Mad Games Tycoon 2

Mad Games Tycoon 2

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Swiffâ Jan 4, 2024 @ 6:39pm
is Starting 2020 too hard ?
Hello everyone, I played nearly 140 hours but ı did not play nearly 1.5 years . I do not want to start 1977 because it is too easy I think . I want to challenge myself and ı decided to start 2020 but ı cannot do hit games or profitable games . My best game review is %59 but I suffered a loss of 9 million . Therefore , company went bankrupt :D . Any advice ?
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Showing 1-6 of 6 comments
Kyouko Tsukino Jan 4, 2024 @ 6:58pm 
Starting anywhere but in 1976 is a challenge start. The game expects you to have a certain number of people of a certain skill, a certain capital, a certain IP rating and studio rating, and experience in what you'll have to focus on to survive at first, and the further up the years you start, the more of all that the game will expect you to have... But you won't have it at all.

The starting capital being "higher" than in the 1976 start can be misleading - the 2020 starting capital is a joke, by that point in the game I'm into the "tens of billions" territory, in Legendary. In short, each decade down the line you go, your starting capital will actually be less and less compared to the 500k you get in 1976.

Also, your games will be required to have a certain number of stat points, which you are extremely likely to not be able to generate. Not sure about lower difficulties but in Legendary in 2020 I'm getting 98% because my games have tens of thousands of stat points.

My advice is simple: Do not try starting at a later date until you understand what's needed to make a good game and also understand how to take risks while knowing how much of a risk you can take without ruining your company. That's not something you learn overnight. Also, the game changed a lot in the last two years, so those hundred and forty hours are probably not going to do you much good.

It's like riding a bicycle. Stop doing it for years, then you get on a bike, drive for ten meters and fall flat on your face. ;)
Swiffâ Jan 5, 2024 @ 4:15am 
Can you tell me the technology, graphics, gameplay and sound points of the game that has 98% reviews? in 2020's
Kyouko Tsukino Jan 5, 2024 @ 5:15am 
As I said, it's tens of thousands of points needed, but it also depends on difficulty. The lower the difficulty, the lower the stat requirements (and a lot other things get easier too.) Playing in Very Easy still won't let you get 98% from a game with 100 points to each stat, though - late game starts are not meant to be easy at all, even with the lowest difficulty.

If you really want to know how many with better accuracy, that's one of the uses for Sandbox. Start a game in 2020, infinite money, unlock everything there is to unlock, get what you may think is "enough people," then make a game. See how many points you get and how badly it scores, then try again but with (a lot) more people.
Last edited by Kyouko Tsukino; Jan 5, 2024 @ 5:15am
DerEld Jan 5, 2024 @ 6:34am 
In 2020 minimal 20.000 - 25.000 ponits each categorie.
But with zero stars in all categories with 30 - 40 skillpoints a employee that is a "mission: impossible". Factor (dev-)time even works against you, if you got not enough employees.
And that only counts if you researched what are needed for AA-gamesize, under that only two or three genres can get 80%+ reviews.
Last edited by DerEld; Jan 5, 2024 @ 6:37am
Kyouko Tsukino Jan 5, 2024 @ 6:57am 
That's about right, I can easily clear the 40k points range because I have far more employees than the game expects me to have by that point, and they've all been trained by their own constant working to the 70+ range.

Anyhow, for an example I got while fooling around weeks ago: In 2017, Legendary difficulty, an A-sized game with ~5000 points in each stat (its weakest was Sound at ~4700 if I recall correctly,) all sliders perfectly placed, all experience maximized, and the maximum number of features (30) only using the features that add more points to the game, scored 24%. It being AA-sized would not have mattered much, it would have taken more time to develop and costed more money, but it would also require more points for its review score, so it could still have scored in the 20%-30% range anyways, I can guess it would be 50% at best - which is far from good for Hard, so it would still be trash in all but name in Legendary.
Swiffâ Jan 5, 2024 @ 11:55am 
I understand , thanks for your comments.
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Date Posted: Jan 4, 2024 @ 6:39pm
Posts: 6