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I'm getting very interested in this mod so will try to play with it and checking added feature in the near future.
Btw I assume that you're required re-modify the mod everytime when main game updates if you modified Assembly-CSharp.dll directly.
I wonder if this is an alternative for you, using BepInEx framework may could help you modifying.
It also eliminates issues of scalability, maintainability, and incompatible issue with other modder's mods.
I hope this will be useful to you, good luck!
but it can do using third-party tool but I suppose that is too hard to use by user.
lol already not working, i made it on v2023.01.05A, and yeah i heard about bepinex, i think i'm gonna give it a try, since i really don't want to update the mod every time x)).
oof just finished to made it with bepinex and harmony, was more hard but it's done, now it should be compatible with all version and work with other mods, and also work with mod that add genres and themes. I'm gonna make a new topic for the new version
Great job!
I can't wait for more features because I think the system of combining genres, themes, topics, etc. is too annoying.
I'm not sure if I can redesign the system to make it easier to RP e.g. any kind of combination will be "perfect" review score.
I'll be analyzing the game development code soon.
Topics stop being highlighted in purple after using the "Find" button and sometimes using scrollbar. I'm using the realism mod if that matters. Other than that, mod works good, thank you!
EDIT: Clicking textbox to write something on the topics window then clicking anywhere else seems to cause this. It doesn't matter if you write something there.
Maybe BUTTON_Search() method would reset objects with this.SetData(this.themeArt);
It needs Plugin.PatchTheme.Postfix code to add not only to Init method but also BUTTON_Search method I guess.
Btw your mod is using BepInEx 6 BE so my mod has incompatible issue with your mod lol.
If I have time, I will try to rebuild to 6 BE.
Edit :
I found out that BepInEx 6 is still under development, so other modder's very useful libraries for BepInEx(created by 5.x) are not yet supported for 6.x.
For now BepInEx 6 is suitable for Unity IL2CPP modding tbh.
I'll rebuild your mod 6.x to 5.x for personal use.
Okay i see where the problem come from i'll fix that
yeah but i find it usefull to build it now on the 6.x, since the 5.x entered LTS, and you where right i forgot to patch BUTTON_Search
Is it just putting the dll in the plugins folder or is there more to it?