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Man or woman, by that definition EVERY game is an RPG. Super Mario Bros: you play as Mario or Luigi. Sonic the Hedgehog? Tou play as Sonic. In every single game you play someone else besides yourself but that doesn't mean every single game is an RPG. That would render the 'RPG' label utterly meaningless because it would mean the same as 'a game'.
Hard as balls for some, but short.
It has 3 stats you invest points into, up to level 50, and talent points, up to level 25. Very light on stats and their effect, but the talents are important.
The goal is to traverse levels, defeat foes and bosses, light on story, no voice acting.
I really liked it, but the only thing this game truly has and does very well is the combat. The only reason to play IMHO. Do you want a super parry heavy action game? Go for it.
This seems to be a fair and accurate description of this game. Let's note there's no mention of any role-playing. So thank you for this clarification.
pretty cliche, but that's pretty much the "role" of the role-playing -- you are not playing a version of yourself, you are playing a character from a story told by the game.
I am not sure what your expectation is -- dnd/text adventure type of role playing? or skyrim type of role playing?
action rpgs usually aren't big on player choices or complex side quests with lengthy dialogue. I would say this game is correctly labeled.
By that definition, almost every game is an RPG. In Super Mario Bros you play the role of a plumber called Mario, who wants to rescue a princess from an evil monster. Come on!
I think you mean this is a hack-and-slash game, a genre that split off from the RPG genre a long, long time ago. Or do you claim that Skyrim (just to take your example) doesn't contain any action? Of course you don't. Skyrim is an action RPG. Hack-and-slash games are not.
By that definition all action games that have some sort of skill tree (e.g. Tomb Raider) are RPGs. They're not, though.
Frankly that's just a bad and inaccurate way to describe rpgs.
Of all genre's, rpgs are the ones that let you play as yourself the most.
They make you the character, let you do what you'd think you'd do in the situation, or otherwise envision the character a certain way, which inherently means the character is a version of you.
That's the defining element of RPGs; the character is you and you are the character. In an RPG it's your story, in other games it's the character's story.
The Last of Us is not an RPG.
The primary basis for that has nothing to do with the game's form of progression, it's just that the game tells the story of Joel, not make you *be* Joel. The devs even once talked about how they were going to have two endings set by player choice, then scrapped the second one because "No, this is Joel's story, and this is what he'd do."
The Dragon Age games are RPGs.
The primary basis for that has nothing to do with the game's form of progression, it's just that the games have you actually *be* the Warden, Champion, and Inquisitor instead of just telling you the story of those characters.
I didn't even know Thymesia had an RPG tag until I randomly chose to go into discussions and saw this thread, but it shouldn't have it. This is not an RPG. Someone who specifically wants RPGs, shouldn't waste money on this game.
It's truly unfortunate that so many devs and others are seeing any vague presence of leveling up and pretending that justifies calling games rpgs...
Well put. Your last sentence sums up a persistent problem: people slap the RPG tag on almost every game on Steam. It's getting beyond ridiculous. Especially if you want to browse the Steam Store for RPGs, like during a sale. It's just impossible because the search results yield pretty much the whole Steam catalogue.
Instead we must consider the reality of people who have been playing games for 30 years, experts in the "field", who know video games and in that context RPG has very fixed meanings, but in order to select that meaning, you must further classify it: do you mean RPG as in a flavor or ARPG, more like a third person action game with RPG elements? Do you mean a ARRG more like an action RPG focused on loot, like Diablo? Do you mean and RPG just any game that has stats? Or any game that has builds? How about a CRPG, which traditionally meant computer RPG, but now many consider the C coming from Choice & Consequence. You are role-playing, as in making choices while immersed in the skin of a character/archetype and see the consequences of said choices, often made through dialog trees. How about a mix of multiple?
Regardless which you choose, Thymisia is not an RPG. It has no gear, no choice and consequence, no dialog, it has 3 stats, and it does have builds, but the builds are very similar: do you want to be parry dude who parries a bit defensively or a bit offensively. It has multiple endings and that can be considered a "choice", but you can get em all in a row.
Conclusion, not an RPG, barely a ARPG, i.e. an action game with some inkling of stats, significantly less of an RPG than pretty much any title in the Souls series and imitators.
I agree with everything you said, except the sentence I quoted above. Diablo was the first hack-and-slash game I know of that people felt the need to label 'ARPG'. And it stuck. But Diablo and other hack-and-slash games definitely aren't RPGs so they can't be ARPGs either. As The Old Soul put it, "In an RPG it's your story, in other games it's the character's story.".
ARPG = action and RPG. Both of those two aspects need to be fully and undeniably present or it's not an ARPG.
Bu ever since diablo, another definition for ARPG is Diablo clone: if it has enough stats and enough loot drops, it is an ARPG. That is less helpful, but I still know what to expect since I know this "convention".
Thymisia is neither :P.
It really sucks when people call things like the new GoW or Dying light ARPGs. Those are action games with some unlocks.