Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory

Incarnate Oct 6, 2022 @ 4:11am
Any AI mods?
I love the game feel and mechanics, but this is unplayable because of the stupid AI. Is there a tweak in game or a mod to fix this issue?
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Showing 1-15 of 20 comments
󠁳⁧nt Oct 21, 2022 @ 2:59pm 
Stupid AI?
Incarnate Oct 21, 2022 @ 3:26pm 
Originally posted by hideNFN:
Stupid AI?
Deaf and blind is probably more accurate. Also, the AI constantly breaks when near doors or ladders for some reason. I haven't even completed three missions and I've seen people falling off ladders, getting stuck in doorways, then having them spot me through a wall next to a door. Jesus, that cargo ship mission is a mess.

Played half of Pandora Tomorrow and saw similar problems. Repeatedly slammed a door in a guard's face and he didn't detect me because I was in shadows. Does AI actually only work on light not sound? Noticed the same AI problems in clips of the first game. So I think the first three all have these same programming issues. Just google dumb splinter cell AI:

https://www.youtube.com/watch?v=WHhiMtQYLGY

https://www.youtube.com/watch?v=iW9ntJrs-aQ

https://www.youtube.com/watch?v=HumzuNvGyv8
Last edited by Incarnate; Oct 21, 2022 @ 3:37pm
Interesting,things you showed in videos are exception,i mean sure ai can glitch sometimes but majority of time it did its job perfectly fine.

I have replayed CT dozen times since release and think that you are nitpicking.
Ghidrah1 Oct 22, 2022 @ 6:26am 
While playing the 2001 xbox SC versions I never experienced any of the 1st 2 examples, (wondering if they're PC version related) but there were times I was discovered while motionless in complete darkness and or behind barriers.

The one thing I can say is that they occurred at difficult events after I had made many repeated saves in an attempt to brain out how to ghost, (proceed through the area undetected).

2ndly I also noticed that the AI, after repeated save/restarts had been advanced/repositioned from their original starting points, (at the save) making the maneuver even more difficult from Sam's position at said save point.
Incarnate Oct 22, 2022 @ 6:27am 
Originally posted by Dr.Ascaris Infection:
Interesting,things you showed in videos are exception,i mean sure ai can glitch sometimes but majority of time it did its job perfectly fine.

I have replayed CT dozen times since release and think that you are nitpicking.

If it was anything else I would agree. But AI in a stealth game is probably the most important factor.
󠁳⁧nt Oct 22, 2022 @ 9:15am 
Originally posted by Incarnate:
Originally posted by hideNFN:
Stupid AI?
Deaf and blind is probably more accurate. Also, the AI constantly breaks when near doors or ladders for some reason. I haven't even completed three missions and I've seen people falling off ladders, getting stuck in doorways, then having them spot me through a wall next to a door. Jesus, that cargo ship mission is a mess.

Played half of Pandora Tomorrow and saw similar problems. Repeatedly slammed a door in a guard's face and he didn't detect me because I was in shadows. Does AI actually only work on light not sound? Noticed the same AI problems in clips of the first game. So I think the first three all have these same programming issues. Just google dumb splinter cell AI:

https://www.youtube.com/watch?v=WHhiMtQYLGY

https://www.youtube.com/watch?v=iW9ntJrs-aQ

https://www.youtube.com/watch?v=HumzuNvGyv8
I think you might be running into a problem specific for people which have disabled the fps limit, your max fps should be 100, more than that breaks stuff.
Incarnate Oct 22, 2022 @ 1:01pm 
Originally posted by hideNFN:
Originally posted by Incarnate:
Deaf and blind is probably more accurate. Also, the AI constantly breaks when near doors or ladders for some reason. I haven't even completed three missions and I've seen people falling off ladders, getting stuck in doorways, then having them spot me through a wall next to a door. Jesus, that cargo ship mission is a mess.

Played half of Pandora Tomorrow and saw similar problems. Repeatedly slammed a door in a guard's face and he didn't detect me because I was in shadows. Does AI actually only work on light not sound? Noticed the same AI problems in clips of the first game. So I think the first three all have these same programming issues. Just google dumb splinter cell AI:

https://www.youtube.com/watch?v=WHhiMtQYLGY

https://www.youtube.com/watch?v=iW9ntJrs-aQ

https://www.youtube.com/watch?v=HumzuNvGyv8
I think you might be running into a problem specific for people which have disabled the fps limit, your max fps should be 100, more than that breaks stuff.
I didn't tweak the ini file. I didn't mod it either. It's all default settings as far as I know.
Originally posted by Incarnate:
Originally posted by Dr.Ascaris Infection:
Interesting,things you showed in videos are exception,i mean sure ai can glitch sometimes but majority of time it did its job perfectly fine.

I have replayed CT dozen times since release and think that you are nitpicking.

If it was anything else I would agree. But AI in a stealth game is probably the most important factor.

How many stealth games did you play,if you consider CT having bad AI?
Incarnate Oct 24, 2022 @ 11:35pm 
Originally posted by Dr.Ascaris Infection:
Originally posted by Incarnate:

If it was anything else I would agree. But AI in a stealth game is probably the most important factor.

How many stealth games did you play,if you consider CT having bad AI?

All the major series.

I'd say Blood Money and Thief II have worse AI. It's practically broken in spots.
Dr.Ascaris Infection Oct 25, 2022 @ 11:15am 
IMO Easily the best AI in any stealth game to this date. The game came out in 2005,and it was ahead of its time and still is for certain things. Its not perfect for sure,but it does the job well.

Enemies have high reaction to sound, doors being opened, and lights going off. They will often stick together as well. They can flip tables to take cover,they shout before they burst open doors..If there’s too many alarm levels the entire location changes and all stand in battle ready position. Like In the bank mission, on 4 alarm they barricade with tables and stay on full alert, even those sleeping are up and their dialogue changes.

AI also takes into account how many suspicious things they hear. If they just hear one strange thing, they'll investigate, decide it was nothing, and then go back to normal (just as a real life person would, as you don't react to every single little thing with "oh ♥♥♥♥, there's an intruder!"). However, if you have multiple suspicious things happen at once, they'll get a lot more twitchy and will respond to strange noises then with gunfire.

Also, AI even knows when thrown objects are visible in their field of view and will try to locate the origin of the throw if they see it, just like real life. I recall some games actually nerfed that ability so enemies will always investigate where you throw the distraction, but Splinter Cell was trying to be as realistic and authentic as possible.
Incarnate Oct 25, 2022 @ 5:58pm 
2
Originally posted by Dr.Ascaris Infection:
IMO Easily the best AI in any stealth game to this date. The game came out in 2005,and it was ahead of its time.

Splinter Cell's AI still sucked in 2005. I'd say it was actually lagging far behind. It's closer in quality to the artifical intelligence of the Thief games of the '90s.

Play Deadly Shadows or Manhunt. Even GTA San Andreas, a game I don't enjoy or think aged well in general, had more consistent AI in the stealth missions. And SA's AI was notoriously stupid. Those games all out in 2004. Edit: Manhunt came out in 2003
Last edited by Incarnate; Oct 25, 2022 @ 6:02pm
I played all of those,and still keep same opinion about Chaos Theory.
SpectorEuro Nov 28, 2022 @ 7:29am 
So you’re expecting a 2005 game to have similar AI behaviors of a 2022 AAA game? Seems like that’s a problem on you and not the game having bad AI. The complexity of the AI in SC is far more advanced than Thief and any other AI in the 90s. You’re obviously wrong, and anything you say at this point is hyperbole.
Incarnate Nov 28, 2022 @ 12:35pm 
Originally posted by SpectorEuro:
So you’re expecting a 2005 game to have similar AI behaviors of a 2022 AAA game? Seems like that’s a problem on you and not the game having bad AI. The complexity of the AI in SC is far more advanced than Thief and any other AI in the 90s. You’re obviously wrong, and anything you say at this point is hyperbole.

I'm expecting a game from 2005 to have comparable AI to games that released in 2003 or 2004 like Manhunt and Thief 3, as I already stated. Outrageous, right?

Cool, a jester award for asking for basic mods to fix a clearly busted game and for showing video evidence. I didn't realize this was such a hopelessly toxic community.
Thermal Lance Nov 30, 2022 @ 8:09am 
Originally posted by Incarnate:
Originally posted by Dr.Ascaris Infection:

How many stealth games did you play,if you consider CT having bad AI?

All the major series.

I'd say Blood Money and Thief II have worse AI. It's practically broken in spots.
Metal Gear Solid, Tenchu… we can add more as well to the dumb AI pile.

Like, “good AI” is something you do not want in a stealth game. You want “decent” AI.

If they gave real life equivalent to AI in stealth games, ♥♥♥♥ would get 1% global completion rate and half of it would be cheaters.
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