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It’s separated by styles and some styles have stances and some do not.
This is plain wrong, there are affixes that allow you to gain % Ki on Executing stance/weaponswitch aswell as parrys, combo fluidity is more fluid than Nioh and once you found a stances that combo into eachother that are fun for you the amount of pressure you can inflict is akin to Claws.
To get back on topic, there are 3 combatstyles to choose less individual moves but alot more room for experimentation. Less packed into 1 package but more in general, it's incredibly fun with all the combinations and some of flow you can achieve rivals Ninja Gaiden.
It is insane.
While they do have less skills to expand them, the core styles are more different then stances were in Nioh. In Nioh it was really just a question of choosing between fast, average, slow attacks with damage scaling between them.
Styles in this game are more like styles in Way of the Samurai where the moveset is what matters the most.
So idk if I would call it simplified rather then different.
Not really.
RotR has 3 stances like Nioh. Jin, Chi, and Ten and then a fourth special stance. However this time the stances are full fighting styles like in Ghost of Tsushima and can be upgraded to have 4 martial arts skills. I like this more than Nioh 2 because you are learning actual forms like Ghost of Tsushima. You just learn way more. Wo Long is like a much more dumbed down version of Rise of the Ronin's martial arts. You get 1 stance in Wo Long with 3 martial arts that are randomly attached to weapons. In Ronin you have 3 stances that you can choose with up to 4 martial arts each. In the equipment menu there is a separate hidden menu that lets you create loadouts.
few reasons to want to
Nioh 2 and Stranger of Paradise enemy variety gave you a reason to want to use the mechanics. Most fights in Ronin just feel the same, which turns all the mechanics into not much more than flavor