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As it stands now, I think the system works pretty good. Anyone who googles the sliders or writes them down etc can't really complain about how easy things are, as they are actively going out of their way to make it easier. There's nothing wrong with playing however you want though.
I think like you said, your best bet is to just avoid using the game analyst if that's the style you want to play.
On legendary, when money is tight and games get expensive - there's quite a bit of risk in jumping into new genres blind as even with a partial report giving some hints it can be a costly mistake. So I think it would be a little too hard if you had no help at all from reports.
Since it is difficult to make high-quality games in the early stages, you will receive fewer fan letters. Furthermore, if the slider is removed from the game analysis, there will be no hints for improving the quality of the game.
The most important thing to avoid is that "beginners play and the game is over without knowing how to improve the game".
No one wants to play such a game if the game system is based on the assumption that the best slider will be searched on Google before playing.
Me, I have played the game enough times to be bored sick of the whole "guessing game" of the sliders. Heck, in Legendary, even knowing the sliders' perfect settings from the start will not guarantee your success, as there are dozens of other factors ready and eager to screw you up (bad topics on start, lack of researchers on listing, only expensive employees on listing, the game deciding to have the one topic you can use with Skill be unpopular for the first few months...) and your studio's lack of experience with the many parts that make up a game will also negatively impact your game's ratings and popularity.
So yeah, knowing the sliders? Not as broken as some think, unless you're playing in Sandbox Mode (aka Medium/Easy/Very Easy.)