. No idea why bother when you can build replacement ships in less time.
小七 Feb 11, 2024 @ 8:33am 
Mainly because the recovery of characteristic ships is too slow
小七 Feb 11, 2024 @ 8:34am 
I think it should be stationed in a shipyard for quick repairs
graphitepaddle Feb 11, 2024 @ 10:54am 
Originally posted by 小七:
I think it should be stationed in a shipyard for quick repairs
IOW, a ship park in the nearest shipyard, to get faster repairs, OR stay stationary on a hex until the engineers on the ship repair it? Like it! Would be a nice game play enhancement.
Illauna Feb 11, 2024 @ 12:38pm 
You can unlock Repair bays with the Orbital Repair tech. You can add these to fighters or frigates to build quickly and mass a large number with low logistics repair ships to be a mobile repair fleet or park them inside a planet, starbase or shipyard.

I generally have reinforcements flowing to my front lines and just swap fresh ships to replace the damaged and destroyed ships anyways.
Jambie Lionheart Feb 11, 2024 @ 2:32pm 
On a personal note I think it's fair enough. It's slow when away from territory but it doesn't allow overwhelming repairs that allow for almost invincible fleets that can solo steam roll the universe.
Supply Side Jesus Feb 12, 2024 @ 10:34am 
Originally posted by Jambie Lionheart:
it doesn't allow overwhelming repairs that allow for almost invincible fleets that can solo steam roll the universe.

I find this still happens. As you can't repair, armor and evasion tech becomes a go-to strategy and that snowballs into mega-HP fleet of dreadnaughts.
Hidden Gunman Feb 12, 2024 @ 7:02pm 
Originally posted by Supply Side Jesus:
Originally posted by Jambie Lionheart:
it doesn't allow overwhelming repairs that allow for almost invincible fleets that can solo steam roll the universe.

I find this still happens. As you can't repair, armor and evasion tech becomes a go-to strategy and that snowballs into mega-HP fleet of dreadnaughts.
Totally agree. Just flog the damaged ships off to some numpty faction and replace with the latest.
Jambie Lionheart Feb 12, 2024 @ 11:46pm 
Originally posted by Supply Side Jesus:
Originally posted by Jambie Lionheart:
it doesn't allow overwhelming repairs that allow for almost invincible fleets that can solo steam roll the universe.

I find this still happens. As you can't repair, armor and evasion tech becomes a go-to strategy and that snowballs into mega-HP fleet of dreadnaughts.

Mehhh. I think that's more because the AI sucks at keeping up it's large ship numbers. Once you knock out it's first few waves it starts sending out tinies - mediums. Also... >.> Shields and evasion is more effective >: ] Trust me, just do it. Don't combine with mass driver type weapons though.
Bramborough Feb 12, 2024 @ 11:52pm 
Just for reference in thread. What I've seen:

1hp/turn just in a space hex (including moving).
2hp/turn if using the "repair" tab (still in a space hex).
4hp/turn if in planet or shipyard.
6hp/turn in a starbase.

Additional 2hp/turn for each Caretaker ship or other ship with Repair Bay module, as already mentioned. So these can be stacked in a fleet.

Various other occasional "named" ships from culture trees or commander ships with some form or repair capability.

Counter-intuitive that a starbase would repair more than a shipyard would (perhaps oversight rather than intended design?), but that's what I've seen.

======

Onyx Hive is one civ that works completely differently. Their ships don't repair at all in the "normal" way above. But each of their Commander ships has the ability to instantly and fully heal an entire fleet by spending a bit of Promethion. Obviously that impacts fleet organization and employment, making sure there's Commander ships in vicinity for most/all combats. But once I became accustomed to it, I kinda like this mechanic. I worried at first about how it would affect overall Promethion inventory, but turned out to be not much of a problem.
Worlord Feb 13, 2024 @ 4:16am 
Originally posted by Bramborough:
Just for reference in thread. What I've seen:

1hp/turn just in a space hex (including moving).
2hp/turn if using the "repair" tab (still in a space hex).
4hp/turn if in planet or shipyard.
6hp/turn in a starbase.

Additional 2hp/turn for each Caretaker ship or other ship with Repair Bay module, as already mentioned. So these can be stacked in a fleet.

Various other occasional "named" ships from culture trees or commander ships with some form or repair capability.

Counter-intuitive that a starbase would repair more than a shipyard would (perhaps oversight rather than intended design?), but that's what I've seen.

======

Onyx Hive is one civ that works completely differently. Their ships don't repair at all in the "normal" way above. But each of their Commander ships has the ability to instantly and fully heal an entire fleet by spending a bit of Promethion. Obviously that impacts fleet organization and employment, making sure there's Commander ships in vicinity for most/all combats. But once I became accustomed to it, I kinda like this mechanic. I worried at first about how it would affect overall Promethion inventory, but turned out to be not much of a problem.
I'm surprised that shipyards can even repair ships. I would think they would be totally geared up to *make* ships, not *repair* them.
ashbery76 Feb 13, 2024 @ 4:32am 
It should be slow.Battles should have consequence.
Bramborough Feb 13, 2024 @ 3:28pm 
Originally posted by Worlord:
I'm surprised that shipyards can even repair ships. I would think they would be totally geared up to *make* ships, not *repair* them.

lol, well shipyards are where real-life ship repairs occur. Makes sense to me, shrug.
Airmaster Feb 13, 2024 @ 4:55pm 
Common sense would dictate to replace the ship needing repairs with freshly built new ship to take it's place.
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Date Posted: Feb 11, 2024 @ 8:17am
Posts: 25