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Played half of Pandora Tomorrow and saw similar problems. Repeatedly slammed a door in a guard's face and he didn't detect me because I was in shadows. Does AI actually only work on light not sound? Noticed the same AI problems in clips of the first game. So I think the first three all have these same programming issues. Just google dumb splinter cell AI:
https://www.youtube.com/watch?v=WHhiMtQYLGY
https://www.youtube.com/watch?v=iW9ntJrs-aQ
https://www.youtube.com/watch?v=HumzuNvGyv8
I have replayed CT dozen times since release and think that you are nitpicking.
The one thing I can say is that they occurred at difficult events after I had made many repeated saves in an attempt to brain out how to ghost, (proceed through the area undetected).
2ndly I also noticed that the AI, after repeated save/restarts had been advanced/repositioned from their original starting points, (at the save) making the maneuver even more difficult from Sam's position at said save point.
If it was anything else I would agree. But AI in a stealth game is probably the most important factor.
How many stealth games did you play,if you consider CT having bad AI?
All the major series.
I'd say Blood Money and Thief II have worse AI. It's practically broken in spots.
Enemies have high reaction to sound, doors being opened, and lights going off. They will often stick together as well. They can flip tables to take cover,they shout before they burst open doors..If there’s too many alarm levels the entire location changes and all stand in battle ready position. Like In the bank mission, on 4 alarm they barricade with tables and stay on full alert, even those sleeping are up and their dialogue changes.
AI also takes into account how many suspicious things they hear. If they just hear one strange thing, they'll investigate, decide it was nothing, and then go back to normal (just as a real life person would, as you don't react to every single little thing with "oh ♥♥♥♥, there's an intruder!"). However, if you have multiple suspicious things happen at once, they'll get a lot more twitchy and will respond to strange noises then with gunfire.
Also, AI even knows when thrown objects are visible in their field of view and will try to locate the origin of the throw if they see it, just like real life. I recall some games actually nerfed that ability so enemies will always investigate where you throw the distraction, but Splinter Cell was trying to be as realistic and authentic as possible.
Splinter Cell's AI still sucked in 2005. I'd say it was actually lagging far behind. It's closer in quality to the artifical intelligence of the Thief games of the '90s.
Play Deadly Shadows or Manhunt. Even GTA San Andreas, a game I don't enjoy or think aged well in general, had more consistent AI in the stealth missions. And SA's AI was notoriously stupid. Those games all out in 2004. Edit: Manhunt came out in 2003
I'm expecting a game from 2005 to have comparable AI to games that released in 2003 or 2004 like Manhunt and Thief 3, as I already stated. Outrageous, right?
Cool, a jester award for asking for basic mods to fix a clearly busted game and for showing video evidence. I didn't realize this was such a hopelessly toxic community.
Like, “good AI” is something you do not want in a stealth game. You want “decent” AI.
If they gave real life equivalent to AI in stealth games, ♥♥♥♥ would get 1% global completion rate and half of it would be cheaters.