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In either case, an old/weak computer may indeed have some lag issues with that many employees around, but I've never had that affect anything other than my patience. My own computer can handle around 600 employees 'fine' but any more than that causes the game to lag, and even take a few seconds to open any lists or windows.
600 employees in 1986 is overkill, and that's from someone who has a hundred people around at that year (which some players already consider "too many employees.") I mean, for a gimmicky run releasing ten games a week, I could see myself using that many people. :)
I don't know, what the game was referring to in this case.
Hi, thought on that, too. But both games have been released the same year.
Additionally, I had two more 93% games released also in that year, so the awarded one was the "weakest" of them..
It was a port from console to arcade cabinet, by the way, but I think that doesn't matter.
It's one of many "good" things about RNG-fueled gameplay mechanics.
But that RNG doesn't seem to work on the graphic/sound award? :D
I rarely win an award in this category..
I don't know how many games of each category the game takes (my best guess is less than fifteen, as one game per month gets me the awards almost every year,) or how/if their quality weighs anything, or if it's measured differently by difficulty. I just know it's a very obvious RNG roll happening, as otherwise my one game that has X graphics points would win the award, and not my other game with X-Y graphics points. (X and Y in lieu of actual numbers because this happens all the time on my end, so it doesn't matter what X and Y are, as long as X is higher than Y.) If "the best" was the absolute best of the year, I would know which game would win every time.
I just "head canon" it as it being just like a real "awards ceremony" where the judges get paid to make a certain game win even if another game's objectively better (and this doesn't just apply to games, the Oscars are more fake than the Big Brother TV show.)