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Plants and radios are better put in corridors - not inside offices to not waste space in them, but close enough to offices that those who need to interact with them can find one close enough.
As for the toilets thing, it seems to be a "combo" thing. From what I've tested (not much admittedly because I focus on other rooms and just have a "method" for toilets,) you need one sink and hand drier for every two toilets - and you can have 30 employees in one building with three toilets and two sinks, and not have any noticeable problems happen.
But yes, employees seem to be "constantly" going for bathroom breaks. Even when I put the lowest "breaks" option and motivation recovery limit at 50%, employees still seem to be having a pissing contest worthy of Dragon Ball Z. There may be something broken there, or maybe it's the fact you're seeing people for whom one minute equals one day. Is anyone in real life able to resist the "call of nature" for two or three days in a row, without serious medical side-effects on the long run?
Maybe a "steel bladder" perk needs to be added in... And this whole deal gave me an idea.