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From a dramatic standpoint, the story fails to build any kind of tension, because it doesn't ask or tell you very much. There is almost no story development, no character development, and everything appears to depend on some random event here and there. The background story seem to attempt to get the game somewhat spicy, but also fails because nothing(besides the magic thingy as a side note) gives you a connection to your here and now.
The medium story, the superficial game mechanics, the simple crop farm, that attractively cute design, those ♥♥♥♥♥♥♥♥ skin dlc's which costs almost as much as the basic game. It gets fixes and support, yes, but personally I believe this game is a pure moneymaker. Maybe they add something, maybe not. In any case, there is nothing to get yet, so don't think about that. You aren't the first one asking this.
Put a candy(dropped by ghosts outside of the fortress) in your bag and visit paw village in the afternoon. Go to the children, there will be a quest available, but chose "don't give candy". Completing this quest will trigger to open other quests. You can read about the spoiler protected solution of the whole rest here: https://www.reddit.com/r/Kitaria/comments/pj52te/how_do_i_trigger_these_last_side_quest/hdvwxfz/?context=3&utm%252525255C_source=share&utm%252525255C_medium=web2x
Have a nice day.
But OP is right, the story in this game is REALLY FLIMSY. Hazel is a princess, but joined the army and decided to man the most remote/isolated fort in the empire? I think not. You play a cat, but your grandfather is a rabbit? Not gonna happen IRL. Some random dude in a shack says "bring me some priceless ancient relics from the most dangerous places in the world" and you just go along with that, no questions asked? Yeah... no. And the only remaining "legendary hero" and the descendant of the other one, and his own grandchild, and two weird beings who are supposed to PROTECT THEM FROM DANGER (but apparently can't fight at all) ... they all end up in the same back-woods podunk village and end up dealing with the new Calamity in three different ways WITHOUT TELLING EACH OTHER!??!?!
Yeah, the story here is just stupid. But it moves the game along and gives some sort of reason why certain areas are locked until you reach a certain point in the story. And those other caves and such are just "background scenery" which is fine.... but it really does seem like they were planning on more content but then ran out of either time or money. I'm thinking the story was just a "placeholder" until they got the rest of the content in, too, but again they ran out of time or money so they just did a quick polish on what they had and shipped it.
But hey, it's a cute and fun little game. I enjoyed it. Is it perfect? No. But is it fun? Yes. :)
There is a point of no return where you’ll be stuck in the final dungeon until you beat the boss. After that, they show the end credits but you can keep playing after the end credits are done. There is no more "story" past that but you can keep farming, do any leftover side quests, get any achievements you missed, etc. I recommend you follow my guide by clicking here to make sure you actually do all the side quests.
What do we do with the stuff we farm at endgame?
Nope, all done. If you really like farming and fighting monsters you can keep going, but there's nothing else after that.
You might have noticed a few areas looked like there should be more there. Like caves you can't enter, a giant portal that does absolutely nothing, stuff like that. I think the developers got impatient or ran out of money about 2/3 of the way through the development process. It seems like they really wanted to add a bunch more content but then for some reason they just... didn't.