Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Special marketing isn't worth it by design IMO*, when you need it it may be too expensive to use frequently, and locking into a high review rating is relatively easy. Improving your IP (by releasing many games for it) will eventually lead to your game starting at 60 hype, which is already overkill even in Legendary... At least making games at a quick enough pace that profit stays relatively high even in the seventies.
* Edit: Marketing as a whole is not worth it, outside of keeping consoles above 90 hype, really. Yes, you can get more money by getting more hype for your games, but if you aren't over-spending, over-sizing or over-decorating, you'll get more than enough money either way.