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The starting capital being "higher" than in the 1976 start can be misleading - the 2020 starting capital is a joke, by that point in the game I'm into the "tens of billions" territory, in Legendary. In short, each decade down the line you go, your starting capital will actually be less and less compared to the 500k you get in 1976.
Also, your games will be required to have a certain number of stat points, which you are extremely likely to not be able to generate. Not sure about lower difficulties but in Legendary in 2020 I'm getting 98% because my games have tens of thousands of stat points.
My advice is simple: Do not try starting at a later date until you understand what's needed to make a good game and also understand how to take risks while knowing how much of a risk you can take without ruining your company. That's not something you learn overnight. Also, the game changed a lot in the last two years, so those hundred and forty hours are probably not going to do you much good.
It's like riding a bicycle. Stop doing it for years, then you get on a bike, drive for ten meters and fall flat on your face. ;)
If you really want to know how many with better accuracy, that's one of the uses for Sandbox. Start a game in 2020, infinite money, unlock everything there is to unlock, get what you may think is "enough people," then make a game. See how many points you get and how badly it scores, then try again but with (a lot) more people.
But with zero stars in all categories with 30 - 40 skillpoints a employee that is a "mission: impossible". Factor (dev-)time even works against you, if you got not enough employees.
And that only counts if you researched what are needed for AA-gamesize, under that only two or three genres can get 80%+ reviews.
Anyhow, for an example I got while fooling around weeks ago: In 2017, Legendary difficulty, an A-sized game with ~5000 points in each stat (its weakest was Sound at ~4700 if I recall correctly,) all sliders perfectly placed, all experience maximized, and the maximum number of features (30) only using the features that add more points to the game, scored 24%. It being AA-sized would not have mattered much, it would have taken more time to develop and costed more money, but it would also require more points for its review score, so it could still have scored in the 20%-30% range anyways, I can guess it would be 50% at best - which is far from good for Hard, so it would still be trash in all but name in Legendary.