Mad Games Tycoon 2

Mad Games Tycoon 2

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Gambo 13 FEB 2022 a las 5:15
Big Marketshare in Console
what is the best way to get a big Market Share on Console?
i Try many things but nothing really works....

My best Market Share on a Stationary Console was 3% it seems a only good way to get this high is to sell the Console for loss

Portable Console seems a lot easier my best Marketshare there was 100% but this is maybe because there a not as many competitors?
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Mostrando 1-15 de 32 comentarios
Kyouko Tsukino 13 FEB 2022 a las 5:28 
Player-made consoles just don't get enough users to compete with the built-in-stone active user caps of the "big name" consoles. Also, NPC consoles reach their active users cap around halfway through their lifespan, which makes some of them take over the player's consoles even if the player was dominating the market - for example, managing to make a handheld console before the Gameboy appears and getting a lot of users, but the moment the Gameboy shows up, it will siphon away your market share because of its abnormally quick growth.

My solution was to not care about market share, but I saw another issue pretty soon - your consoles can make millions in profit and stay in the market for a decade, *without ever having a single game released on them.*

The whole "player-made console" system is in diapers right now. Hopefully in the future it will be made less broken, but right now, yes, the only way to get any market share worth a crap (without modding) is to sell your consoles at a complete loss, and "machinegun" manufacturer exclusive games into them, which will most likely also be a loss. And even then, your market share won't ever be actually better than the AI, except for 2030+, but the game is technically over by then, so it's as empty a victory as getting the "Sword of Awesome+9" after you beat the final boss in an RPG.
yutterh 13 FEB 2022 a las 6:25 
Alright so I have been pushing market share and consoles sold in legendary lately. So far the first thing I do is make sure I have over 1 billion in the bank. My tech 5 and tech 6 I had 1.3 billion. If you can make a few games to be released beside your console. This would be done by storing them when you are finished with them. I think my tech 5 I had 3 games and unfortunately my tech 6 only had 1. Then release the console and games on M11W4. This is so your games can get rewards from the game rewards, it can boost game sales. So for the first week. I would say sell your console at a $20 profit. Just enough to give you a little cash boost for the Christmas push. M12W1-W2 sell your console at a -$300 loss, then on M12W3 your gonna drop the console to as low as you can possibly go. This is gonna be a huge money hit so you want to do it at the 4th week to hit the apex of the highest you will sell a console. You will most likely get a 1 million boost at like -$757 so you will lose $757mil. The point of this is to get as big a boost as you can to reach over 5 million as soon as you can. After you reach that point you will get others buying your devkit more frequently.

Anyways, so after you take the huge loss the next 5 weeks of the Christmas time you want to sell your console for -$300. Until the Christmas sell ends then sell it for -$100 throughout the rest of the year tell summer then sell it for -$200 to maintain your console sales then once summer is over put it back at -$100 until winter sales hit and put it back at -$300 throught winter. So in order for all this to work you can't release your games as exclusives. Your gonna have to make them multiplatform but make sure to include your system as one of the platforms.

Maybe, maaaayyybbeeee, add an exclusive in-between multiplatform games but expect to lose money on it even if you have 20 million units sold on your platform. So if your not on legendary this strategy will be a little easier and you can probably put more exclusives on or go for a bigger loss per console unit.
DerEld 13 FEB 2022 a las 23:29 
Players best chance is with tech-level 8 for consoles. Handhelds are usefull between the first handheld and gameboy.

An other way is the "random market-share" option, with the other platforms-related random option. There is in every tech-level a possibility to make it happen.
Zalzany 14 FEB 2022 a las 7:13 
Yeah saddly I was king of handhelds for a while, but I kept waiting for tech 3 for screen, and slowly the pretend nintedo took over in mean time sigh...
yutterh 14 FEB 2022 a las 8:00 
Publicado originalmente por Zalzany:
Yeah saddly I was king of handhelds for a while, but I kept waiting for tech 3 for screen, and slowly the pretend nintedo took over in mean time sigh...

Personally custom handhelds need to be looked at, because by the time you are able to get a tech 4 handheld (do to the tech 4 cartridge coming way way late) 3 months later and you unlock the tech 5 screen. So you miss out completely on tech 3 and then by the time tech 5 is around you get maybe 2 years before you get tech 6 engine parts and then you have to abandon it.
Kyouko Tsukino 14 FEB 2022 a las 8:33 
There's too much effort put into the "realism" part - to make handheld consoles as crappy as they were IRL at certain eras. Even those that *looked* awesome/groundbreaking had one or more issues, like the Microvision's wise idea to have CPUs in the cartridge instead of the console.

I haven't found any "game dev" game that did away with most of the realism and concentrated on the "fun" part. Well, except for Game Dev Story but that was because Kairosoft's games have always been the "screw realism I have fun" kind, and there wasn't a lot of "meat" to the game itself... But it wasn't just a soulless spreadsheet simulator like a lot other "business management" games were back then, and that set it high in my list.
Zalzany 14 FEB 2022 a las 8:58 
Publicado originalmente por yutterh:
Publicado originalmente por Zalzany:
Yeah saddly I was king of handhelds for a while, but I kept waiting for tech 3 for screen, and slowly the pretend nintedo took over in mean time sigh...

Personally custom handhelds need to be looked at, because by the time you are able to get a tech 4 handheld (do to the tech 4 cartridge coming way way late) 3 months later and you unlock the tech 5 screen. So you miss out completely on tech 3 and then by the time tech 5 is around you get maybe 2 years before you get tech 6 engine parts and then you have to abandon it.
Well to be fair handhelds do end up being behind by a ton, you not suppose to use same engine. Like even switch is nice, but it can't run xbox one titles, let along ps5 ones lol. It uses a lower tech set up, and you need game engine settings for lower ones. What irks I can't do a tech 5 release then port it to my hand held that is lower tech, no no if I want to do an "manufacturer exclusive" with my own units I got make both of them use same exact tech level settings, or I can't make it on both.
yutterh 14 FEB 2022 a las 9:08 
Publicado originalmente por Kyouko Tsukino:
There's too much effort put into the "realism" part - to make handheld consoles as crappy as they were IRL at certain eras. Even those that *looked* awesome/groundbreaking had one or more issues, like the Microvision's wise idea to have CPUs in the cartridge instead of the console.

I haven't found any "game dev" game that did away with most of the realism and concentrated on the "fun" part. Well, except for Game Dev Story but that was because Kairosoft's games have always been the "screw realism I have fun" kind, and there wasn't a lot of "meat" to the game itself... But it wasn't just a soulless spreadsheet simulator like a lot other "business management" games were back then, and that set it high in my list.

Personally I think
Gameboy tech 2
Gameboy color tech 3
Gameboy advance tech 4
DS tech 5
3DS tech 6
Switch tech 7 (yes I think it should be considered a handheld)

PSP tech 5
Vita tech 6

This way they can be of some use, unless they are split from consoles and ports can be created for them. Then drop them all 1 tech. The game boy should be a lower tech then the gbc and the Nes in my opinion. Even then, this way you can get a higher review score when making games for them as you will be able to use better engines.
Última edición por yutterh; 14 FEB 2022 a las 9:10
Zalzany 14 FEB 2022 a las 9:17 
Wait who doesn't consider switch a handheld for the basis of this game? I mean mine leaves the dock, and I use it like a tv console system but I know it will always have specs of handheld. I mean it would be cool if I could make a handhold that can be tv console like switch in game but at this point I will just take an update to give it some love, and say that can come out later.

Like were getting abilty to buy out other companies next, to me that seems like it should came after a console update, I mean number 1 reason to buy other game companies is to help your console sales lol

And soon you will have to add Steam deck, like tech 6-7 lol
Última edición por Zalzany; 14 FEB 2022 a las 9:20
yutterh 14 FEB 2022 a las 9:23 
Publicado originalmente por Zalzany:
Wait who doesn't consider switch a handheld for the basis of this game? I mean mine leaves the dock, and I use it like a tv console system but I know it will always have specs of handheld. I mean it would be cool if I could make a handhold that can be tv console like switch in game but at this point I will just take an update to give it some love, and say that can come out later.

Like were getting abilty to buy out other companies next, to me that seems like it should came after a console update, I mean number 1 reason to buy other game companies is to help your console sales lol

And soon you will have to add Steam deck, like tech 6-7 lol

Steam deck is definitely a tech 8. But I just assumed the switch is a console in this game. I haven't gotten to that year yet with all my hours lol I usually stop my run in the 2000's lol usually a bunch of patches happen by the time I do lol

Also the companies are being done first, to see how they affect user consoles before adding more stuff for consoles. In all honesty, we only got the consoles the way we did because too many people wanted that over everything. Personally we should have had the companies first anyways.
Kyouko Tsukino 14 FEB 2022 a las 9:25 
And thus things go full circle: We get companies first because too many people wanted that over everything. ;)
yutterh 14 FEB 2022 a las 9:28 
Publicado originalmente por Kyouko Tsukino:
And thus things go full circle: We get companies first because too many people wanted that over everything. ;)

Perfectly balanced, as all things should be. - Grimace
Kyouko Tsukino 14 FEB 2022 a las 9:30 
I'm just waiting for the fifty threads complaining about buying companies being too easy, mixed up with the fifty threads complaining about buying companies being too hard, and sprinkled with a few dozen threads on how buying companies is pointless because they don't do X which they totally should.
yutterh 14 FEB 2022 a las 9:32 
Publicado originalmente por Kyouko Tsukino:
I'm just waiting for the fifty threads complaining about buying companies being too easy, mixed up with the fifty threads complaining about buying companies being too hard, and sprinkled with a few dozen threads on how buying companies is pointless because they don't do X which they totally should.

Yeah, that's how we got into the current legendary is too hard cycle.
Panda  [desarrollador] 14 FEB 2022 a las 9:32 
Companies will change the balance, it would be much harder to add extra console and game sales influences and then add the ability to buy multiple companies that exclusively make games for your console only.

Once company purchases are added, it will be easier to get an idea of the scale of releases from owned companies and balance things with that in mind.
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Publicado el: 13 FEB 2022 a las 5:15
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