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Bir çeviri sorunu bildirin
Any suggestions? Please? It's driving me frigging nuts.
Edit: nm, I found the c:\users\"insertusernamehere"\appdata\roaming\dgvoodoo SECond instance which overrides any other config created in sayyyyyyyyyyy a utilities folder. ugh. At any rate it's totally sweet as now. Cheerio.
you need to delete the dgvoodoo file (included with the widescreen fix) that's installed in the splinter cell system folder and add the D3D8.dll from the ms folder included with the dgvoodoo archive.
edit: the op's instructions are outdated and unnecessarily convoluted re the widescreen patch.
1. copy/paste the 'CONTENTS' of the widescreen patch to the splinter cell SYSTEM folder, inCLUding the msacm32.dll and msvfw32.dll files.
2. ignore all the mumbo jumbo about d1cking around with the widescreen fix ini, you can adjust those values in-game.
3. run dgvoodoo setup, apply changes as per the op, deLETE the widescreen patch's dgvoodoo CONFIG FILE from splinter cell's system folder and copy/paste D3D8.dll from the dgvoodoo archive to that same folder.
It helped me fix the shadows and lightings!
IS STUPID YOU writte as for programators no how solve problems !
So I did this and it worked almost perfectly, but now I'm getting permanent light trails all over the screen whenever I look around. Any thoughts?
I followed this guide and got my game to work:
https://www.pcgamingwiki.com/wiki/Tom_Clancy%27s_Splinter_Cell#Broken_shadows