Bomb Rush Cyberfunk

Bomb Rush Cyberfunk

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drunk cig Aug 25, 2023 @ 2:23pm
24
2
2
14
Really disappointed
JSR is my favorite game. JSRF idgaf about but it's still not bad imo.

BRCF doesn't have the same child-like charm of the OGs and I miss it a lot. I don't like how aggro the characters are. The tone is a major miss for me. The more "adult" aspects aren't pulled off well enough to justify them. It's a misguided attempt to be cool I guess? Maybe I'm the loser for not liking it. They copied more from JSRF than JSR I guess.

The music also kinda sucks. The first two songs you have to listen to on repeat are "ass ass ass ass" and "operate op- operate" ad nauseum. I've listened to the ost and I like most of it...but the lyrics are pretty much...not good. The repetition is just painful. IDK how this slipped through the cracks but it's way worse than anything JSR had.

If there was nothing else to play this season, if this had come out a few months ago and let me ban songs, I would probably keep playing it.

Just bummed they missed on things that mattered a lot to me. I hope people enjoying this go back to the old ones, especially JSR.

TLDR I'm returning it and playing JSR again.
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Showing 1-15 of 62 comments
Paco Aug 25, 2023 @ 2:43pm 
I feel bad for you, but its not a sequel.
The Mighty Bison Aug 25, 2023 @ 2:51pm 
2
1
A lot of rose tint on your glasses there
Roll Aug 25, 2023 @ 2:54pm 
6
I don't get why people like JSR more over JSRF, I mean sure, JSRF was my first game and many years later I played JSR but IMO it feels clunky and slower than JSRF. I guess it's a matter of nostalgia...

Either way I want Cube to kill me via face sitting so there's that.
Kuolema Aug 25, 2023 @ 2:55pm 
23 years... Some things have to change.
Frostea Aug 25, 2023 @ 2:58pm 
Well, it’s not JSR. It’s BRC.
Gogeta007yBro Aug 25, 2023 @ 3:52pm 
The issue most likely is that this game picks up from JSRF more than JSR, which you don't like a lot to begin with.
burgerbait Aug 25, 2023 @ 4:10pm 
Shows how much I know. I thought JSRF was just JSR for Xbox with slight tweaks. I also thought they had songs with very repetitive lyrics. Maybe it was just JSRF that did. I assume JSR had a completely different soundtrack now that I know it wasn't the same game lol
Icy Wind Aug 25, 2023 @ 4:30pm 
Originally posted by Roll:
I don't get why people like JSR more over JSRF, I mean sure, JSRF was my first game and many years later I played JSR but IMO it feels clunky and slower than JSRF. I guess it's a matter of nostalgia...

Either way I want Cube to kill me via face sitting so there's that.
It's not nostalgia. For all their similarities, JSR and JSRF are simply very different beasts at their core that appeal to different tastes. JSR is more of an arcade-style score attack experience, while JSRF is more of a mission-based, collect-a-thon platformer affair. So while there are plenty of people (like myself) who are fans of both, it makes perfect sense why someone would only like one of them and either is a valid pick depending on their tastes. If you like the challenge of doing levels quickly and efficiently while shooting for a high score, JSR will appeal more. If you want to get lost in the game world and have fun exploring the various nooks and crannies, JSRF is more up your alley.

Originally posted by burgerbait:
Shows how much I know. I thought JSRF was just JSR for Xbox with slight tweaks. I also thought they had songs with very repetitive lyrics. Maybe it was just JSRF that did. I assume JSR had a completely different soundtrack now that I know it wasn't the same game lol
Some of the songs in Future are remixes of songs from the original, but there are a lot of songs exclusive to each. I wouldn't say the general vibe or style of the soundtrack are super different between the two though.
Last edited by Icy Wind; Aug 25, 2023 @ 4:32pm
bluemarine Aug 25, 2023 @ 7:47pm 
4
dude JSR is garbage compared to JSRF, like its night and day how much better of a game JSRF is
Aegix Drakan Aug 25, 2023 @ 7:52pm 
2
I can't entirely agree. At least, not on the gameplay.

But I can agree that the tone IS a bit... Not quite right?

The gameplay is a smooth as butter, super fun, skateboard/skates/BMX parkour dream come true and it's nothing but joy, with wacky beats to jam to, SO many secrets all over the place, with funky old dudes arbitrating the code of the street...

And then you get more plot and suddenly it's a dark cyberpunk story about betrayal, identity, and police overreach...Where the dialogue feels more formal than you'd expect from graffiti punks?

Like... I really missed the zany saturday morning cartoon feel of JSF's world and the hilariously deranged cops ("SEND IN THE TANKS I DON'T CARE WHAT HAPPENS!!") that were thematic to the level they showed up in, honestly.

All that being said, I still think BRC is the better game by FAAAAAAR. I actually booted up JSR yesterday to compare and hoo boy, JSR was hard to play.

Meanwhile, Bomb Rush Cyberfunk has been a nonstop joy to play (outside of the occaisional "I can't find a bathroom! Too many cops! aaaaaah!" and that one sticking point on Pyramid island where you need to find the ONE out-of-the-way pipe that lets you proceed).

BRC takes all the rough edges (limited Spray paint, slow movement, stalling on rails, annoying QTE spray paint) and sands them all down and polished to a mirror shine.

If Team Reptile makes a followup of the same genre, and polishes up the few remaining rough edges to what they started with, commits to a constant joyfully chaotic tone, and adds one or two new things... They could have the definitive graffiti game of all time on their hands.

As it is, I think they pulled off something pretty good, and I'm really happy to have played it. :P
Last edited by Aegix Drakan; Aug 25, 2023 @ 7:56pm
Killafin Aug 25, 2023 @ 10:41pm 
Rose Tinted glasses is a perfect analogy. The devs didn't want their OST to be JSRF, they wanted the OST to reflect the kind of music people would listen to today, not 90-2000s music. Does that mean BRCF is perfect in itself? no

The narrator from the trailers was scrapped (missed opportunity in my opinion)

The story is short and very anti-climatic to the point the player may feel like an area or two was cut last second before the last big bad.

The soundtrack is restrictive to it's own detriment that much is true, and even when unlocking more songs there is no real option to play the songs in whatever order the player wants > random/in order/area

BRCF's post game is severely lacking which is the where JSRF actually outshines it's counterpart. Post game JSRF provides a whole bunch of new graffiti in old areas to finish grafitti souls, etc. meanwhile BRCF post game is the same exact weakness of JSRF which is unlocking new characters and items when there is really no reason to do so.

After all, by the end of BRCF most players would have already finished painting 99% of the levels and at that point why should I care about using coil?

That being said some good QoL change to BRCF would actually be a new game+ mode which maybe can be a little more challenging, and has all the characters the player has already unlocked. Just my 2 cents.
Last edited by Killafin; Aug 25, 2023 @ 10:41pm
GIRL Aug 25, 2023 @ 10:59pm 
Yeah gonna say this is a case of rose-tinted glasses too. JSRF was definitely a huge improvement over JSR and that's the prevailing opinion most fans have. Nothing wrong with thinking otherwise, sorry you're disappointed, but this game is great.

As for the tone, I mean... it's subjective. I think the game is still whacky. I felt like the JSR games didn't get serious enough, honestly. They dabbled with themes like police brutality, class divide, etc, but never really went anywhere with it. But again, this is all subjective so it's whatever you want.

But, to be fair, you can kind of just block out all the deeper story bits, skip every cutscene if you want, and just spend hours having fun with the movement. Tryce literally says "It's about getting up and having fun," technically all the darker, deeper stuff happening is just getting in the way of that. You still beat the bad guys by being cool and swag and doing stunts better than they can, instead of... ya know, gang violence. So it's still pretty silly.
Killafin Aug 25, 2023 @ 11:03pm 
Originally posted by Aegix Drakan:
I can't entirely agree. At least, not on the gameplay.

But I can agree that the tone IS a bit... Not quite right?

The gameplay is a smooth as butter, super fun, skateboard/skates/BMX parkour dream come true and it's nothing but joy, with wacky beats to jam to, SO many secrets all over the place, with funky old dudes arbitrating the code of the street...

And then you get more plot and suddenly it's a dark cyberpunk story about betrayal, identity, and police overreach...Where the dialogue feels more formal than you'd expect from graffiti punks?

Like... I really missed the zany saturday morning cartoon feel of JSF's world and the hilariously deranged cops ("SEND IN THE TANKS I DON'T CARE WHAT HAPPENS!!") that were thematic to the level they showed up in, honestly.

All that being said, I still think BRC is the better game by FAAAAAAR. I actually booted up JSR yesterday to compare and hoo boy, JSR was hard to play.

Meanwhile, Bomb Rush Cyberfunk has been a nonstop joy to play (outside of the occaisional "I can't find a bathroom! Too many cops! aaaaaah!" and that one sticking point on Pyramid island where you need to find the ONE out-of-the-way pipe that lets you proceed).

BRC takes all the rough edges (limited Spray paint, slow movement, stalling on rails, annoying QTE spray paint) and sands them all down and polished to a mirror shine.

If Team Reptile makes a followup of the same genre, and polishes up the few remaining rough edges to what they started with, commits to a constant joyfully chaotic tone, and adds one or two new things... They could have the definitive graffiti game of all time on their hands.

As it is, I think they pulled off something pretty good, and I'm really happy to have played it. :P

I can actually tell you what is off about the tone of the story and that is the fact that it's way to centered on 1 character and although that gives the story more focus it also almost sidelines the entire roster(as in play red the entire game sideline). Not to mention, the message at the end as nuanced as it was, doesn't line up with the story, like someone saying drugs bad but the other guy is talking about moderation.
Last edited by Killafin; Aug 25, 2023 @ 11:07pm
Mother Mushroom Aug 26, 2023 @ 1:44am 
Gameplay is leaps and bounds ahead of anything JSR ever did, game was absolutely worth a purchase and a good effort from the team BUT I have to agree heavily on the tone in both story and art direction + a lot of the music. This game is trying way too hard to be 'cool' and 'hip' without the actual punk aesthetic that made the original JSRs so iconic - friends and I have compared BRCF to Valorant in its 'zoomer-ness' if that makes sense lol.

Almost all the characters are generally too serious in a way that betrays them supposedly being gangs of teens. The colour palette is so bland with its washed out browns, oranges, and greens for half the game which is such a betrayal of the kind of beautiful cyberpunk neon lights we could've had; look at how amazing the red-light district of Mataan looks despite it being wasted on 2 damn corridors for some ungodly reason. The music, while great for the most part, has absolutely 0 humor to it unlike the JSR games which only adds to the games overly serious tone - Nails Dun and Bounce Upon A Time kinda serve that purpose but theyre dragged down HARD by being 10 second loops for 5 to 6 minutes.. Also why is there such a massive lack of robots/cyborgs? Theres the mech miniboss, Escher, Red, DotEXE, and the final boss - except that Escher disappears immediately, Red isnt actually a cyborg, and the final boss is extremely out of place.

TLDR; BombRush lacks 'CyberFunk' or any sort of fun punk aesthetics.
Last edited by Mother Mushroom; Aug 26, 2023 @ 1:50am
chancethrash Aug 26, 2023 @ 1:53am 
LMAOOOOO ITS NOT JSR???
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