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Have as many as you can mange and defend.
If you cannot defend them then they may be better off undevloped so you aren't handing a fully or mostly built up planet to an enemy though.
Generally speaking though Core World have the Key element you need to accomplish most things in the game : Shipyards. Shipyards are THE opportunity cost bottleneck in the game system.
No matter what you can't produce more than one thing at a time per Shipyard so Core worlds with Shipyards are the major source of your external "actions" if you will.
It is probably situational based on the game you have set up.
If you have 4 planets that you can put a Gov on in a 10-12 hex radius putting a colony ship on each one is an excellent and mandatory idea.
Putting a Gov on every one early game is not necessarily the right move.
If you have more than yourself in your starting sector then "settling" every "Core-able" world is a must.
Putting a Gov on them immediately not that urgent.
Myself I play huge maps but never have more than 4 AI so I never have to stress about Alien Scum in my sector.
That however is my preference if you like having to spend every turn fending off the Scum that is yours, this is the real beauty of the game it makes this a true 4X as opposed to what Civ has become, a war-game with some exploration.
What would you like to see?