Galactic Civilizations IV

Galactic Civilizations IV

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Terminus Nov 22, 2023 @ 8:13am
should I have as many core worlds as possible?
Basic strategy question. Are core worlds always better than colony worlds? If I have claimed worlds with over 20 habitability, should I make them all core worlds? The only thing limiting me from having more core worlds is hiring more leaders.
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sgt.greywar Nov 22, 2023 @ 8:16am 
Originally posted by Terminus:
Basic strategy question. Are core worlds always better than colony worlds? If I have claimed worlds with over 20 habitability, should I make them all core worlds? The only thing limiting me from having more core worlds is hiring more leaders.
Generally the answer is yes.

Have as many as you can mange and defend.

If you cannot defend them then they may be better off undevloped so you aren't handing a fully or mostly built up planet to an enemy though.
z|A|bik2  [developer] Nov 22, 2023 @ 9:08am 
I'd say not always. if you have 2 core worlds in a single star system, you will end up with 2 mediocre worlds. It may be a hard decission not to get both cores, especially when they get to 30+. But still, in short and midterm you will be way better off just with 1 core world in that scenario
Well the amount of resources non-core worlds provide to core worlds isnt that big, especially as distance increases, you can just mouse over to see what the amounts are, so I think even a mediocre core world will always win out as it gives you one more shipyard to produce things (even if its just starbase modules or fetching money).
Terminus Nov 22, 2023 @ 9:21am 
I noticed I can bootstrap one of my core worlds a lot faster if it is receiving production from the other colony world. So maybe the optimal strategy is to get one world started, then once it can stand on its own go ahead and core the other world?
Terminus Nov 22, 2023 @ 9:22am 
Also, I didn't know if there was a bureaucracy mechanic or anything like that that penalizes you for having too many core worlds.
sgt.greywar Nov 22, 2023 @ 9:56am 
Originally posted by Terminus:
Also, I didn't know if there was a bureaucracy mechanic or anything like that that penalizes you for having too many core worlds.
nope, but as was said, if they are in close proximity it can be useful to have one feed the other as a Colony world in *some* circumstances.

Generally speaking though Core World have the Key element you need to accomplish most things in the game : Shipyards. Shipyards are THE opportunity cost bottleneck in the game system.

No matter what you can't produce more than one thing at a time per Shipyard so Core worlds with Shipyards are the major source of your external "actions" if you will.
Frogboy  [developer] Nov 22, 2023 @ 10:14am 
I would say no. Maybe 1 core world per star system. Personal preference.
Supply Side Jesus Nov 22, 2023 @ 10:35am 
I wish there were more options for improving colonies other than building orbitals.
Manhattan Nov 23, 2023 @ 3:32pm 
I take all because I want the culture bonus screens, I don't want to give an enemy space to colonize for a moment to add range, it is more shipyards, more citizens to colonize, more citizens to stack with like culture traits that you have chosen(which can quadruple their stats), so I guess this is a few reasons I do take every planet.
It is probably situational based on the game you have set up.
Last edited by Manhattan; Nov 23, 2023 @ 3:33pm
weregamer Nov 25, 2023 @ 9:27am 
OTOH if they are in close proximity you can put just one economic starbase down and max it out to benefit all of them. If you have the time, the idea of making only one core until it's getting pretty well along sounds worth trying. "Pretty well along" might be a judgement call - clearly if it's far enough to have a shipyard, you could use supply ships to return the favor - but I tend to leave shipyards until I've got all the industry I want on the planet and can afford diverting some production; in this scenario one might build the shipyard a little earlier.
ghost88 Nov 25, 2023 @ 12:53pm 
Do not confuse settling every planet you can with putting a Governor on every available rock.
If you have 4 planets that you can put a Gov on in a 10-12 hex radius putting a colony ship on each one is an excellent and mandatory idea.
Putting a Gov on every one early game is not necessarily the right move.
If you have more than yourself in your starting sector then "settling" every "Core-able" world is a must.
Putting a Gov on them immediately not that urgent.
Myself I play huge maps but never have more than 4 AI so I never have to stress about Alien Scum in my sector.
That however is my preference if you like having to spend every turn fending off the Scum that is yours, this is the real beauty of the game it makes this a true 4X as opposed to what Civ has become, a war-game with some exploration.
Frogboy  [developer] Nov 25, 2023 @ 7:05pm 
Originally posted by Supply Side Jesus:
I wish there were more options for improving colonies other than building orbitals.

What would you like to see?
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Date Posted: Nov 22, 2023 @ 8:13am
Posts: 12