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It's very realistic. Like I said your basically interviewing the leaders. If you want to surround yourself with people of the same idealogy then you want to hire those people but it also means your options are more limited.
And it's also not meant to be super serious either, I find it funny how some potential leader believes that "ancient aliens are among us" and stuff like that, it makes the game more fun.
I have no problem about the other non-ideology traits, they had flavor to the leader. It is the ideology traits. If they are not going to be used properly then they should remove them altogether.
I'm curious where you people get your history in all countries you never have 100% buy in for the ideology. Leaders will generally hire people with like minded view points which is something you can totally do. If you must have everyone in your ideology match the same then you need to limit your hiring and use the EO to recruit leaders.
It is a fun game just disappointing at times.
Random events, random attributes on leaders are in the game so you have challenges.
Seems a sad way to play.
Such a bad faith argument. If you read this thread, complaint is that what is randomly generated makes not sense. It has nothing to do with challenge.
If your leader is a stack of pancakes, objecting to it being absurd is just that.
And yet if there was no random generation with each new game would be playing with the exact same leaders with the exact same idealologies under the same game settings and events as your previous game. Bland, boring, unexciting and no challenge because you already know what to expect. With random generation you are challenged to figure out NEW things because you never know what you're going to get. That's why it's called a challenge.
Random generation provides there is never the same game over and over. After all the games main motto is ," never the same game twice".