Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

Doomy Nature 2016 年 1 月 13 日 下午 10:03
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Splinter Cell Ultimate Graphics Settings (Includes Indirect Fixes to Common Problems)
For this to work you may need to install the DirectX runtime files here[www.microsoft.com].

Hardware Required:
- GPU with full hardware support for DirectX 11 (DirectX 10 may work but I haven't tested it)
- Windows 7 or better

Once you have all that you can proceed with the steps below.

Splinter Cell Basic Tweaking

These are the video options you set in the game like shadow resolution, shadow detail (only takes effect in projector mode), and effects quality. Hopefully, everyone now has a fast enough PC so these settings would probably be all maxed out. 3d sound and EAX will have no effect as DirectSound3D was removed in Windows Vista and up.

dgVoodoo2

1. Download the latest version of dgVoodoo2 from here [github.com].

2. Extract the zip folder to some other folder called something like dgVoodoo that you can create. You can place that folder anywhere you wish.

3. In that folder, you extracted the contents to, run dgVoodooCpl.exe and select Add.

4. Browse to the system folder of the Splinter Cell game folder (i.e. E:\Games\Splinter Cell\system). You’ll need to figure out where Splinter Cell is installed to.

5. Once that’s done you should see the path you selected above under “Config folder / Running instance” (no quotes). If you don’t see it select it from the dropdown

6. Select the DirectX tab and where it says “VRAM” select something like 256 MB or 128 MB minimum if you don’t have enough RAM I guess.

7. Uncheck dgVoodoo Watermark and set “Videocard” (no quotes) under DirectX tab to GeForce4 Ti 4800 to render shadow buffers correctly.

9. Click ok then inside the MS\x86 folder in the dgVoodoo directory, copy D3D8.dll and place it into the Splinter Cell system folder.

Widescreen Fix

1. Download Splinter Cell Widescreen Fix from here [thirteenag.github.io]. This can be found by clicking the down arrow next to the download button.

2. Inside the SplinterCell.WidescreenFix zip folder, delete the dgVoodoo.conf file then navigate to the scripts folder and delete the modupdater.ini file. Then extract the system folder to the Splinter Cell folder, effectively merging the contents together.

3. Now look inside the scripts folder located in the Splinter Cell system folder and open SplinterCell.WidescreenFix.ini. Change the ResX and ResY to your resolution, x being width and y being height (i.e. ResX = 1920 ResY = 1080 which is 1920x1080). Set ForceShadowBuffer mode to 1, HudWideScreenMode = 1 (if using widescreen resolution), and keep WideScreenHudOffest the same if you have a 16:9 aspect ratio for the resolution you specified above (doesn't have effect if HudWideScreenMode is 0). You may need to adjust WideScreenHudOffset accordingly if your resolution is not 16:9. Also, make sure to set the file you just edited to read-only so it doesn't get set back.

Classic Shadows?
On native GeForce3/4/FX hardware, the shadows get rendered without the soft-looking filter around them. If you prefer that you can restore that with dgVoodoo2. When opening dgVoodooCpl.exe you can right-click on the dgVoodoo banner and select show all sections of the configuration. Make sure the path to Splinter Cell is selected under Config folder / Running instance. Then under the DirectXExt tab uncheck smoothed depth sampling and then click ok. Now when you run Splinter Cell the classic shadows will be rendered.

PlayStation 3 High Definition Texture Pack

From the same link under "Widescreen Fix" (no quotes) download the HD textures from the PS3 version. Again, this can be found by clicking the down arrow next to download under "Splinter Cell Widescreen Fix" (no quotes). Inside the SC1_PS3_Textures zip folder extract the textures folder to the Splinter Cell folder and overwrite everything.

GPU Control Panel

You can expand on this by configuring the settings in your GPU control panel. You can set things like anisotropic filtering, FXAA, and even vsync (Turning on MSAA in dgVoodoo will break the water shader so use FXAA instead if possible). You can even use ReShade if you like and use the version for DirectX 10 and up as dgVoodoo2 makes the game run in DirectX 11 mode or whatever you set it to.

Conclusion

This will work for Splinter Cell: Pandora Tomorrow, the steps are similar but you will need to find the fixes related to Splinter Cell Pandora tomorrow. Particularly the widescreen fix and the PS3 HD textures.

The end result can end up with FXAA support, anisotropic filtering, vsync, high-resolution textures in well-defined areas, fully functional shadow buffer support, and fixed widescreen support for resolutions that even include 4k.

Some Screenshots
http://steamcommunity.com/sharedfiles/filedetails/?id=749365260
http://steamcommunity.com/sharedfiles/filedetails/?id=749365223
http://steamcommunity.com/sharedfiles/filedetails/?id=749365121
http://steamcommunity.com/sharedfiles/filedetails/?id=749365068
http://steamcommunity.com/sharedfiles/filedetails/?id=749365011
http://steamcommunity.com/sharedfiles/filedetails/?id=749364966
http://steamcommunity.com/sharedfiles/filedetails/?id=749364868
http://steamcommunity.com/sharedfiles/filedetails/?id=749364775
http://steamcommunity.com/sharedfiles/filedetails/?id=749364743
http://steamcommunity.com/sharedfiles/filedetails/?id=749364933
http://steamcommunity.com/sharedfiles/filedetails/?id=749364715
http://steamcommunity.com/sharedfiles/filedetails/?id=749364667
最后由 Doomy Nature 编辑于; 2024 年 12 月 7 日 上午 8:22
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正在显示第 31 - 45 条,共 107 条留言
Math 2016 年 7 月 19 日 下午 4:35 
引用自 Shemeal
引用自 mtsaccorsi
NEW FIX for widescreen, flickering, shadows and add HD PS3 Textures: https://thirteenag.github.io/wfp#sec6 (Splinter Cell 1, Pandora Tomorrow, Chaos Theory and Double Agent)

Have fun! ;-)
Nice! dgvoodoo2 is more of a multi-purpose wrapper/program that can fix common compatibility issues with DirectX 8.1 or lower, even 3dfx glide, so this can be used on other games such as Rainbow Six 3: Raven Shield.

Yeah, dgvoodoo is great! I think Thirteen uses Dege's wrapper actually(or a modified one), but includes some .ini files to that specifc game and the other ones. So, it's just a pack of what you posted before with minor tweaks. =]
Baba Yaga 2016 年 7 月 20 日 上午 2:14 
引用自 Shemeal
引用自 GUY_TITAN
well i got it to play all i have to do is start the game before atl+enter and it will go full screen and play the only minor problem i have now is when it goes to cut seen if will down size the resolution to the games highest resolution 1600x1200 so i was hopeing there is a fix for that can you help me out :)
Odd...do you have the resolution forced in dgVoodoo? There is a file called SplinterCellUser.ini (I think) in the same folder as SplinterCell.ini and inside SplinterCellUser.ini there is a setting that shows your current resolution (i.e. 1600x1200) I set mine to 1440x1080 cause it's the best 4:3 resolution for my 1080p moniter to help keep things perfectly centerd. You can change that to any resolution you dseire actually.
yes I do have the resolution forced in djVoodoo but when it goes cutseen it just ignores it and gose to the games video setting I'll try to do it through The .INI folder thx
最后由 Baba Yaga 编辑于; 2016 年 7 月 20 日 上午 2:14
funkynutz 2016 年 7 月 22 日 下午 4:42 
引用自 テイ (T)
引用自 figglerwigglerXD
It says its a virus :/
You have McAfee? I have that.

McAfee is ♥♥♥♥♥...
TheMADDADER 2016 年 7 月 23 日 下午 3:12 
This worked to fix the flicker. Thank you! Unfortunatly, now SC1 is dark as hell even with the gamma in the game menu at full. Anyone know what cased this? It wasn't like this before, it only had the flickering cut scenes.
Doomy Nature 2016 年 7 月 23 日 下午 8:46 
引用自 TheMADDADER
This worked to fix the flicker. Thank you! Unfortunatly, now SC1 is dark as hell even with the gamma in the game menu at full. Anyone know what cased this? It wasn't like this before, it only had the flickering cut scenes.
Are you using d3d8.dll from widescreen fix zip arhive? You should be using the one from dgVoodoo.
zero 2016 年 7 月 25 日 下午 2:02 
I don't know what the hell is wrong with my game but...
http://i.imgur.com/8vIBay2.jpg
What the heck?! Maybe I should play the PS2 version? Any downsides for that compared to the buggy PC version?
Doomy Nature 2016 年 7 月 25 日 下午 2:10 
引用自 Ozzy
I don't know what the hell is wrong with my game but...
http://i.imgur.com/8vIBay2.jpg
What the heck?! Maybe I should play the PS2 version? Any downsides for that compared to the buggy PC version?
The PS2 version looks a lot worse than this. Not even sure what you are trying to point out. I have had my fair share of bugs encountered in this game from lighting to the many issues during mission 8 aparently.
zero 2016 年 7 月 25 日 下午 2:14 
Dude, the game isn't supposed to look like this, especially in that part where the walls are just pee and railings dont even have textures.
Doomy Nature 2016 年 7 月 25 日 下午 6:28 
引用自 Ozzy
Dude, the game isn't supposed to look like this, especially in that part where the walls are just pee and railings dont even have textures.
The textures seem to be there. You can google the image and it'll look the same. The projectors really make this game look awful because they can't wrap around the model correctly and are placed awkwardly in brightly lit areas. Only way to make this game look better is if you try and aquire a peroid correct GeForce video card, which makes the game render its better lighting system perfectly.
最后由 Doomy Nature 编辑于; 2016 年 7 月 25 日 下午 6:28
Anthrax 2016 年 7 月 31 日 下午 9:33 
Well, it got rid of the flickering, but it's forced the app to launch in a real small windowed mode, I can hit alt+Enter to get into fullscreen, but that skips the cutscenes, which defeats the point of why I did this, if it helps I got it for free through Ubi so it's not in my Steam Library, if someone could help.
BeND4R1N0 2016 年 8 月 13 日 下午 12:44 
Help! When i go into fullscreen, then i load up a map (It does this with every map) the effects like lights, etc stays on my screen! Also i got it throught Uplay since the game is free.
BeND4R1N0 2016 年 8 月 13 日 下午 1:02 
Now the game wont launch anymore!
Deggial 2016 年 8 月 19 日 下午 6:32 
I followed this guide and the game works alright, but I have 3 questions to ask:
1. Are light shafts supposed to create grid-like shapes when they hit the environment?
2. Why are pre-rendered cutscenes so tiny? My resolution is 1680x1050 and every time the game goes into one of those (news flash, etc.), it's a tiny square box in the center of the screen, which looks dumb. In-game cutscenes look fine.
3. There was a 4th file inside the widescreen fix mod called msacm32.dll. Was I supposed to copy and paste that one to System alongside scripts? Cuz I did that, but I'm not sure if it breaks anything since OP didn't mention it.
最后由 Deggial 编辑于; 2016 年 8 月 19 日 下午 6:33
Doomy Nature 2016 年 8 月 19 日 下午 9:00 
引用自 Deggial
I followed this guide and the game works alright, but I have 3 questions to ask:
1. Are light shafts supposed to create grid-like shapes when they hit the environment?
2. Why are pre-rendered cutscenes so tiny? My resolution is 1680x1050 and every time the game goes into one of those (news flash, etc.), it's a tiny square box in the center of the screen, which looks dumb. In-game cutscenes look fine.
3. There was a 4th file inside the widescreen fix mod called msacm32.dll. Was I supposed to copy and paste that one to System alongside scripts? Cuz I did that, but I'm not sure if it breaks anything since OP didn't mention it.
1. Yes
2. I dunno. There's no other fix that can do it in fullscreen.
3. Yes, you need that.
最后由 Doomy Nature 编辑于; 2016 年 8 月 19 日 下午 9:01
Deggial 2016 年 8 月 20 日 下午 2:05 
Oh, alright then. Thanks.
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发帖日期: 2016 年 1 月 13 日 下午 10:03
回复数: 107