Galactic Civilizations IV

Galactic Civilizations IV

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MightyMouse Dec 29, 2023 @ 7:02am
Gift of the Mithrilar
Does this have a continuing effect on the developing population of the targeted world or does it only affect the citizens present at the time it is used?
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Showing 1-13 of 13 comments
Worlord Dec 29, 2023 @ 7:29am 
I had that question as well, but I keep forgetting to check back with my new colonists to find out.
MightyMouse Dec 29, 2023 @ 7:43am 
Not sure that would help. How would you tell whether the colonist had +1 added to their base stat or not?
Frogboy  [developer] Dec 29, 2023 @ 8:10am 
Mouse over their stat and you can see. It will keep improving the people in thst world, even new ones.
MightyMouse Dec 29, 2023 @ 8:24am 
Thank you:steamhappy:
Supply Side Jesus Dec 29, 2023 @ 9:59am 
Why is there is no downsides to such powerful ability as Gift of the Mithrilar?
Supply Side Jesus Dec 29, 2023 @ 10:57am 
Just to demonstrate how much difference it makes:

I have a home world that I optimized for research. Got all galactic and civ buildings, with science tile ranking between 8 and 12. This world produces 165 research per turn at around turn 200.

I have a conquered world, Arcean, that has Neural Link and Gift of the Mithrilar. That world has tech capital, 1 science tile and the Neural Link. It produces 410 research per turn. Because citizens and governor with 60-70 intelligence outproduce anything else you could build.

TL;DR It stacks too much and need to be nerfed. Maybe do not apply this effect to the governor?
MightyMouse Dec 29, 2023 @ 4:13pm 
Naughty nerfer. Not everything has to have a downside. Nothing wrong with having a rare random benny to turn backflips over.
Supply Side Jesus Dec 30, 2023 @ 5:37am 
The "I win in 200 turns" random event should not be a thing.
Vlad_1492 Feb 3, 2024 @ 9:47am 
Stack that with the pacifist 'quadruple stat' perk and it is game over pretty quick.
DaBo81 Feb 3, 2024 @ 11:12am 
I think this is grossly OP too
I think Gift of the Mithrilar should just delete the core world once certain level of intelligence reached. Say, at cumulative (pop + governors) int of 500 (9 pops at 50 int plus governor) they just transcend to a higher plane of existence. When that happens,it removes all pops on that planet from the game. Essentially you get an empty world with no pops that you have to re-colonize.

So this isn't gamed too much, there should be some component of randomness for the threshold. So it isn't exactly the same each time.
Last edited by Supply Side Jesus; Feb 4, 2024 @ 5:28am
mrmike_49 Feb 4, 2024 @ 11:34am 
Originally posted by Supply Side Jesus:
I think Gift of the Mithrilar should just delete the core world once certain level of intelligence reached. Say, at cumulative (pop + governors) int of 500 (9 pops at 50 int plus governor) they just transcend to a higher plane of existence. When that happens,it removes all pops on that planet from the game. Essentially you get an empty world with no pops that you have to re-colonize.

So this isn't gamed too much, there should be some component of randomness for the threshold. So it isn't exactly the same each time.

sounds like a cool idea!
MightyMouse Feb 16, 2024 @ 4:21am 
Originally posted by mrmike_49:
Originally posted by Supply Side Jesus:
I think Gift of the Mithrilar should just delete the core world once certain level of intelligence reached. Say, at cumulative (pop + governors) int of 500 (9 pops at 50 int plus governor) they just transcend to a higher plane of existence. When that happens,it removes all pops on that planet from the game. Essentially you get an empty world with no pops that you have to re-colonize.

So this isn't gamed too much, there should be some component of randomness for the threshold. So it isn't exactly the same each time.

sounds like a cool idea!
God please no do not destroy my core world like that!
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Date Posted: Dec 29, 2023 @ 7:02am
Posts: 13