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Also parries knock back nearby enemies, so if you land a parry in a group, you can have an opening for offense.
Stamina also regens quickly if you stand still with your guard lowered.
It's not context sensitive it just has very tight timing on any difficulty above Dawn. It was even worse on the 1.0 PS5 which I did play at launch and while they did loosen and tweak the timing a bit it definitely could use some more tweaking, and I'm speaking as someone who really likes this game
GoT is a good game, but;
Nioh is slow and methodical? Really? Methodical - 'Arranged or proceeding in regular, systematic order'. GoT is much more methodical than Nioh (and so is RotR). GoT time to kill, combat engagement setups, and how you deal with threats are highly curated and consistent, that's why there is one melee weapon and limited builds, limited enemies - it can be tuned to feel really good and fits the 'you're in a samurai movie' vibe. But it is very methodical, you fall into a grove. Nioh's amount of builds, supported by a vast array of weapons, armor and tools, (combined with the random affixes on loot drops that from enemies, or you made in the blacksmith), all backed up by its RPG stat progression (750 levels), leads it to having many times more methods of combat available to the player, so its combat will be less regular, less methodical depending on your build and skill.
Also, 'regressed'? If you are trying to persuade, 'regressed' comes off as a slight.
u miss, u get wrecked!
also, u can clearly see when they're going to do their special attack, even if it's delayed, cuz the blade flashes brightly right before they commit to it, and that's when u push the deflect button!
simple... sometimes naive
its fine you can't spam, the issue is it shares a button with an attack which is stupid. Contest sensitive is bad design. There is no "deflect button" if it is shared genius
it's simply that the deflection motion (which every style has a different animation, and if you look at that animation you can very clearly see that's not an attack) if it touches someone of course it will hurt them. that is the reasoning behind it.
if you miss it translates to a motion that did not connect to the opponents blade and so it makes perfect sense that you cannot automatically do it again in an instant. cuz that's clearly basically what YOU want.
if they simply made the deflection so that if you miss you can't do it again for a second or so, you would've been just as mad. why? cuz bad, that's why.
instead they opted for a more realistic style, if you miss the motion continues and it touches the enemy and hurts them. it's purposefully done.
also, the "attack" for that button is very innefective and does almost no damage.
go troll somewhere else scrub
Wo Long's combat flow (and parry mechanic) was a lot better, so yes this is a regression.