Mad Games Tycoon 2

Mad Games Tycoon 2

View Stats:
How to sell arcade cabinets sales in the 70s?
I currently trying to get a good early hame during a Legendary / Normal Speed run and I am getting very good sales on my games and I try to invest in cabinets in around 78-79, but as they sell very differently from games, I have no idea what is important with them.

Should I always leave every aspect at 5 stars? Should I make them cheap or valuable if the game is 90% or above?

Thanks im advance.
< >
Showing 1-2 of 2 comments
You should always leave everything at 5 stars. Each star you remove from anything will heavily stunt your sales.

Also, you get the best results out of maximum prices, since the AI is so bad at making arcades that you'll still manage to be in the top ten with an 80% game. Maximum price also means minimum requirement of technicians to keep up with sales, which is good to reduce the footprint (and build cost) of your workshops.

And lastly, it's better to port from arcades. Arcades take longer to be developed and have higher development costs on average, yes, but your console/computer games can benefit from faster development (leaving more time for polishing and bugfixing,) and reduced costs on four platforms rather than one. It also makes your console/computer games benefit from the hype of the arcade game on release.

The only drawback to arcades is that past the 2000s they take a nosedive on sales, to mirror the decrease in popularity they suffered during the 21st century in real life. You can still profit off them, but they go from "can be used as your main source of income" to "about as good as a budget game bundle."
Dashou Jan 10 @ 10:26am 
Originally posted by Kyouko Tsukino:
You should always leave everything at 5 stars. Each star you remove from anything will heavily stunt your sales.

Also, you get the best results out of maximum prices, since the AI is so bad at making arcades that you'll still manage to be in the top ten with an 80% game. Maximum price also means minimum requirement of technicians to keep up with sales, which is good to reduce the footprint (and build cost) of your workshops.

And lastly, it's better to port from arcades. Arcades take longer to be developed and have higher development costs on average, yes, but your console/computer games can benefit from faster development (leaving more time for polishing and bugfixing,) and reduced costs on four platforms rather than one. It also makes your console/computer games benefit from the hype of the arcade game on release.

The only drawback to arcades is that past the 2000s they take a nosedive on sales, to mirror the decrease in popularity they suffered during the 21st century in real life. You can still profit off them, but they go from "can be used as your main source of income" to "about as good as a budget game bundle."

Thanks so much, really appreciated !
< >
Showing 1-2 of 2 comments
Per page: 1530 50