Galactic Civilizations IV

Galactic Civilizations IV

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ThatGuyKhi Oct 24, 2023 @ 5:18pm
Decent Amount of Questions as a Beginner
1) How would you differentiate between going Wide vs going Tall in GC4?

2) Is there a way to increase the size of icons on the maps (like planets and ships)? Is it those sliders in the settings?

3) Can we see our race's traits and abilities in-game after race creation?

4) Why are some supply ships 75 and others 100? Is it a valid strategy to use the ships on the planets that created them?

5) When trading tech with another race. Do we lose that tech for good? Ai loves to offer a tech trade but it always seems like a scam lol.

6) Is "high expectations" a permanent debuff? Does a high approval give bonuses anywhere?

7) Why isnt ship refitting a starting tech?

Thanks in advance! :cer_diamonds:
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SLG Oct 24, 2023 @ 5:22pm 
5. No. You both will keep and get the traded techs. You are trading the knowledge of the tech, not the tech itself.
Last edited by SLG; Oct 24, 2023 @ 5:22pm
Illauna Oct 24, 2023 @ 5:32pm 
1) right now tall doesnt truely exist in GC4. Wide is expanding as as far as possible. Tall is usually build up your colonies to extreme populations and production levels and benefits from doing so. Building multiple starbases and spore are tallish play. In civ 5 india was penalized for expanding. Venice couldnt expand. These are examples of tall civs. They had abilities that worked off building huge
populations
2) There is a ui size in the options
3) coming in the future
4) 100 is a tooltip typo its 75. Boost new colonies or rush wonders is some uses
5) no you dont loose it. Higher relations = better deals
6) expectations are rolled when civ is born. Cant change. Approval affects research and manufacturing
7) You dont need it early. Its prohibitively expensive early on
Last edited by Illauna; Oct 24, 2023 @ 5:33pm
Xcorps Oct 24, 2023 @ 5:49pm 
Originally posted by ThatGuyKhi:

1) How would you differentiate between going Wide vs going Tall in GC4?

Civ Growth versus Manufacturing versus populated world frequency versus star density. I might go into a game thinking tall and the planet variety tells me I'm play wide. I prefer a mix.

4) Why are some supply ships 75 and others 100? Is it a valid strategy to use the ships on the planets that created them?[

I think the difference is in either a planetary building or possibly orbitals. Yes, it's perfectly valid to stream supply ships to the owning planet. It's the only way some of my planets get enough manufacturing to upgrade. I set the rally point for the shipyard and call it good.
5) When trading tech with another race. Do we lose that tech for good? Ai loves to offer a tech trade but it always seems like a scam lol.
You don't give up the tech, you retain alll the benefits. You aren't trading the tech away, you're sharing it.

Protip: Prioritize credits per turn. You can have multiple credits per turn deals with the same empire. You should always have income in credits per turn from every race you aren't at war with. If you put some effort into research, you won't have to worry about wealth until you are ready too worry about wealth. Trying to build wealth planetside will make you poor.

6) Is "high expectations" a permanent debuff? Does a high approval give bonuses anywhere?
Approval is huge. The differences in actual realized gain versus approval input make the difference between 90 and 94 less than the realized gain from 85 to 90. Don't go overboard. Keep it above 90.

Expectations can be lowered by cultural progression. I wouldn't spend a lot of time worrying about it. Once you have a couple of entertainment techs approval shouldn't hard to manage.
ThatGuyKhi Oct 24, 2023 @ 8:19pm 
Thank you all for the answers. I recently won the first two tutorial missions after reading tips on being "aggressive" with early colonizing and it made a world of difference. So your assistance as vets is much appreciated.

Edit: One last question... May I have a rundown of the starbases?

So far I've gathered that mining is self explanatory and communications is for flipping enemy worlds.
Last edited by ThatGuyKhi; Oct 24, 2023 @ 8:28pm
BATTLEMODE Oct 24, 2023 @ 8:28pm 
1) You absolutely can play tall in this, I've done a video on how to here:

https://youtu.be/ONQ4UQBM5pY?si=c1b0opBqSq9B5fnn

Illauna might argue with me over definition of tall but I'm too lazy to get into it tonight.
Illauna Oct 24, 2023 @ 8:33pm 
He dropped the gauntlet and then says he’s busy….
Frogboy  [developer] Oct 24, 2023 @ 9:17pm 
You can definitely play and win as tall. It is my primary strategy.
Illauna Oct 24, 2023 @ 9:48pm 
You can play with limited worlds even single on godlike its true. Didnt mean to say the strategy wasnt viable
Last edited by Illauna; Oct 24, 2023 @ 9:49pm
SDSkinner2011 Oct 24, 2023 @ 10:24pm 
Originally posted by ThatGuyKhi:
Thank you all for the answers. I recently won the first two tutorial missions after reading tips on being "aggressive" with early colonizing and it made a world of difference. So your assistance as vets is much appreciated.

Edit: One last question... May I have a rundown of the starbases?

So far I've gathered that mining is self explanatory and communications is for flipping enemy worlds.

There are 4 starbases.
The other two are military and economic. Military has upgrades to slow enemy ships in its range- you place it so the enemy can't slip buy.

Economic starbases provide boosts to any core world in their range. They stack, so it is possible (and optimal) to cover a world with as many as possible. There is a base bonus, but to really get going you need to unlock more options with technology; you have a line that boosts manufacturing, a line that boosts science and a line that boosts trade route income.
SLG Oct 24, 2023 @ 11:05pm 
Economic Starbases will boost the science, wealth, and manufacturing of any core worlds in their ranges. (I believe they also boost colonies.)

Military Starbases are in a way a defense measure. They can fire on enemy ships in their range.

P.S. There are many techs that will unlock new modules you can add to all four starbase types. All 4 types can also mine artifacts (life, control, etc.).
Last edited by SLG; Oct 24, 2023 @ 11:07pm
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Date Posted: Oct 24, 2023 @ 5:18pm
Posts: 10