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I've got my engine bought by ten companies in my current run, making it $0 and one percent less than the current AI engine that has as many features as mine.
They're not really "money making machines" but an unreliable, small income on the side of what your games can bring in. Making an engine is just useful since you won't be losing 5%+ of your profit using AI engines.
I once got $70 million for an engine (10% share)
https://prnt.sc/n_njJ9ALffxe
Also, 70 million by the time AAA games are a thing you need to use for your own games is, well, "candy money." Even in Legendary. Self-published games can give you a stupidly high total profit, stupidly fast, - or an even higher total profit, much slower - using certain price ranges, without needing to play the engine roulette.