Mad Games Tycoon 2

Mad Games Tycoon 2

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Overhype
Is Overhype random? What determines if it works or not? I haven't noticed a consistent pattern to success. It only succeeds at generating it 1/3 of the time despite every game I put out being in the low to mid 90s. I've been trying to use it between the 60-70% game progress as it seems to fail far more often in the 80+ or below 60 ranges.
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Showing 1-10 of 10 comments
Kyouko Tsukino Aug 19, 2021 @ 7:56pm 
From what I've seen myself, it's completely random, but chances seem to increase the more complete your game is. Still doesn't work three out of four times at 100 hype.
DerEld Aug 20, 2021 @ 4:41am 
By games in develop take a look the actuel state/report and possible rating. If it's rating 80% - 100%, unseen the progress, try overhype.
It may help if before were used the two other special marketing options.
FenomeN✈ Aug 20, 2021 @ 10:17am 
As far as I remember, the developer said that the odds are 50/50. It doesn't matter when you run it.
StrayDogFreedom Aug 20, 2021 @ 9:58pm 
50/50 seems like it's the most likely. I'm glad I wasn't the only one who wasn't sure though! thanks!
Eggcode Games  [developer] Aug 23, 2021 @ 12:10am 
The better the current quality of the game, the higher the probability of receiving an overhype.

But if your game is too bad, the chance is automatically zero.
Kyouko Tsukino Aug 23, 2021 @ 5:47am 
Even at 96%-99% range, chances seem pretty much one out of every five games, at best. It's why I "love" RNGs... You may define them, but the computer will still do whatever it wants with it.
Eggcode Games  [developer] Aug 23, 2021 @ 6:17am 
Originally posted by Kyouko Tsukino:
Even at 96%-99% range, chances seem pretty much one out of every five games, at best. It's why I "love" RNGs... You may define them, but the computer will still do whatever it wants with it.

That's true, though. :)
yutterh Aug 23, 2021 @ 8:50am 
Originally posted by Eggcode Games:
The better the current quality of the game, the higher the probability of receiving an overhype.

But if your game is too bad, the chance is automatically zero.

But why even have that? If the overhype is deemed negative if the game is below 90% anyways. Might as well just take away the rng from it or have overhype rng be how much overhype you receive. Maybe jsut have us be able to overhype the game ourselves while in production up to 200. Just have it so you can't generate hype over 100 after the game is released.
Kyouko Tsukino Aug 23, 2021 @ 11:10am 
A little fun thing I learnt about overhype a few hours ago, while testing:

Step 1: Get a game to have overhype.
Step 2: Any port you make of it automatically *starts* development at 200 hype.

That's the maximum a game can get, tho, since I tried to overhype my overhyped port and the game pretty much told me "Hey, it worked, so now your hype is at 200!" Yay?
StrayDogFreedom Aug 23, 2021 @ 1:17pm 
Yeah I noticed that when I ported games to Arcades, which works out pretty well since I don't usually find them to be a great investment so don't often do more for them after release. But, at least it keeps my tech guys busy

Originally posted by Eggcode Games:
The better the current quality of the game, the higher the probability of receiving an overhype.

But if your game is too bad, the chance is automatically zero.
Still feels like it's a pretty vague concept but I can appreciate a dev trying to keep things mysterious. Thanks for answering.
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Date Posted: Aug 19, 2021 @ 7:41pm
Posts: 10