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Also, unless you start in 2015, it takes forever for anything at all to be unlocked.
And the worst of all problems; If you leave the "adjust work speed" unchecked, even Legendary can become Easy Mode - the only "challenge" is the ultimate test of patience you will go through while waiting for the next engine feature/platform/gameplay feature/genre/console hardware piece to unlock.
I mean, if you really want slower than Marathon, just pause a lot. You can do plenty of things with the game paused.
@betheone1984: "Bored fans" is the easiest debuff to avoid. Use three genres, alternating between them. For example, Skill, Adventure, Puzzle, Skill, Adventure, Puzzle... That way it won't trigger the debuff, since it checks the five most recent games for repeat genres, and you need to have done more than two games of a genre for it to activate.
And no, it has nothing to do with time. I've managed to release one game *per month* for a few years in normal speed, with the method mentioned above, and fans were not bored in the least.
Imagine that in marathon in one month i can make the cycle you mention 1.5 to 2 times.But i find a way to pass that problem i am only waiting for more polishing.
I always play on normal speed but i find the Marathon more relaxing.
The game also makes more fun while you still have some techs to research and things to improve than it makes playing endgame, where everything is unlocked.
I also often wondered how this can be improved and if I was the only one to see it this way.
I guess the biggest Problem about it is: "How to change something there without changing the rest of the game"???
I thought about two approaches:
1.) Instead of weeks passing, there could be days passing, with each day having the time of a Week in Normal Mode.
This way you could get a higher pace with things like "getting money" , because you could earn 1/7th of a weekly income every day. It also would fix "Special Marketing" since there is only one event every week and that is not enough if you release like 20 games a month...
This Method would not speed down the game itself, but would make a playthrough last longer.
2.) I don´t think there even is a little chance for thit to happen but:
TURN BASED!
I think it would be awesome to have a turn based game dev tycoon, like those old german football managers like "Anstoss" and so on.
BUT this would a completely different approach and i don´t think this will ever happen in MGT2...
But maybe there will be a spin-off one day? ;)
I was using that as an explanation of the "bored fans" not being about *time* but about *number of games of the same genre released* and the game checks only your five last games, whether you make *one game a year*, or *one game a week.* I hope that's clear enough, but again, here goes a clear, easy to understand explanation:
"Bored Fans" will trigger only if there are three games which have the same main genre within your last five games released. The speed of release has no relevance here, so you could still get "Bored Fans" triggered by releasing two or three games per week, month or year in Normal speed, as long as they're within your latest five games released.
And I know how marathon works, did a dozen or so playthroughs at that speed until 2050+, and managed to release five games a week with no debuffs triggering... But thank you for the reminder, it's been weeks since I last bothered with Marathon.
I think the special marketing trickle needs to be fixed either way - it only takes into consideration a "normal" or "realistic" game release speed, and is very annoying to manage when you are trying out things like releasing your game and its ports at the same time (gotta take nine weeks at least to have all the special marketing instances trigger, because of the trickle.)
That would need a rewrite of a lot of things, I think. For example, motivation decay is real time-based (it doesn't slow down with slower game speeds,) so it would need to be adapted to a turn-based format - and probably fixed so it slows down in Slow and Marathon, too.
So leaving "adjusted work speed" unchecked in Slow/Marathon makes your employees get more work done in less in-game weeks (making the game incredibly easy in Marathon,) while doing the same on Fast and above will make your employees work "slower" compared to the speed at which the game moves.
And yes, whether that box is checked or unchecked in "normal" game speed is irrelevant, as they will move and work at "normal" speed in either case.
Thank you!
2) While I am sure that would appeal to some people, it wouldn't appeal to all. It also wouldn't work for this game due to how it is made.
I dislike most turn-based games. There are some that I absolutely love, but I would hate a turn-based game in the style of MGT.
I would say that the type of audience MGT is for is already a niche audience. If you show this game to a random group of people, the majority would likely say 'This looks like a dumb, boring, game.'
So to then take a niche game and make it even more niche, through turn-based, would likely lead to a situation that games like Gear City fall within. A great game, but one that does not sell enough for the developer.
(Gear City being one of the few turn-based economy / simulation games I enjoy)
And I guess it being "niche inside a niche" is true.