Bomb Rush Cyberfunk

Bomb Rush Cyberfunk

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Sven 2023 年 8 月 19 日 上午 1:41
6
Some reviews are already saying it needs more content?
Seems at most people have around 15 hours and intimate that they’ve already experienced most of the game. There has to be more than 15 hours of content for a jet set game, right?
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目前顯示第 76-90 則留言,共 131
Didaibr 2023 年 8 月 21 日 上午 4:32 
引用自 Secret
yea.. i assure you it took me way longer than a weekend to beat jsr for one thing. whats more its FAR easier to copy than it is to create.

If it took you longer than a weekend to beat it does not mean its bigger, it means you are bad at it, I did not play when it was release for dreamcast, my first time playing was when sega re-release on steam and I have 27h because I beat the game 3 times doing 100% and no I did not follow anything

Im not even going to comment about the copy thing because its just a stupid argument, anyway keep crying about the price, not gonna waste more of my time!
sweater 2023 年 8 月 21 日 上午 4:39 
I think it would take you much longer than 15 hours to 100%, but even so the Jet Set Radio games are not long like at all. Very short actually.
VelcroSnake 2023 年 8 月 21 日 上午 4:57 
I mean, I beat Spider-Man Remastered, all of the DLC's and got all of the scattered collectibles in under 20 hours, and I don't remember people complaining about game length there. Isn't Ratchet & Clank: A Rift Apart only around 10 hours?
보이 스카우트호빅 2023 年 8 月 21 日 上午 8:29 

I mean, if you don't want your game to get compared to a AAA open world title then why would you base your indie title on the existing SEGA title Jet Set Radio Future? Don't want your game to be compared to other titles? Dont make a spiritual successor.

has to be the legit worst response I've ever read on here. sorta missing the fact people are talking about people being poisoned by modern day game design. Why would inviting comparisons to a game from 2002 even be an applicable response to that?

also as someone has already stated, JSRF wouldnt even really be considered a AAA game. it was before adoption of the term and before videogame budgets ballooned.

Think before you speak please

JSRF was made by a team of 105 employees by one of the absolute biggest companies on the market at the time (Having made the Dreamcast, among other consoles). If you don't know what AAA means then that is hardly my problem.

The dev HIMSELF compares the game to JSRF, says it heavily influenced him and this game functions as a sort of spiritual successor. I don't have to make comparisons to JSRF, the dev himself does it. If you don't like how the dev views his game then thats unfortunate but again, not really my problem.

If you do not want your game, which you yourself say is a spiritual successor and heavily influenced (at times copy pasted, i can even show you exact sections of the game since you clearly have no interest in this genre and probably havent finished either game) to be compared to a 20 year old AAA game, then don't compare your game to a 20 year old AAA game. Simple as that.

I should add that I like this game, I like the dev, but the game does have some issues, just like JSRF had issues.
SaroPoroggo 2023 年 8 月 21 日 上午 8:36 
Someone said it right earlier in this thread. The game is condensed, there’s no filler nonsense to pad the game out, it’s just a blast from start to finish. There’s also a lot of stuff to unlock (there are TONS of characters, I thought there weren’t gonna be many but there’s like 20 or something).

The game is 100% worth the price, people need to calm down. Also quality beats quantity, there’s nothing wrong with a 15 hour main story plus 5-10 hours of extra side content for $40.
Wolfberry 2023 年 8 月 21 日 下午 1:49 
Playtime to price arguments are stupid cuz not only does every player take slower or longer to do certain tasks but the time you spend within a game does not inherently mean all that time was spent interacting with everything put into the game, nor does the time you spend in it directly correlate with the cost to develop it. I can play a $60 game for 12 hours and a $20 for 200 hours and think both games are worth their price
Flipribbon 2023 年 8 月 22 日 下午 2:30 
引用自 Crashed
引用自 Flipribbon

And it's still not even 1/4 as good as JSRF. What is this game's "Concept of Love"..? It doesn't have one. It has a practically stolen identity, from a cheaper game, from 20 years ago...that did it better!

Idk what else to say. This price point is completely indefensible for the product it is. Hideki Naganuma repeating a HERE I GO sample over and over doesn't make that pill harder to swallow.

Let me ask... is this game fun to you? Do you enjoy its content, gameplay, music at all?

Here's the thing: A game is worth its money IF you enjoy it - regardless of its price. Same thing with food, a date, a movie, going to a concert.

Trying to put a price on something as subjective as a video, or an experience from said game or event, place, content, etc is something no one is in charge of and is rather arbitary to do.

IF you can afford something, and you enjoy it - its worth its cost. It's that simple really.

You mention that this is indefensible cost for not having some epic song that YOU find enjoyable...at $40. Not considering the hundreds if not thousands of hours of work, labor, costs, etc required just to make a game in of itself, but stable as well by a small team. To me that's pretty ridiculous to me. Trust me there are tons of things that cost a lot more for a lot less that are more indefensible: pick any DC movie up to this date for example...going to a crappy movie costs much more in money, time, and enjoyment and its only 1.5hrs.

I'm of the mind that if someone wants to charge any amount for a game, that's fine. As long as I like it and enjoy it than its money well spent. If not, then its a lesson learned - spending money is a risk no matter what you spend it on, and what you should do is wait for reviews, videos, and do your research to minimize that risk. Otherwise the game is worth it for those who like it, and not for those who don't. And that's fine and its defensible and its fair. No matter its "length" style, gameplay, etc.


I stopped reading at "any price". No. That's not how it works, and it's a stupid argument. The rest of your comment is literally not worth reading.
Flipribbon 2023 年 8 月 22 日 下午 2:38 
引用自 it's a gabe
引用自 Flipribbon

Hollow Knight is also a 40 hour game...Do you see where this argument falls flat? The game is amazing, no one is arguing it for a second. I'm 10 hours in and almost completely finished with the story, and well on my way to fully bombing each area after my first time through...that's....bad

JSRF did this so simply, but this game simply can't do it the way it's designed...Put more graffiti! Put more again in the same areas! The problem is...the game isn't made in this way. The level design doesn't compliment multiple runs, and they quickly run out of places to put tags. The writing is less interesting by a looooooong shot, and the progression is stupid stale. "Tag area, challenge three people, repeat until credits".

It's clear as day, the overall design here is not JSRF standards, and that makes it a problem that they think they can charge an indie boutique price. It's a very clear cash in on a niche IP that hasn't had a sequel in years...but that doesn't make it a bad game. Just clearly overpriced for what it is. A game from 20 years ago, and the inspiration for this one, still blows it out of the water in every conceivable category...and it was no doubt less than 40 dollars at launch.

The team did an amazing job, but they know exactly what they've done.

Edit: Reposted for format
But it doesn't fall flat. You're still comparing a game that came out 6 years ago to one that came out two days ago. Prices have been rising for a while now, so much so that Silksong is very unlikely to cost $15. While not an indie game, Ghost Trick is a 13yo, 12h-long game re-released this year for $29.99. It's not that difficulty to understand why an objectively good (again, GOOD, not wonderful, perfect, flawless) 10-12h indie would cost $40. There's such an agreement to the game's quality that no one here's discussing that the game isn't good enough for that price, we're instead discussing the price to length ratio, which is entirely subjective.

If someone buys BRC for $40 and has a blast with it regardless of how long they played, then that money was well spent. If they nitpick and/or genuinely don't have a good time with it, which seems to be the case for some in this thread, then of course $40 is too much. Heck, if it was $15, they'd come out of it saying "at least it was just $15." All the complaints I'm seeing here relate to opinions regarding personal gripes with the game's design and how it differs from JSR, despite not being a JSR game, but inspired.
引用自 ShivaRpgN

I don’t understand why it always has to be a choice between those 2. I can assure you that I follow the same standards for triple A games and feel the same way about them. In fact, I’m even more strict on them and buy far more indie games than triple A. I don’t remember the last time I bought one if we exclude bundles like Humble (sub), day one even longer.

With all that said, even though I avoid them more, I at least understand the reality of things. Those games cost too much to make. They need to earn that money back. The issue is when a large team becomes too hard to manage, when economics get in the way of gameplay and when ambition affects the quality (bugs). Triple A often fail more because they’re too big to manage, not because they didn’t spend enough money or don’t want a good game. So I at least understand how they need to charge higher compared to indies generally. But I’m one of those against the 70/80 price increase. I still haven’t bought a single one with that price.



Your kind of reply confirms what I’ve already been saying. They decided to price the game so high because they knew JSR fans would pay it regardless whether it was fair or not.

And look, I’m not blaming you. I totally get it. I’m glad you’re having fun and it’s worth it for you. I don’t want to take that away. I’m glad that you at least can agree that it’s a bit expensive and are not attacking others for voicing their opinion. So massive respect.
Again. I don't know you or that other guy, I'm not talking about ay of you. I'm not talking about OP or anyone else in this thread. I made it very clear that I'm talking about the community. This double standard does exist. It's not exclusive to AAA vs indies, but that tends to be where the price to length ratio comes up more strongly. People have had an idea of how much indie games should cost for ages now and if they cost anything more than that, such discussions arise regardless of the game's quality, whereas with AAA games that discussion only comes up if the game isn't universally loved.

So basically, if a AAA game takes 5 years to make, looks alright, goes for 10-12h, costs $60 and is fantastic, no one bats an eye.

Here we have an indie game that's been in the works for about that long (work started before it was announced, obviously), looks great for those who aren't all about realistic graphics, goes for 8-12h depending on how fast some might go through the chapters, costs $40, it's receiving overwhelming praise despite its issues, but we're arguing about the playtime not being long enough for the price.

That's a double standard if I've ever seen one.

My issue is, this game leaves me feeling like I want to install an xbox emulator and play a superior game from 20 years ago...because its 100x better in every conceivable way, and this game tries so hard to emulate it. That's the definition of falling flat.

When I finish this game, I'm probably not replaying it, I'm installing JSRF. It's great for a first playthrough but I can already see the story getting more and more boring and uninspiring to sit through, the level design being too linear and uninteresting on second runs through, the character design and even personalities aren't very intriguing and hang heavily on their inspiration....

All of these statements beg the question...why make this game if its just going to be worse..? To cash in! It's a great game, but a game from 20 years ago eradicates it. If JSRF got a remaster, this game would literally be DoA. That's disappointing to me, and doesn't deserve a boutique indie price tag. It is physically unable to stand up for itself as a game. Without it's inspiration...what is it worth..?
最後修改者:Flipribbon; 2023 年 8 月 22 日 下午 2:42
Bond 2023 年 8 月 28 日 下午 12:13 
I’m increasingly of the opinion that indie devs should charge more for their games.

Would rather people put money towards quality games over weapon skins and battle passes.
Killafin 2023 年 8 月 28 日 下午 12:36 
引用自 Narumanu
15 hours is already a lot, you guys have been brainwashed by the filler filled AAA open world games

For 40$ I don't expect a game to be over 100 hours, 15 hours is enough if there is replay-ability which can easily be fixed with a new game+.

The issue I have with BRCF is that I feel like I was cheated out of content. After all, the ending came way to quick and felt like an entire area before the final boss was cut last minute.

Not to mention that the narrator that was planned in the trailers was also cut (not game breaking but I consider false advertising) and day one DLC that would have gone much better if they just patched the 2 skaters in the base game and simply raised the price an extra 5$.(because people wont shut up about it.)
最後修改者:Killafin; 2023 年 8 月 28 日 下午 12:37
VelcroSnake 2023 年 8 月 28 日 下午 4:59 
It took me longer to beat the main story in this game than it did in Spider-Man Remastered (DLC not included and not rushing either). And so far it is taking me longer to collect everything in BRC and clear the challenges than it took me to beat the main game, all the DLC's and collect everything in Spider-Man Remastered. *shrug*

I expect I am going to just skate around in the levels after doing the challenges. It's just a fun game to play.
Mikedot 2023 年 8 月 28 日 下午 6:07 
Honestly: The game's length is just right. Lots of small stuff to hunt for, challenges to complete, and the story doesn't overstay its welcome.
smelly 2023 年 8 月 29 日 上午 2:10 
引用自 Secret
引用自 Gravitea
JSR was a 7 ish hour game JSRF was a 12 ish hour game (just going for story completion) My playthrough of BRC was about 11 hours and there are still lots of collectibles to find, I am still finding different parts of the map that I haven't been too. This game is an indie title and is only $40.

..indie games REALLY shouldnt cost $40 because another $10 would NOT make them mainstream games. indie games should top out around 25, next tier should be all the focus and thq type games (not indy, not mainstream) maxing out around 40, and the greedy 2k, EA, ubisoft, nintendough games are minimum 60. that being said they did a great job on the game, its just sad that pc players are basically the ones paying nintendough prices on this one because we funded the porting. if it wasnt on that stupid childrens toy this would be a 25-30$ game. also ♥♥♥♥ sega 10000 times for NOT making more jet set games.

I never expected indie games to start costing $40. There were some rare cases like Bloodstained and Yooka Laylee but those were outliers and had big publishers attached to them hence why they were gauging the price. After seeing Bomb Rush Cyberpunk and Sea of Stars costing $40 and $35 I think we're in a new era where many indie games are going to be over $30. Especially with $70 being normalized other game prices are going to go up too. Also inflation sadly.
最後修改者:smelly; 2023 年 8 月 29 日 上午 2:11
Battle Dro!d Ω 2023 年 8 月 29 日 上午 2:39 
meh inflation, developers need to make money too. Even then...I remember paying 40 or 50 dollars of my parents hard earned dollars on Jet Grind Radio for the dreamcast...this game costs 40. You dudes crying about the price are broke, entitled, and cheap. Sorry to call a spade a spade. I was more than happy to pay 40 for this game. :steamhappy: :steamsalty:
最後修改者:Battle Dro!d Ω; 2023 年 8 月 29 日 上午 2:40
cooldown 2023 年 8 月 29 日 上午 3:10 
jsrf at retail price on release day was way more expensive than this game.

also, i've played the two originals, and the controls in this are miles better. In the og games it feels like your treading through molasses the whole time.
最後修改者:cooldown; 2023 年 8 月 29 日 上午 3:11
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