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But like Worlord says, it's quite different.
I think the only feature that isn't in IV are the United Planets and there's a lore reason for that (the failure of the UP in GC2 / GC3 to stop the Drengin from doing what they did so screw the UP).
(getting it, hopefully performance on large maps better than 3)
So the short answer is: We've tried to integrate every DLC from GC3 into the BASE game here.
OMG YES! and TY TY TY for doing this. :)
To give you an extreme example, even the Star Control DLC from GC3 is in there as custom faction stuff.
The whole point, IMO, is to take the series FORWARD.
yep, hence why I brought it just now.
The Sims would like to have a word with you.
That was a bit of a different situation. GC3 was a 100% rewrite. Brand new 64-bit engine so everything had to be rebuilt over years.
But GC4 doesn't have that excuse. It's using the new engine so it gets to benefit from the work that was done on GC3.
Now the Korath (and workshop functionality for that matter) are back with this patch, yes.
Presumably you are coming from 3, right? You can also copy and paste your ships, and ship design components, in straight from GalCiv3's Designs folder into the GalCiv4 Designs folder in your Documents/My Games/ folder.
They won't necessarily look the same as GC4 handles materials slightly differently though.