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Thanks for the feedback I was discussing this with one of the developers recently so not eta or even a promise but it's something they are aware of.
Being able to "claim" systems that you don't currently own simply by proximity or being a spicy neighbor would allow the Ai information that the player finds those locations worthwhile and should act accordingly.
I mean, they'd letup on expanding if they were friendly or whatever.
Completely agree with this.
However, the AI will always attempt to expand and may steal world no matter where they are located. So your never going to be able to fully pen the AI in and have it just sit there because that would be boring.
Personally I don't mind if they grab my colonies. It's not too much effort to flip a low class world. Also if you place a communication starbase near worlds you want to claim you'll likely flip the world before the AI can get established.
Recently there was a diplomancy penalty added so when your putting influence pressure on a world there was repercussions. However, that has been changed to only apply to core worlds which take more effort to flip.
I also think it'd be cool if we could trade planets with them if they liked us enough and we had enough to offer them. Obviously they'd be pretty expensive and need a higher level of trust than most things, but I like the mechanic of not being able to get them to sell me tech they have because they don't like me enough and hope to see it expanded further. Planets or artifacts are about the only things in the game I could think of right now that we can't really trade with each other.
I maybe tend to try and abuse diplomacy in these kinds of games as much as possible to cripple the AI by stealing all their tech and resources with a smile on everyone's face and us all agreeing to the deals. Maybe.
The bigger problem is the Space based Resources, if the AI builds a Mining Star Base nearby and Starts mining them, they will NOT flip over to you if you Influence Zone expands AND you will start getting Diplomatic Friction messages from them and demands that you sell/give nearby Star Bases to them, in what you considered to be your Territory.
I never sign a OPEN BORDERS Treaty with Races that are near my Claimed, Influence Zone, Territory. You are inviting future problems with them.
seems to me the OP is wishing to see a way to communicate his wish to his friendly AI not to expand into his territory. I dont think he is arguing against them wanting to expand or even that he was not aware that he can later flip the planet. This is more of a diplomatic enhancement request than a core AI behavior change. For what its worth, I would like to see that diplomatic request also.
Relationship with Torians, whose nearest core world is more than thirty systems away, is very positive, the indicator arrow being almost all the way to the right. There are many systems with habitable planets between us, yet they started a ridiculous train of colony ships (all one movement turn apart) that made a beeline to my empire, promptly settling class 1 and class 2 worlds in systems directly next to me, as well as one inside my influence near a stable core world. I asked several times for them to remove their ships (the only option unless I declare war and attack them), but the colony ships ignored this and kept about their business.
I would guess that if I were to mimic this behavior, and settle inside the influence of them, this might be something which could antagonize? Shouldn't it be? Why is there not an option to say GTFO or risk losing their ships? Or stop settling colonies near me or else? This version of 4x 'city spam' is highly aggressive, and should be considered as such.
I know this can be solved militarily or via culture flipping, but between supposed friends, it should not be an automatic tactic the AI takes with no possibility of diplomatic reprisal. I'm sure if I was to take their colony that started inside my established influence, my empire's the war-mongering villain 100% of the time. Which is wrong.
i don't know how the AI determines where to settle, i was just hoping this was something we could use thru the diplomacy mechanic in game to potentially add that into the list of things they're using to determine where to prioritize colonizing next.
The unflippable starbases annoy me, too.