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With that said, it's a little shorter than Ys VIII. I've played through Ys IX twice and would say it took me about 50 hours both times, while VIII took me about 60 hours.
YS8 was a vita game, i am a bit baffled why a full blown ps4 game is shorter.
Personally, I felt like XI's story is also quite a bit better paced than VIII's, which spent quite a bit of time at the beginning doing nothing that mattered to the overarching plot.
The DQ 'Heroes' and 'Builders' take a certain taste in games, Heroes feels more grindy by far and one is a tower defense style, Builders...well, is a building game lol.
I never played 7 myself yet, but 8 and XI were really good RPG games and pretty similar gameplay wise (you even get the MC costume from 8 in XI), except 8 was much older so a bit more meh.
Love to see a remake. If you like Final Fantasy, Star Ocean, this game...you would probably love those.
I personally put something like 500 hrs into XI for the first time in a long time, even though my statistics don't show it because I play offline.
One thing to keep in mind in regards to length is that some of the reason for the shorter length is that the game mechanics have greatly improved from 8 and many of the improvements save time. For example, Nox battles are much shorter than raid battles even if they have a bunch of waves. The results display much faster and it's not just your active party members fighting. All six Monstrums are a part of those battles from the very beginning, you just gain access to new characters to play as once they join up and new support abilities as you get more allies. The game also has very little bacxktracking unlike 8 where there is a ton of it.
Ys IX is not a full-blown PS4 game. There are ton of indicators in the game that it started development as a Vita title until being moved to PS4 only when Sony announced the Vita EOL in Japan.
Well for one thing ys 9 doesn't have load zones like ys 8 for every area. Balduq for example loads every area (except interiors) at once. The field areas feel like actual fields now. Large and unfortunately empty.
This doesn't really prove anything. There were several open-world titles on Vita with areas comparable to (or bigger than) Balduq and just as sparsely detailed.
parasite eve, vagrant story, valkyrie profiles.. aahhh that moments
So? That doesn't prove much and considering when 9 released it makes absolutely no sense for Falcom to have started developing it for Vita because the Vita was dying out even once Ys 8 was released in Japan. That's likely why 8 along with Tokyo Xanadu got PS4 ports so quickly.
CS3 and CS4 were also PS4 exclusive. We were told it was because the Vita couldn't handle the graphics. Ys 9 has graphics in a style much more like CS3 and CS4, whereas Ys 8 has a style that is an upgrade of Celceta. That alone implies that like CS3 and CS4, the Vita wouldn't be able to handle 9 and it was never intended to be released there. What "evidence" you see likely is a part of the engine and most of the games using that engine were released to handhelds. Considering that even the PS4 has some trouble with parts of it, it's very doubtful this game would have worked on a Vita.
And lastly in regards to the length, keep in mind that the majority of Ys titles are actually really short. Lacrimosa of Dana was the longest of all the games and is an outlier. 9 is about the same length as 7 and Celceta.