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I tried ist on difficult hard on norrmal speed.
My first MMO was 2020, i used in-app-purchase on full level, 5$ per sub and sale it for29$. On the market were over 20 MMOs from the NPCs, my game got 93%, was a successor and was the only RPG.
It sells poor for two months, than I reduced in-app-purchase to intems & clothes only (the lowest option) and more buy it. But only 20.000 subs...
After the fourth month I reduce the price to 19$ and more buy it, and after a year if got 100.000 subs and the interest level begins to breakdown. In the fouth month I began to develop a MMO-addon, that comes after week 55 after the release and 10 weeks pre-sale.
With the addon the subs increase and the saled copies og the MMO increase to.
And now the interessting.
With every addon the MMO sells more copies and more subs came in, after the second addon I have nearly 500.000 subs and 2.500.00 selld copies of the MMO and the two addons.
I became money primary from the addons, not from the MMO or the subs. Each addon sells bettter and better. The first addon needs 26 weeks to sell the same copies as the MMO, the second need 15 weeks, the third 10 weeks and the fourth needs 5 weeks for nearly 3.500.00 selld copies at full price (29 standrad game).
The fourth addon makes in 12 weels nearly 60$ millions, incredible.
It seems like free addons had a very liitle influence for sales and subs of the MMO and addons.
For me it works, different to the old system but good.
F2P I tried and I find no way. I can't say it did not work, I need more trys to fiond out.
I think the balancing has messed up. How do I post a screenshot?
https://steamcommunity.com/sharedfiles/filedetails/?id=2447528295
=> i had "almost" 1000 suscribe per week.
Also I tried the mobile games feature, in 2011, i think the numbers of active users is really low.
Oha, $40 million loss. That's really tough. ;) ... How many F2P games are on the market with you? Maybe the competition is having too strong an effect.
Some additional information:
Level: Legendary
Competitors: 60
Speed: Normal
Year: 2007
Number of sales of my MMO game: around 430,000
Subscribers my MMO game: around 38,000 (the highest number was around 42,000)
Profit of my MMO game: minus 7,000,000
Addons: 3 free and 3 paid
Realise: 2003
Number of MMO games: 11
Number of F2P: 1 (700,000 "sales")
https://steamcommunity.com/sharedfiles/filedetails/?id=2447799059
https://steamcommunity.com/sharedfiles/filedetails/?id=2447799112
https://steamcommunity.com/sharedfiles/filedetails/?id=2447799158
https://steamcommunity.com/sharedfiles/filedetails/?id=2447799018
So, I used to create very profitable games playing at the legendary level before the update that has allowed NPCs to create their own MMO games.
Actually, at that time, if I released two MMO games (the only two MMO game in the entire savegame), only the first released used to sell a lot and have a lot of subscriptions.