Galactic Civilizations IV

Galactic Civilizations IV

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Taddy Mason Oct 26, 2023 @ 4:33pm
how to tell allies not to colonize worlds near you
is there a way to do that? if so, how? me and my ally lucked out with our own sector of space each and instead of taking over his whole sector, the dummy is spreading into my sector and colonizing planets i want instead. why are they doing it and how do i stop it? cause if you're gonna change how influence works to make it take much longer to flip their worlds and take those planets from them, i would like a way to tell them to stay away from habitable worlds near my territory even if we are allied so i don't have to wait to flip the worlds later.
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Showing 1-14 of 14 comments
Illauna Oct 26, 2023 @ 6:48pm 
I don't believe you can currently do this other than select the Let's talk about something else and where you can tell them to leave your territory...but probably wont help in all scenarios.

Thanks for the feedback I was discussing this with one of the developers recently so not eta or even a promise but it's something they are aware of.
Last edited by Illauna; Oct 26, 2023 @ 6:49pm
Slim Oct 26, 2023 @ 6:50pm 
I don't believe there had ever been a means to do that in any previous games. It's what killed the franchise for me. While playing on higher difficulties the Ai will B line to your systems instead of exploring and filling out the area they started in. I've never noticed any difference in behaviour and opponents.
Slim Oct 26, 2023 @ 6:53pm 
Originally posted by Illauna:
I don't believe you can currently do this other than select the Let's talk about something else and where you can tell them to leave your territory...but probably wont help in all scenarios.

Thanks for the feedback I was discussing this with one of the developers recently so not eta or even a promise but it's something they are aware of.

Being able to "claim" systems that you don't currently own simply by proximity or being a spicy neighbor would allow the Ai information that the player finds those locations worthwhile and should act accordingly.

I mean, they'd letup on expanding if they were friendly or whatever.
Taddy Mason Oct 27, 2023 @ 1:33am 
Originally posted by Illauna:
I don't believe you can currently do this other than select the Let's talk about something else and where you can tell them to leave your territory...but probably wont help in all scenarios.

Thanks for the feedback I was discussing this with one of the developers recently so not eta or even a promise but it's something they are aware of.
thank you for the response and fair enough if it doesn't end up getting implemented. i know i can flip their planets when i get enough influence to take over the space they've colonized near me, i just would prefer a more direct method of telling them effectively not to colonize near me-even if it means a diplomatic penalty between us-to prevent it from being necessary to flip their worlds in the first place.
duane Oct 27, 2023 @ 3:12am 
Originally posted by Taddy Mason:
Originally posted by Illauna:
I don't believe you can currently do this other than select the Let's talk about something else and where you can tell them to leave your territory...but probably wont help in all scenarios.

Thanks for the feedback I was discussing this with one of the developers recently so not eta or even a promise but it's something they are aware of.
thank you for the response and fair enough if it doesn't end up getting implemented. i know i can flip their planets when i get enough influence to take over the space they've colonized near me, i just would prefer a more direct method of telling them effectively not to colonize near me-even if it means a diplomatic penalty between us-to prevent it from being necessary to flip their worlds in the first place.


Completely agree with this.
Illauna Oct 27, 2023 @ 5:37am 
I mean the AI is going to try and win too. The devs are aware of it. The real problematic one is when you take a class 10+ world and the AI takes the nearby class 1-5 worlds. There is no way the AI is going to overtake the higher class world with the lower class worlds since you can core it.

However, the AI will always attempt to expand and may steal world no matter where they are located. So your never going to be able to fully pen the AI in and have it just sit there because that would be boring.

Personally I don't mind if they grab my colonies. It's not too much effort to flip a low class world. Also if you place a communication starbase near worlds you want to claim you'll likely flip the world before the AI can get established.

Recently there was a diplomancy penalty added so when your putting influence pressure on a world there was repercussions. However, that has been changed to only apply to core worlds which take more effort to flip.
Last edited by Illauna; Oct 27, 2023 @ 5:38am
Taddy Mason Oct 27, 2023 @ 6:05am 
I want them to try to win, too. I'd like them to be able to send me a diplomacy message telling me not to colonize near their empire's ZOC if their civilization was one inclined to do so. An empire scared of mine wouldn't want me coming near them and should have a way to diplomatically penalize me for it on the galactic stage beyond just the influence penalty.

I also think it'd be cool if we could trade planets with them if they liked us enough and we had enough to offer them. Obviously they'd be pretty expensive and need a higher level of trust than most things, but I like the mechanic of not being able to get them to sell me tech they have because they don't like me enough and hope to see it expanded further. Planets or artifacts are about the only things in the game I could think of right now that we can't really trade with each other.

I maybe tend to try and abuse diplomacy in these kinds of games as much as possible to cripple the AI by stealing all their tech and resources with a smile on everyone's face and us all agreeing to the deals. Maybe.
Frogboy  [developer] Oct 27, 2023 @ 6:21am 
In GC4 if you put that planet you want in your influence the AI will be very unlikely to colonize it if you’re friends.
Dray Prescot Oct 27, 2023 @ 6:59am 
The colonies that the AI build near your actual border are not much of a problem, sooner or later they flip to you.

The bigger problem is the Space based Resources, if the AI builds a Mining Star Base nearby and Starts mining them, they will NOT flip over to you if you Influence Zone expands AND you will start getting Diplomatic Friction messages from them and demands that you sell/give nearby Star Bases to them, in what you considered to be your Territory.

I never sign a OPEN BORDERS Treaty with Races that are near my Claimed, Influence Zone, Territory. You are inviting future problems with them.
duane Oct 27, 2023 @ 8:21am 
Originally posted by Frogboy:
In GC4 if you put that planet you want in your influence the AI will be very unlikely to colonize it if you’re friends.

seems to me the OP is wishing to see a way to communicate his wish to his friendly AI not to expand into his territory. I dont think he is arguing against them wanting to expand or even that he was not aware that he can later flip the planet. This is more of a diplomatic enhancement request than a core AI behavior change. For what its worth, I would like to see that diplomatic request also.
buzzshiza Oct 27, 2023 @ 4:11pm 
Originally posted by Frogboy:
In GC4 if you put that planet you want in your influence the AI will be very unlikely to colonize it if you’re friends.
This has not been my experience so far.

Relationship with Torians, whose nearest core world is more than thirty systems away, is very positive, the indicator arrow being almost all the way to the right. There are many systems with habitable planets between us, yet they started a ridiculous train of colony ships (all one movement turn apart) that made a beeline to my empire, promptly settling class 1 and class 2 worlds in systems directly next to me, as well as one inside my influence near a stable core world. I asked several times for them to remove their ships (the only option unless I declare war and attack them), but the colony ships ignored this and kept about their business.

I would guess that if I were to mimic this behavior, and settle inside the influence of them, this might be something which could antagonize? Shouldn't it be? Why is there not an option to say GTFO or risk losing their ships? Or stop settling colonies near me or else? This version of 4x 'city spam' is highly aggressive, and should be considered as such.

I know this can be solved militarily or via culture flipping, but between supposed friends, it should not be an automatic tactic the AI takes with no possibility of diplomatic reprisal. I'm sure if I was to take their colony that started inside my established influence, my empire's the war-mongering villain 100% of the time. Which is wrong.
Taddy Mason Oct 27, 2023 @ 4:29pm 
Originally posted by duane:
Originally posted by Frogboy:
In GC4 if you put that planet you want in your influence the AI will be very unlikely to colonize it if you’re friends.

seems to me the OP is wishing to see a way to communicate his wish to his friendly AI not to expand into his territory. I dont think he is arguing against them wanting to expand or even that he was not aware that he can later flip the planet. This is more of a diplomatic enhancement request than a core AI behavior change. For what its worth, I would like to see that diplomatic request also.
correct. that's what i wanted. it's something i want to be able to do either thru diplomatic trade or talks. if i have to incur a diplomatic penalty with them and/or the other civilizations for it to balance it out, that's fine. i want a way to use the diplomacy mechanic in the game to see if i can try and discourage the AI from settling near me. i know it won't be possible every time, but i figured there are plenty of scenarios it could be useful in.
i don't know how the AI determines where to settle, i was just hoping this was something we could use thru the diplomacy mechanic in game to potentially add that into the list of things they're using to determine where to prioritize colonizing next.
Sarellion Oct 28, 2023 @ 6:18am 
Originally posted by Dray Prescot:
The bigger problem is the Space based Resources, if the AI builds a Mining Star Base nearby and Starts mining them, they will NOT flip over to you if you Influence Zone expands AND you will start getting Diplomatic Friction messages from them and demands that you sell/give nearby Star Bases to them, in what you considered to be your Territory.

The unflippable starbases annoy me, too.
folgra Oct 28, 2023 @ 12:19pm 
I don't understand that. Starbases in you area of influence ought to flip when the pressure gets great enough. Another option would be self-destruct. Rather than let another race get your starbase you pack up, rig the base for destruction and leave watching the base get blown to smitherines.
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Date Posted: Oct 26, 2023 @ 4:33pm
Posts: 14