Mad Games Tycoon 2

Mad Games Tycoon 2

View Stats:
Asventi Jan 23, 2023 @ 3:41pm
EzGameDev - v1.0.1
Updated 07/23/23

EDIT : Back on feet, so i read all the comments, maybe it's an old version but i just tested it and it still work well ! Gonna fix some bugs, and also publish it for BepInEx 5

Hey I just made a mod playing with the game code, it's a mod that allows you to press the automatic setting in the game creation every time, even if you haven't discovered it, and it also changes the development percentage to the optimal ones. And if you have chosen a main genre, when you choose a sub-genre or theme or define the target group, it highlights those that match in purple. All these data are directly calculated from the functions of the game code and made with BepInEx 6 BE, so it's compatible with other mods and theoretically with mods that modify the game assembly file and with mods that modify the txt data to add genres and themes.

You can see more and download it on nexusmods :
https://www.nexusmods.com/madgamestycoon2/mods/6/

If you have any suggestions or idea for another mods say it in mods discussion on nexusmods.

I also plan to do a mod api with bepinex 6 for other modders, be cause the game code is ♥♥♥♥♥♥ weird and hard to understand. It's written in deustch for certain things wtf
Last edited by Asventi; Jul 23, 2023 @ 1:50pm
< >
Showing 1-15 of 25 comments
Aerin the Lion Jan 23, 2023 @ 11:39pm 
Nice work!:steamhappy::steamhappy::steamhappy:
I'm getting very interested in this mod so will try to play with it and checking added feature in the near future.

Btw I assume that you're required re-modify the mod everytime when main game updates if you modified Assembly-CSharp.dll directly.
I wonder if this is an alternative for you, using BepInEx framework may could help you modifying.
It also eliminates issues of scalability, maintainability, and incompatible issue with other modder's mods.
I hope this will be useful to you, good luck!:steamthumbsup:
Aerin the Lion Jan 24, 2023 @ 12:46am 
I found that your mod is incompatible with version 2023.01.23B(latest) and doesn't working at all, and past version of gamedata are no longer get on Steam.
but it can do using third-party tool but I suppose that is too hard to use by user.:steamsad:
Last edited by Aerin the Lion; Jan 24, 2023 @ 12:47am
Asventi Jan 24, 2023 @ 2:38pm 
Originally posted by Aerin the Lion:
I found that your mod is incompatible with version 2023.01.23B(latest) and doesn't working at all, and past version of gamedata are no longer get on Steam.
but it can do using third-party tool but I suppose that is too hard to use by user.:steamsad:

lol already not working, i made it on v2023.01.05A, and yeah i heard about bepinex, i think i'm gonna give it a try, since i really don't want to update the mod every time x)).
Asventi Jan 24, 2023 @ 7:43pm 
Originally posted by Aerin the Lion:
Nice work!:steamhappy::steamhappy::steamhappy:
I'm getting very interested in this mod so will try to play with it and checking added feature in the near future.

Btw I assume that you're required re-modify the mod everytime when main game updates if you modified Assembly-CSharp.dll directly.
I wonder if this is an alternative for you, using BepInEx framework may could help you modifying.
It also eliminates issues of scalability, maintainability, and incompatible issue with other modder's mods.
I hope this will be useful to you, good luck!:steamthumbsup:

oof just finished to made it with bepinex and harmony, was more hard but it's done, now it should be compatible with all version and work with other mods, and also work with mod that add genres and themes. I'm gonna make a new topic for the new version
Last edited by Asventi; Jan 24, 2023 @ 7:44pm
Aerin the Lion Jan 26, 2023 @ 4:37am 
Originally posted by Asventi:
Originally posted by Aerin the Lion:
Nice work!:steamhappy::steamhappy::steamhappy:
I'm getting very interested in this mod so will try to play with it and checking added feature in the near future.

Btw I assume that you're required re-modify the mod everytime when main game updates if you modified Assembly-CSharp.dll directly.
I wonder if this is an alternative for you, using BepInEx framework may could help you modifying.
It also eliminates issues of scalability, maintainability, and incompatible issue with other modder's mods.
I hope this will be useful to you, good luck!:steamthumbsup:

oof just finished to made it with bepinex and harmony, was more hard but it's done, now it should be compatible with all version and work with other mods, and also work with mod that add genres and themes. I'm gonna make a new topic for the new version

Great job!

I can't wait for more features because I think the system of combining genres, themes, topics, etc. is too annoying.
I'm not sure if I can redesign the system to make it easier to RP e.g. any kind of combination will be "perfect" review score.
I'll be analyzing the game development code soon.
Purple Heart Jan 27, 2023 @ 2:23am 
Originally posted by Asventi:
Hey I just made a mod playing with the game code, it's a mod that allows you to press the automatic setting in the game creation every time, even if you haven't discovered it, and it also changes the development percentage to the optimal ones. And if you have chosen a main genre, when you choose a sub-genre or theme or define the target group, it highlights those that match in purple.

If you have any suggestions or idea for another mods say it in mods discussion on nexusmods.

Topics stop being highlighted in purple after using the "Find" button and sometimes using scrollbar. I'm using the realism mod if that matters. Other than that, mod works good, thank you!
EDIT: Clicking textbox to write something on the topics window then clicking anywhere else seems to cause this. It doesn't matter if you write something there.
Last edited by Purple Heart; Jan 27, 2023 @ 2:37am
Aerin the Lion Jan 27, 2023 @ 4:46am 
It's exactly what you said, it has such a bug.
Maybe BUTTON_Search() method would reset objects with this.SetData(this.themeArt);
It needs Plugin.PatchTheme.Postfix code to add not only to Init method but also BUTTON_Search method I guess.
Btw your mod is using BepInEx 6 BE so my mod has incompatible issue with your mod lol.
If I have time, I will try to rebuild to 6 BE.

Edit :
I found out that BepInEx 6 is still under development, so other modder's very useful libraries for BepInEx(created by 5.x) are not yet supported for 6.x.
For now BepInEx 6 is suitable for Unity IL2CPP modding tbh.
I'll rebuild your mod 6.x to 5.x for personal use.
Last edited by Aerin the Lion; Jan 27, 2023 @ 7:32pm
Asventi Feb 4, 2023 @ 2:56am 
Originally posted by Next Nepper:
Originally posted by Asventi:
Hey I just made a mod playing with the game code, it's a mod that allows you to press the automatic setting in the game creation every time, even if you haven't discovered it, and it also changes the development percentage to the optimal ones. And if you have chosen a main genre, when you choose a sub-genre or theme or define the target group, it highlights those that match in purple.

If you have any suggestions or idea for another mods say it in mods discussion on nexusmods.

Topics stop being highlighted in purple after using the "Find" button and sometimes using scrollbar. I'm using the realism mod if that matters. Other than that, mod works good, thank you!
EDIT: Clicking textbox to write something on the topics window then clicking anywhere else seems to cause this. It doesn't matter if you write something there.

Okay i see where the problem come from i'll fix that
Asventi Feb 4, 2023 @ 2:58am 
Originally posted by Aerin the Lion:
It's exactly what you said, it has such a bug.
Maybe BUTTON_Search() method would reset objects with this.SetData(this.themeArt);
It needs Plugin.PatchTheme.Postfix code to add not only to Init method but also BUTTON_Search method I guess.
Btw your mod is using BepInEx 6 BE so my mod has incompatible issue with your mod lol.
If I have time, I will try to rebuild to 6 BE.

Edit :
I found out that BepInEx 6 is still under development, so other modder's very useful libraries for BepInEx(created by 5.x) are not yet supported for 6.x.
For now BepInEx 6 is suitable for Unity IL2CPP modding tbh.
I'll rebuild your mod 6.x to 5.x for personal use.

yeah but i find it usefull to build it now on the 6.x, since the 5.x entered LTS, and you where right i forgot to patch BUTTON_Search
Hy8ridd Mar 6, 2023 @ 3:27pm 
Can you make a mod version, where tips will be appear only after researching games?
Rake Apr 4, 2023 @ 1:48am 
I think you can add to show the rating of the game.
Echelon Apr 15, 2023 @ 6:58pm 
I hope this stays up to date!
wrobell Jun 6, 2023 @ 2:49am 
Looks great, but I can't get it to work in the full release version.
Is it just putting the dll in the plugins folder or is there more to it?
Kyouko Tsukino Jun 6, 2023 @ 7:07am 
It hasn't been updated for months, it's based on a version of the game that was missing several features compared to release. Until (if) it's released, it may be playable again.
In newer versions of the game this mod no longer works. Can you update the mod?
< >
Showing 1-15 of 25 comments
Per page: 1530 50