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Also, you get the best results out of maximum prices, since the AI is so bad at making arcades that you'll still manage to be in the top ten with an 80% game. Maximum price also means minimum requirement of technicians to keep up with sales, which is good to reduce the footprint (and build cost) of your workshops.
And lastly, it's better to port from arcades. Arcades take longer to be developed and have higher development costs on average, yes, but your console/computer games can benefit from faster development (leaving more time for polishing and bugfixing,) and reduced costs on four platforms rather than one. It also makes your console/computer games benefit from the hype of the arcade game on release.
The only drawback to arcades is that past the 2000s they take a nosedive on sales, to mirror the decrease in popularity they suffered during the 21st century in real life. You can still profit off them, but they go from "can be used as your main source of income" to "about as good as a budget game bundle."
Thanks so much, really appreciated !