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My solution was to not care about market share, but I saw another issue pretty soon - your consoles can make millions in profit and stay in the market for a decade, *without ever having a single game released on them.*
The whole "player-made console" system is in diapers right now. Hopefully in the future it will be made less broken, but right now, yes, the only way to get any market share worth a crap (without modding) is to sell your consoles at a complete loss, and "machinegun" manufacturer exclusive games into them, which will most likely also be a loss. And even then, your market share won't ever be actually better than the AI, except for 2030+, but the game is technically over by then, so it's as empty a victory as getting the "Sword of Awesome+9" after you beat the final boss in an RPG.
Anyways, so after you take the huge loss the next 5 weeks of the Christmas time you want to sell your console for -$300. Until the Christmas sell ends then sell it for -$100 throughout the rest of the year tell summer then sell it for -$200 to maintain your console sales then once summer is over put it back at -$100 until winter sales hit and put it back at -$300 throught winter. So in order for all this to work you can't release your games as exclusives. Your gonna have to make them multiplatform but make sure to include your system as one of the platforms.
Maybe, maaaayyybbeeee, add an exclusive in-between multiplatform games but expect to lose money on it even if you have 20 million units sold on your platform. So if your not on legendary this strategy will be a little easier and you can probably put more exclusives on or go for a bigger loss per console unit.
An other way is the "random market-share" option, with the other platforms-related random option. There is in every tech-level a possibility to make it happen.
Personally custom handhelds need to be looked at, because by the time you are able to get a tech 4 handheld (do to the tech 4 cartridge coming way way late) 3 months later and you unlock the tech 5 screen. So you miss out completely on tech 3 and then by the time tech 5 is around you get maybe 2 years before you get tech 6 engine parts and then you have to abandon it.
I haven't found any "game dev" game that did away with most of the realism and concentrated on the "fun" part. Well, except for Game Dev Story but that was because Kairosoft's games have always been the "screw realism I have fun" kind, and there wasn't a lot of "meat" to the game itself... But it wasn't just a soulless spreadsheet simulator like a lot other "business management" games were back then, and that set it high in my list.
Personally I think
Gameboy tech 2
Gameboy color tech 3
Gameboy advance tech 4
DS tech 5
3DS tech 6
Switch tech 7 (yes I think it should be considered a handheld)
PSP tech 5
Vita tech 6
This way they can be of some use, unless they are split from consoles and ports can be created for them. Then drop them all 1 tech. The game boy should be a lower tech then the gbc and the Nes in my opinion. Even then, this way you can get a higher review score when making games for them as you will be able to use better engines.
Like were getting abilty to buy out other companies next, to me that seems like it should came after a console update, I mean number 1 reason to buy other game companies is to help your console sales lol
And soon you will have to add Steam deck, like tech 6-7 lol
Steam deck is definitely a tech 8. But I just assumed the switch is a console in this game. I haven't gotten to that year yet with all my hours lol I usually stop my run in the 2000's lol usually a bunch of patches happen by the time I do lol
Also the companies are being done first, to see how they affect user consoles before adding more stuff for consoles. In all honesty, we only got the consoles the way we did because too many people wanted that over everything. Personally we should have had the companies first anyways.
Perfectly balanced, as all things should be. - Grimace
Yeah, that's how we got into the current legendary is too hard cycle.
Once company purchases are added, it will be easier to get an idea of the scale of releases from owned companies and balance things with that in mind.