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Kuro no Kiseki will be the first title using Falcoms new engine I believe.
What the new engine brings is increased freedom via vertical movement, plus all the gameplay improvements. FF games may be pretty but they still suck hard on that front. Cheers.
By the way, most of Falcom's games for the last several years have used PhyreEngine, including Ys IX. This particular game is notable because it's the first game in which Falcom has used motion captured animation.
I guess the boomers at Falcom are just way too stubborn and going to keep kicking the can down the road for as long as possible.
Oh and even Gust got their ducks in a row, and Atelier Ryza 2 just destroys Ys IX graphics wise, it's an infinitely better looking game despite being made on a similar budget and released in the same year.
https://steamcommunity.com/sharedfiles/filedetails/?id=2388716660
https://steamcommunity.com/sharedfiles/filedetails/?id=2380051015
https://steamcommunity.com/sharedfiles/filedetails/?id=2383762014
The older FF were better both visually (because realistic foods don't make a game) and gameplay-wise, same for Tales of (Phantasia still looks great even to this day).
DQ11 is basically an upscaled DQ8 but Toriyama's style is ageless.
No thanks, we don't need Epic to put their claw on Falcom.
Are we playing spider-man? Vertical movement, flying and grappling doesn't do anything the way they implemented it, it's just a chore with zero fun and no sense being in this game. At least that is the impression the demo gave me.
The only PC game that comes to mind with great flying grappling mechanics was Just Cause.
Your definition of tiny is unfair:
There is this indie game that look 100 times better than any Ys games out there and I believe they are really a tiny developer and it's their first rpg ever! lol
https://store.steampowered.com/app/269190/Edge_Of_Eternity/
By the looks of it I would say for the past several decades?
You seem to be missing the point of my post.
I'm not talking about gameplay here I'm just talking about the engines that are currently available on the market. One of my favourites PS2 jrpg series was Xenosaga, a fantastic game when it came out but it is no match for today engines potential.
For example: using a 100 years old outdated car in your everyday life only because it still works is not the right way to do things, you do it because you are either stubborn, cheap or both!
This is Kondo Toshihiro response in April 2020:
Falcom is a self-sufficient gaming company, they have to manage their budget strictly, their workforce efficiently, and obviously they choose the tools that work best for them too, not for you graphics spoiled.
https://cdn.cloudflare.steamstatic.com/steam/apps/678960/ss_6934095e7aae433f2e373fdf2319db7df1a899fb.1920x1080.jpg
https://cdn.cloudflare.steamstatic.com/steam/apps/678960/ss_2b26bc9837a0b225aa7a7573c7800a8f91a6d510.1920x1080.jpg
https://cdn.cloudflare.steamstatic.com/steam/apps/678960/ss_8872f9fd79ef968f3a3023f17811c9f9133f7d64.1920x1080.jpg
https://cdn.cloudflare.steamstatic.com/steam/apps/678960/ss_ada0fd6894bcd9e1e316073f1e3ab61326d87b70.1920x1080.jpg
LMAO, Code Vein is a much better game and sold over 1 million copies, while Ys IX will be happy to break 10k. Also funny how you take a jab at "weebs", when Ys IX is a way more chuuni game with some really flamboyant character designs. The hell are you even doing here if you dislike fun anime tropes? Go play GTA V or something, lmao.
https://twitter.com/codeveingame/status/1224698151837323264
You just jumped into a discussion with zero idea of what we were talking about and start spouting nonsense?
He asked me to find a better looking game from a tiny dev and I simply delivered. I'm sure there are hundreds more games out there from indie devs who look better than Ys and most of them are not rpg.
Your point is nonsensical because reviews, gameplay, story nor animations were never on the table. I was not comparing the whole games just pointing out how an indie dev can work with a new engine and make a better looking game than these supposedly veteran devs who still work on a decade old engine.
And you're just being rude and mean at this point.
Ys IX: Monstrum Nox was released back in 2019 on consoles and the company was still using the same engine with some extra fancy additions. It came on PC this year and Durante's team worked on the port. The demo is great, the gameplay is good and accurate in the button mashing and the movement feels just right from what someone would expect from a game of this caliber.
Their next (Ys X) game will have better and heavier/fancier graphics and quality, they won't stick forever to what they have, they'll take the risk of finally taking a step forward. Give it time, it will happen eventually. For now, we should be really thankful at Nihon Falcom for publishing and porting their titles WW on PC and Consoles.
Ys VIII: Lacrimosa of Dana was okay when it came out and had a lot of problems on PC from what I heard, but after a few patches, updates and graphical enhancements, it really felt like a solid and fun game that anyone could enjoy. I happened to be one of the very lucky but late few who jumped on the Ys bandwagon the last year.
My opinion? Graphics are good and nice nowadays but try to give more of a fair chance to other games, too, like Ys games. The story and the characters are good enough to keep you entertained and the gameplay system can be very addicting.
You guys even gave bad examples by showing games that are backed by rich mega AAA companies, or those being new with fancy graphics but lack the polishness and turned out mediocre just to crap over Falcom, who try their best to balance between story-gameplay and graphics over the years. How is this a fair comparison?
See? That is exactly my point, you guys don't care about gameplay, story nor actual experience be like, yet those are important points that game developers should focus on to make a good game, not just graphics alone!!!
And you are the one that spouted nonsense by starting this thread in the first place, even worse with this:
This clearly shows you only looking at those games improving and feel like Ys series has been stagnantly staying the same.
In reality, if you actually look at the Ys series evolution, you will see how drastically it has improved:
From flat 2D sprites & pixels of Ys I & II to well mixed of 2D sprites and 3D areas: Ark - Oath - Origin, then to full 3D models like SEVEN, and then comes vast improvement in effects, models and world details in Celceta, then to full blown 3D world in Ys VIII and IX, and X will use the newer engine (with Kuro no Kiseki as testing water of course) too. Am I the only one seeing this?
Obviously their evolution is quite slow compared to others and that is expected for their size and strict on being efficient. I too was hoping they could reach the same level as Capcom, Bandai, SE and more, but lets be realistic and honest here, it is impossible (for now). And yet you guys still talk like they have a big bag of money ready to pour all in just for graphics all the time. What about their in-house engine development? Their music composers and band? The cost to make not only Trail or Ys series but other IPs of their as well? Or hiring good voice actors not only in JP but also ENG? What about global localization and porting partnership deal?
But guess what, lets forget all that, just graphics, graphics and graphics alone!