Freedom Fighters

Freedom Fighters

v00d00m4n Oct 11, 2021 @ 11:39pm
Game not supposed to be this GREEN!
Look at this:

https://youtu.be/L6QzhQ26xaw

Back in old days i noticed that almost all of PS2 games or PC ports from these platforms had greenish tint.

It was early 2000th, Matrix was still a hot new thing (omg its early 2020th and Matrix is a hot new thing! And Freedom Fighters getting re-released - we are living in repeating time cycles guys!) and i supposed that probably green tint was inspired by Matrix.

But when tried to play with reshade and played around and modiefed some Pal and NTSC emulation shaders, i noticed that actually colors became normal and more pleasant to eyes, more natural!

I tried to do it with MGS2, Second Sight, few Hitman games, some of older PS1 and PS2 ports, even games like Need For Speed 1- 4, and WOW! Colors started to pop out, all games out of sudden became more natural (and with good analogue output emulation shaders while blury old games actually looks more realistic, texture and model blockiness and jaggies are less noticable, some analogue shift of colors make everything more natural and similar to how eyes see things... transition of old games designed for analogue devices into digital era actuall made them look worse due of cleariness, those analogue artifacts actually was smoke and mirrors that was hiding immature early 3d graphics deffects and our brains perceived it better even despite all the blur)!

This was the moment i realized that all of these games color calibrated to PS2 and CG specific signal processing of NTSC or PAL sgnal and their conversion, and when ported to PC these calibrations was never compensated, same was in emulators that played games as is already precalibrated for PS2 and GC analogue NTSC and PAL color space specifics where color tint was a little misplaced, Same happened with video signal capture software and hardware thant never compensated that!

Not all games was calibrated like that, but a lot of them was.

Strangly, many Xbox games had proper color calibrations out of box, so usually Xbox versons looked more correct, but they was not alway the source for PC ports.

I looked for info about that but did not find anything specific related to how devs calibrated colors back in ps2 days, but there was some information that some PS2 games which was PAL to NTSC or NTSC to PAL ports had wrong colors because they never compensated difference between PAL and NTSC and most games was japanese or USA and was calibrated with NTSC in mind, using NTSC Tvs, so this created difference when they was ported for PAL regions when many devs did not even had PAL tvs to check how it looks, and PC ports was almost always lazy low effort basic ports.

So do yourself a favor - get dgvoodoo, set it to dx11 mode (12 is buggy), mix it with reshade and play around with shaders that has PAL or NTSC in their names. Later when ill have access to my external HDD where i stored modified shader ill post one i modified from original shader pack, to achieve desired correct effect.