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Either way I want Cube to kill me via face sitting so there's that.
Some of the songs in Future are remixes of songs from the original, but there are a lot of songs exclusive to each. I wouldn't say the general vibe or style of the soundtrack are super different between the two though.
But I can agree that the tone IS a bit... Not quite right?
The gameplay is a smooth as butter, super fun, skateboard/skates/BMX parkour dream come true and it's nothing but joy, with wacky beats to jam to, SO many secrets all over the place, with funky old dudes arbitrating the code of the street...
And then you get more plot and suddenly it's a dark cyberpunk story about betrayal, identity, and police overreach...Where the dialogue feels more formal than you'd expect from graffiti punks?
Like... I really missed the zany saturday morning cartoon feel of JSF's world and the hilariously deranged cops ("SEND IN THE TANKS I DON'T CARE WHAT HAPPENS!!") that were thematic to the level they showed up in, honestly.
All that being said, I still think BRC is the better game by FAAAAAAR. I actually booted up JSR yesterday to compare and hoo boy, JSR was hard to play.
Meanwhile, Bomb Rush Cyberfunk has been a nonstop joy to play (outside of the occaisional "I can't find a bathroom! Too many cops! aaaaaah!" and that one sticking point on Pyramid island where you need to find the ONE out-of-the-way pipe that lets you proceed).
BRC takes all the rough edges (limited Spray paint, slow movement, stalling on rails, annoying QTE spray paint) and sands them all down and polished to a mirror shine.
If Team Reptile makes a followup of the same genre, and polishes up the few remaining rough edges to what they started with, commits to a constant joyfully chaotic tone, and adds one or two new things... They could have the definitive graffiti game of all time on their hands.
As it is, I think they pulled off something pretty good, and I'm really happy to have played it. :P
The narrator from the trailers was scrapped (missed opportunity in my opinion)
The story is short and very anti-climatic to the point the player may feel like an area or two was cut last second before the last big bad.
The soundtrack is restrictive to it's own detriment that much is true, and even when unlocking more songs there is no real option to play the songs in whatever order the player wants > random/in order/area
BRCF's post game is severely lacking which is the where JSRF actually outshines it's counterpart. Post game JSRF provides a whole bunch of new graffiti in old areas to finish grafitti souls, etc. meanwhile BRCF post game is the same exact weakness of JSRF which is unlocking new characters and items when there is really no reason to do so.
After all, by the end of BRCF most players would have already finished painting 99% of the levels and at that point why should I care about using coil?
That being said some good QoL change to BRCF would actually be a new game+ mode which maybe can be a little more challenging, and has all the characters the player has already unlocked. Just my 2 cents.
As for the tone, I mean... it's subjective. I think the game is still whacky. I felt like the JSR games didn't get serious enough, honestly. They dabbled with themes like police brutality, class divide, etc, but never really went anywhere with it. But again, this is all subjective so it's whatever you want.
But, to be fair, you can kind of just block out all the deeper story bits, skip every cutscene if you want, and just spend hours having fun with the movement. Tryce literally says "It's about getting up and having fun," technically all the darker, deeper stuff happening is just getting in the way of that. You still beat the bad guys by being cool and swag and doing stunts better than they can, instead of... ya know, gang violence. So it's still pretty silly.
I can actually tell you what is off about the tone of the story and that is the fact that it's way to centered on 1 character and although that gives the story more focus it also almost sidelines the entire roster(as in play red the entire game sideline). Not to mention, the message at the end as nuanced as it was, doesn't line up with the story, like someone saying drugs bad but the other guy is talking about moderation.
Almost all the characters are generally too serious in a way that betrays them supposedly being gangs of teens. The colour palette is so bland with its washed out browns, oranges, and greens for half the game which is such a betrayal of the kind of beautiful cyberpunk neon lights we could've had; look at how amazing the red-light district of Mataan looks despite it being wasted on 2 damn corridors for some ungodly reason. The music, while great for the most part, has absolutely 0 humor to it unlike the JSR games which only adds to the games overly serious tone - Nails Dun and Bounce Upon A Time kinda serve that purpose but theyre dragged down HARD by being 10 second loops for 5 to 6 minutes.. Also why is there such a massive lack of robots/cyborgs? Theres the mech miniboss, Escher, Red, DotEXE, and the final boss - except that Escher disappears immediately, Red isnt actually a cyborg, and the final boss is extremely out of place.
TLDR; BombRush lacks 'CyberFunk' or any sort of fun punk aesthetics.