Bomb Rush Cyberfunk

Bomb Rush Cyberfunk

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Idea for a better DJ Cyber fight
okay so in the DJ Cyber fight your basically expected to blindly know a mechanic the game has never even hinted at before.
each mode of transit also has a unique mechanic the game never tells you and you're just expected to find out. rising fire hydrants for skateboard, breaking glass floors for skates, special doors for bikes.
I think it would have been cool if for the first stage of the fight you had so somehow use one of those unique mechanics for whatever one you had selected to fight DJ Cyber. that could have been your introduction to that unique mechanic, then have a piece of dialogue that hints that the other modes of transit might also have unique abilities, so the player can try and figure them out.

I really did love this game, even of some parts are more rough, but the DJ Cyber fight was the only part where I said "this is bad" :l
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Booyah Sep 4, 2023 @ 8:51am 
I think that was the most satisfying boss fight. I felt good knowing I figured out how to beat him on my own, with no guides or help. Just tinkering around with my full toolkit. I'd lose a good chunk of health, stay a little farther away to recover, and get right back into it.

Once I finally found out how to beat him after the 4th lap, oh boy! I had the biggest grin on my face.

There was another mechanic in Mataan that involved jumping on a fire hydrant, then spinning to reach a higher area, and OMG that was probably the third time I grinned super hard while playing this game.

The second time was the boss fight, and the first time was when I heard "Light Switch" in the hideout...the vibes in that track brought me back to middle school....

Nostalgia aside, I 100% understand your frustration. My thoughts are a little different; I think it rewards adventuring and trying out several things in your environment to see how they work.

Your idea to find a way to introduce the mechanic, however, is a pretty good idea.
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Date Posted: Sep 2, 2023 @ 2:19am
Posts: 1