Mad Games Tycoon 2

Mad Games Tycoon 2

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cocomen Feb 23, 2022 @ 8:26am
There's no place to spend a lot of money.
There's no place to spend a lot of money.
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Showing 1-15 of 25 comments
Kyouko Tsukino Feb 23, 2022 @ 8:33am 
If you mean the money you make in mid-to-late game, yeah. It's one of the game's issues, and a reason the difficulty in early game was ramped up recently (but that still only makes the "takeoff" difficulty, past 1990 the player should either have a lot of money and no way to lose, or... Maybe refine their tactics.)
Chronosuniverse Feb 23, 2022 @ 9:40am 
Originally posted by scv1277:
There's no place to spend a lot of money.


Originally posted by Kyouko Tsukino:
If you mean the money you make in mid-to-late game, yeah. It's one of the game's issues, and a reason the difficulty in early game was ramped up recently (but that still only makes the "takeoff" difficulty, past 1990 the player should either have a lot of money and no way to lose, or... Maybe refine their tactics.)

As a player, it's always so easy to say the balancing isn't good enough, but people keep forgetting that there are still features to come. For one thing, the company acquisition is coming next. Later, things like Pro/Slim versions for consoles, GamePass and other ways to spend money. Yes, GamePass and such will also generate money, but you can't balance something to have to adjust it again later for new features. I ask for your patience and forbearance in this regard. Thank you for participating in the Early Access of Mad Games Tycoon 2.

My comment is not meant to be malicious or anything like that and it's fine to give your opinion, I just want to make sure you include it in the future. Have a nice day
God of Snacks Feb 23, 2022 @ 10:03am 
Game's still EA, who knows what we'll see eventually :fomthappy:. There's a lot of funny things they could add just to make money sinks. Idk what the dev wants but things I could see happening that would really chunk your monies would be like.. gradually rising taxes and inflation effects, mid to late game lawsuit type stuff (Things like how companies were being labeled as illegal casinos for having lootboxes or being accused of asset ripping, hey maybe we can even have a function to asset rip for cheaper production lol), a PR crisis that requires investment to clear, the upcoming buying out of other companies, more potent random events like cyber security breaches... I suppose that would just link back to PR crisis and lawsuits.

Anyway the game improves everyday so, there's good hope that full release will rectify a lot of issues.

That being said, all sim/management games eventually reach that point of godhood where nothing can touch you, it's just their natural end point, I think we're just trying to move that point to around 2050+ rather than around 2000.
Zalzany Feb 23, 2022 @ 10:05am 
Its EA and were getting a money dump in next patch lol
Panda  [developer] Feb 23, 2022 @ 10:47am 
Early access is an ongoing process, but one that has to be balanced in such a way that it's still fun to play before it is finished even if it's not fully balanced and considering everything still to come yet.

Consoles are a good example of this, where they aren't finished but the idea was not to balance them to a level where they required things that did not exist yet (such as additional subsidiaries supporting them, additional versions etc) to be useful.

The upcoming patch will change the balance quite a bit with company purchases, but it's going to be continuing to get fine tuned right up til full release to create a fun balanced experience for everyone, and with the multiple difficulty options everyone can choose at what challenge level they like to play.
Consoles are a Money Sink - you can sell more units by selling them at a loss, and when you're rich enough you can afford to sell a console for $99 (even less!) and have a very high selling console. Late game, you lose money until you can sell enough copies of your next games to stay healthily afloat for a while, or break even.

That's one player controlled way to spend money.

Another way to spend money is Fanshop - you will actually lose money from the employee salaries, furniture, and wasted space that could be spent making money.
Kyouko Tsukino Feb 23, 2022 @ 3:18pm 
But are they really "money sinks" if they were not designed with "a way to waste money and get nothing useful in return" in mind? I mean, I can see buying companies as a money sink - never heard anything listed about their potential features that I could give half a crap about, so to me they sound like nothing but a waste of money - but consoles and the fanshop were obviously not meant to be "LOL WASTE OF MONEY/SPACE LOL."

And please, don't tell me console sales matter. I heard that joke before. ;)
Last edited by Kyouko Tsukino; Feb 23, 2022 @ 4:58pm
yutterh Feb 23, 2022 @ 5:11pm 
Originally posted by Old School:
Consoles are a Money Sink - you can sell more units by selling them at a loss, and when you're rich enough you can afford to sell a console for $99 (even less!) and have a very high selling console. Late game, you lose money until you can sell enough copies of your next games to stay healthily afloat for a while, or break even.

That's one player controlled way to spend money.

Another way to spend money is Fanshop - you will actually lose money from the employee salaries, furniture, and wasted space that could be spent making money.

Yeah I like trying to get my consoles up. My tech 6 is at 28 million. I'm so proud of it lol I got almost 3 billion saved up for tech 7. Gonna see how high I can get that.

Also I am making money on fanshop now. Not a little but a little. I had 3 small rooms of 4 employees. They were getting nearly 50k a week before I stopped them cause support is insane, now that I have almost 9 million fans. Support needs something to help it. We need something to increase fan mail support. I know KT says it doesn't matter but I don't like ignoring it lol
Last edited by yutterh; Feb 23, 2022 @ 5:16pm
I also hate ignoring it - later game, when I build bigger console dev rooms, I destroy my workshops and move techs over, which makes room for more support.

But that feels like waste because even with 80 support people at 90 Marketing, I still can't keep up with 2010+ support with AAA games releasing 6-8 times per year.
Last edited by Professor Hardknocks; Feb 24, 2022 @ 8:15am
yutterh Feb 24, 2022 @ 9:20am 
Originally posted by Old School:
I also hate ignoring it - later game, when I build bigger console dev rooms, I destroy my workshops and move techs over, which makes room for more support.

But that feels like waste because even with 80 support people at 90 Marketing, I still can't keep up with 2010+ support with AAA games releasing 6-8 times per year.

Yeah I almost have 9 million fans and I have 54 support and it's just slowly increasing. 20 employees should be able to keep it down or we need something like outsourcing to help mitigate it. Have it cost money to outsource or something. Their is plenty of other stuff to do in the support room even if outsourcing is a thing.
Chronosuniverse Feb 24, 2022 @ 9:42am 
Originally posted by Old School:
I also hate ignoring it - later game, when I build bigger console dev rooms, I destroy my workshops and move techs over, which makes room for more support.

But that feels like waste because even with 80 support people at 90 Marketing, I still can't keep up with 2010+ support with AAA games releasing 6-8 times per year.
Who knows, maybe companies we buy up can take over the support.
yutterh Feb 24, 2022 @ 2:29pm 
Originally posted by Chronosuniverse:
Originally posted by Old School:
I also hate ignoring it - later game, when I build bigger console dev rooms, I destroy my workshops and move techs over, which makes room for more support.

But that feels like waste because even with 80 support people at 90 Marketing, I still can't keep up with 2010+ support with AAA games releasing 6-8 times per year.
Who knows, maybe companies we buy up can take over the support.

What would be helpful.
Kyouko Tsukino Feb 24, 2022 @ 2:34pm 
"Konami? No, sorry, we're 'Greed Inc., Fanmail Division' now."
yutterh Feb 24, 2022 @ 2:41pm 
Originally posted by Kyouko Tsukino:
"Konami? No, sorry, we're 'Greed Inc., Fanmail Division' now."

Does it not tickle your fancy 😈
Kyouko Tsukino Feb 24, 2022 @ 2:44pm 
As I always say, I can just tank through the game without any support rooms. Sure, I probably have half the fans I would have if I did bother with support, but if the fans I do have are more than enough to keep me from bankruptcy, then I don't see a point in having a support room to begin with.

Just like MMOs. "But you could be making ten times as much money if you did MMOs!" some people would say. Because obviously everyone needs to have ten times more money than they can spend. ;)
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Date Posted: Feb 23, 2022 @ 8:26am
Posts: 25