Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it's not your thing set sectors to 1 in game creation.
That's it. They don't do anything like Stellaris.
So if you picked a huge galaxy with only 1 sector, you'd get a really really big sector.
Pick a huge galaxy with lots of sectors and you'll get lots of smaller sectors.
A big galaxy will have a lot of stars. A lot of sectors in that galaxy means a higher number of and a wider variety of subspace lanes, meaning fewer stars per sector. Setting it to few sectors in that same galaxy means there will be fewer subspace lanes and lesser sector variety and more stars per sector.
Did you use the console to look at the full galaxy map? You can't see all the sectors without revealing.
That was the default for GC II and III. I played both, but more GCII. No chokepoints does change the flow of ship production and makes you reliant on scanner power. I used to build 128 scanner power ships for border monitoring. You have to account for crisis response in a different way if you aren't sure where the next doomstack is coming from.
No, I wasn't aware that was something I could do. That's why I'm asking here.
I'm still confused...if the size of sectors is random, then doesn't the resulting size of each when generated combined with the number of sectors determine the galaxy size? What does the galaxy size setting actually do?
It feels like you could make a single sector large galaxy that results in a smaller area than a single sector medium galaxy because the sector size is random. That feels wrong, That certainly doesn't line up with how the settings would be chosen by the player when making a new game.
I'm confused what your expectations are.
Sectors are a region of space inside the galaxy. The galaxy map spawns the stars, then wraps sectors around them.
Large galaxy:
x number of stars. Let's say it's 300.
1 sector =x number of stars, or 300.
2 sectors = 1 sector of 150 and one sector of 150. Or 140/160.
3 sectors = 1 sector with 50, 1 sector with 50, 1 sector with 200. Or whatever the spread is.