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Devs are looking into it. It's a pretty common end game complaint. For right now I use a rally point and setup a giant conga line feeding all of my ships to the front line. When at all possible I try up a forward colony to help build ships nearby. The beauty of this is I have a giant line of ships so if I need to respond to something near my rear lines I can just peel off a few ships and go. I never stop building military ships. If I have too many...which isn't an issue right now with maintenance being so low... I just decommission the older ships.
You first decide the galaxy size.
Then you can choose the # of sectors (binary, a few, several, many).
If you want to get into the modding of it, you can play around with that in the StarCluterQuantityDefs.xml file I believe. It's pretty straight forward in there.
No it's not random. What is random is whether or not you start in the one that you prefer. I would actually enable cheats and use 'fownc' without quotes and generate a few times to play around with the sectors to find what looks interesting. Then turn off cheats and generate with the same settings.
And it looked so promising to begin with.....
Only one way to deal with it:
Start building probes and research both the slip stream techs as soon as possible.
Find all slip streams and block every hex around the entry/egress point with probes. Doesn't matter which side of the stream you block - just block them.
Replace the probes with fighters when tech allows the range to do so, along with influence star bases.