Mad Games Tycoon 2

Mad Games Tycoon 2

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gregoire01 Aug 18, 2021 @ 10:00am
How work exclusivity ?
8I made a sequel to one off my best game, the previous game sell on 173 000 copy. The sequel exclusivity game have 90% on reviews, have a 100 heart of hype, but he only sell 1 000 of the exclusive console and only 13 000 copy.

What i m doing wrong ?
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Showing 1-4 of 4 comments
Malazag Aug 18, 2021 @ 10:40am 
It depends on the market share of the platform. If like only 100 People have that platform, you will barely make any sales, even with your game is great.
Kyouko Tsukino Aug 18, 2021 @ 10:51am 
Exclusive titles depend on how many units of the platform(s) selected were sold, your IP's prestige, and your studio's popularity. The number of units sold for the platform(s) you select are a hard limit for how many copies you can sell.

Other things to consider:

- Hype is just a very small buff. It only makes you sell "more" but if you were already going to have a hard limit on sales, hype will not help you.
- "Exclusive" releases are pretty much pointless right now. The number of consoles you sell through them is laughably low, and most of the time you're better off using four platforms, even if they're the "competition."
- Consoles don't need you to do anything at all, as long as you're not greedy. Set their selling price to $10 from the start, click to keep it there, and if you want, keep their hype above 90 (directly hyping consoles is worth it in the long run.) You can get tens of millions of dollars in profit off a console you never release any games for, as long as you keep them around for two or three years.

TL;DR version: Exclusive titles don't quite work right now, at least not in a way that would affect gameplay in any important form. It's better to ignore the feature as it does more harm than good.
Sol Aug 18, 2021 @ 11:49am 
I have a console with 2m sales, and my 100% Exclusive Game with in-trend genre/topic and GOTY on holiday - I sold about 1.4m copies of the game. I sold about 80k consoles. Which is less than 1%. My strategy is this: Your first few releases should be Multi-Platform. You need to make money. Include the consoles even though it's pointless.

When your total Handheld/Stationary has 700k-800k Units Sold, you can make Manufacturer Exclusive games.

When you have about 700k-800k for a single Console, make Exclusive Games.

If you want a big boost you need like 5 dev rooms with 12 desks each pumping out games. You should minimize Gameplay Features and use B Games if you can get 90% reviews (if not, use B+ Games). When your game devlopment report says 80%-100%, release it immediately. Don't overpolish beyond that, or use the Quality/Graphics/Sound/Video rooms. You can release a big rush of these "Minimal Games" that can score 90% User Reviews. If you get a whole bunch on the market, then you will get a rush in sales.

This is a very high workrate strategy because you have to monitor all those dev rooms and deal with any Marketing for everything. Avoid building the Sound/Graphics room until you can't get 90%+ reviews without these rooms.

Lastly, once a Console has 2m sales, you can safely release B+ and A games. Until this, you might not sell enough copies to make your money back (because consoles having not enough units sold). Right now, consoles are the worst part of the game because there is pretty much nothing you can do. You can release them as fast as possible, make engines for every genre, and hope the AI makes a bunch of games for it. You can lower the price to $49 for several weeks to give yourself a buff in sales if you're willing to lose money to sell units (but you will never make said money back from selling the consoles because once you return your price to normal, your sales drop to normal).
gregoire01 Aug 19, 2021 @ 5:24am 
Thank for your tips
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Date Posted: Aug 18, 2021 @ 10:00am
Posts: 4