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回報翻譯問題
This is a bad opinion.
Nioh 1, 2 and Wo Longs world map is the most criticised element of those games, and for good reason. It was outdated in Nioh 1 but everyone was ok with it because the combat was so good. People got tired of it in Nioh 2 but ok, combat was still good and its the second game. By the time Wo Long came around most people were tired of it and good combat was no longer enough to make up for the difference.
Maps like Nioh dont work anymore, and are massively outdated at this point.
Source: https://www.rpgsite.net/interview/16987-rise-of-the-ronin-2025-interview-team-ninja-fumihiko-yasuda-yosuke-hayashi-koei-tecmo-pc-port-steam-japan-story-dlc
You can disagree, but that doesnt change reality.
You can like them, but that also doesnt change reality.
Nioh's maps arent bad because they aren't open world, but because they are limited corridors, that are also needlessly windy in order to make the player take a lot of time to traverse them.
From a game design perspective, Niohs maps were outdated when the first game was released. But it was fine because it was a new kind of game. Then in the second game it became outdated in terms of player experience, too since it was more of the same and no longer a new experience. Then by the time Wo Long released it was long outdated.
This isnt about whether you like Nioh 1/2 maps or I dislike them, its about whether they are outdated or not, (and whether they are a bad design choice) and the answer to that is: yes!
What I think he is saying is that Nioh and WoLong's level design is bad even as corridor type games not that corridors are inherently bad.
Nioh and Wo Long's level designs aren't anywhere near as good as Bloodborne or Dark Souls 3. That's the problem.
Team Ninja gets a lot of crap for their level designs because they're just to most basic of basic when it comes to level design and layout. There's nothing that makes them feel like much of anything.
I should point out that I'm talking about art direction in regards to this but instead the actual geometry and layout of the levels themselves. Imagine if the environments were just grey meshes with no textures. Bloodborne and Dark Souls environments even in that state are much better than anything in Nioh or Wo Long. That's what people are talking about when they say Team Ninja's games have bad level design and that is true.