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+Steelrising has a good premise; alternate history where the French Revolution was resisted by robot armies.
+Combat is good, varied weapons with many different abilities and strategies.
+Environment and level design is great, though early on the levels do feel "samey" and navigation can be a little confusing. Metroidvania style design in that parts of levels are locked away until you gain some movement abilities.
+Good story and satisfying to complete.
-Performance seems to be unoptimized. For the visuals, it doesn't feel like the game needs this much power or overhead.
-Bugs. There are many little ones, like occasionally looting items will leave an interactable item on the ground that is empty, enemies will sometimes drop empty item drops, and the ability to interact with objects will sometimes disappear. Sometimes, just the prompt disappears. Then there's the game breaking bugs like some objects you need to interact with to advance in the game will not be interctable. It doesn't happen all the time (I've personally never experienced these). Some of these can be cured by turning down game settings.
+Thymesia has tight, focused combat with some weapons and skill choices that can change how the game plays.
+Levels are well designed, and no two areas look alike.
+-Levels are fairly linear with little exploration. This could be a positive or a negative depending on your personal preferences.
-Story is pretty straight forward. Main character has amnesia and must retrace his steps to find who he is. Unsurprising plot twist at the end.
-Game is short. It is fun to play, but really, the game could have done with better pacing and a few more levels. One of the toughest bosses in the game is the first one you face (after the tutorial), and then it's a bit easy until the last 2 bosses.
Thymesia is overall the harder game with some elite enemies being harder than the bosses. Enemy variety is pretty light for both games, but Steelrising does have a few more variations of enemies, but for the most part, each type of enemy feels the same as others of its type. All ram types feel about the same, all acolytes feel mostl the same except which element they use and their range. Thymesia suffers from the same problem, there are only a few types of enemies, and while each type feels different, there are no notable differences in the variations of enemies, except that elite enemies are more aggressive, hit harder, and have way more HP.
Overall, Steelrising is the better game. But Thymesia does have some quality features that make it worth looking into.
Clear story, cutscenes, narrative location progression... it's very much a traditional action game.
Thymesia is more of a gameplay focused experience. Much tighter controls and more interesting combat, it's all about the gameplay flow and atmosphere rather than the narrative.
Up to you which you prefer. Thymesia looks better and feels far more polished but steelrising is much bigger and more traditional in its packaging and intent.
As long as you understand that they're two very different games that deliver two totally different experiences, you'll be happy with either choice. Only you know what you value more in a game. Traditional narrative or gameplay.
Thymesia is also notably shorter and lighter on content.
I will give it a second chance. On the other hand, Thymisia has it's problems. You either click with it's parry system or it will be too hard for you. It is definitely harder than Elden ring or Sekiro.
It is probably so hard that I won't be able to beat it. Still, it was a good time if I don't. Steel Rising is probably easy. I doubt I'll even even the smallest of problems.
I could not get the hang of parrying in sekiro but found the parry windows very forgiving in thymesia. I really should take another shot at sekiro...
Steelrising is a really good action game, with some souls elements, but it is not a souls game, is very easy and is more like a generic action game with some stats, some weapons, and a stamina meter. Very easy combat, I died 4 times total on bosses and I consider two a fluke, I wasn't being focused, plus I was trying to get the no healing achievement.
But it a s sprawling labyrinthine game, with goodies and secrets hidden in every nook and cranny, with tons of content, hours upon hours of sidequesting, a story, voice acting, a bit of ambition with the way characters will interject in you side quest conversations, cut-scenes, production values, i.e. a real game with a budget.
Compared to this, Thymisea has barely any content, but it has a tight responsive combat system and quite the challenge.
When I think about it rationally, it almost feels like comparing a full game with a decent budget with a tech demo with no budget, but here is the thing: I enjoyed both of them and I'm happy I played both.
But a budget goes a long way...
Steel Rising has much more interesting world exploration, and different gear enabling completely different playstyles. The story can go a bit off the rails but at least its intriguing with interesting characters to interact with. If you can play both, I would say both are worth playing but if you absolutely had to pick one or the other, its Steel Rising.