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It may help if before were used the two other special marketing options.
But if your game is too bad, the chance is automatically zero.
That's true, though. :)
But why even have that? If the overhype is deemed negative if the game is below 90% anyways. Might as well just take away the rng from it or have overhype rng be how much overhype you receive. Maybe jsut have us be able to overhype the game ourselves while in production up to 200. Just have it so you can't generate hype over 100 after the game is released.
Step 1: Get a game to have overhype.
Step 2: Any port you make of it automatically *starts* development at 200 hype.
That's the maximum a game can get, tho, since I tried to overhype my overhyped port and the game pretty much told me "Hey, it worked, so now your hype is at 200!" Yay?
Still feels like it's a pretty vague concept but I can appreciate a dev trying to keep things mysterious. Thanks for answering.