Rise of the Ronin

Rise of the Ronin

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Rise of the Ronin DLC Announcement when?
Sooooo, surely they are going to announce some DLC for RoTR right? I mean Team Ninja announced 3 dlcs a piece for nioh 1, nioh 2 and wo long before seeing if the games would even sell well, why wouldnt RoTR get dlc? Dont the endings literally imply a possible continuation like Niohs ending did before the dlc resumed where the main game left off?
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Showing 1-15 of 20 comments
space Feb 3 @ 2:23pm 
there's no dlc
Shade42 Feb 3 @ 3:32pm 
No season pass, No DLC unfortunately
The game didn't do well enough on PS5 to get DLC. This is also why timed exclusives need to go away. If it was a global release on all platforms, it would have sold enough to get DLC.
Fixo Feb 4 @ 7:45am 
Originally posted by Shirakani:
The game didn't do well enough on PS5 to get DLC. This is also why timed exclusives need to go away. If it was a global release on all platforms, it would have sold enough to get DLC.
The only reason that the game is open world and so big in scope is because sony is behind the project. Unfortunately the game just wouldn't have existed without it being an exlusive.
Shirakani Feb 5 @ 6:05am 
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Yeah, it was planned for and made during a time when everyone and their dog was doing 'open world' and Japan had just jumped on the bandwagon years too late with none of the lessons learnt... This game absolutely did not need to be open world. A world map like Nioh would have been just fine.
Maybe its copium, but it's an open world game, and since they like coping whatever FROM SOFTWARE does maybe they are copying the "lets develop 1 massive DLC for 2 years"
Shade42 Feb 6 @ 2:13am 
Honestly the open world works better here than Nioh since narrative wise you need to do a lot of interactions with npcs. I wish they did more with the open world. There was one cool dynamic event where you had bandits taking over towns that you saved and the leader was a Player made custom character but that event only happened twice in my entire play through and never in the twilight mode. That was really cool.
Tiasmoon Feb 6 @ 12:15pm 
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Originally posted by Shirakani:
Yeah, it was planned for and made during a time when everyone and their dog was doing 'open world' and Japan had just jumped on the bandwagon years too late with none of the lessons learnt... This game absolutely did not need to be open world. A world map like Nioh would have been just fine.

This is a bad opinion.

Nioh 1, 2 and Wo Longs world map is the most criticised element of those games, and for good reason. It was outdated in Nioh 1 but everyone was ok with it because the combat was so good. People got tired of it in Nioh 2 but ok, combat was still good and its the second game. By the time Wo Long came around most people were tired of it and good combat was no longer enough to make up for the difference.

Maps like Nioh dont work anymore, and are massively outdated at this point.
Last edited by Tiasmoon; Feb 6 @ 12:16pm
connor55656 Mar 23 @ 11:15pm 
Originally posted by Tiasmoon:
Originally posted by Shirakani:
Yeah, it was planned for and made during a time when everyone and their dog was doing 'open world' and Japan had just jumped on the bandwagon years too late with none of the lessons learnt... This game absolutely did not need to be open world. A world map like Nioh would have been just fine.

This is a bad opinion.

Nioh 1, 2 and Wo Longs world map is the most criticised element of those games, and for good reason. It was outdated in Nioh 1 but everyone was ok with it because the combat was so good. People got tired of it in Nioh 2 but ok, combat was still good and its the second game. By the time Wo Long came around most people were tired of it and good combat was no longer enough to make up for the difference.

Maps like Nioh dont work anymore, and are massively outdated at this point.
I personally disagree the nioh 1 and 2 map designs were good imo. alot of love and care can go into maps like those and is why i like and prefer the maps like that. open world maps can struggle feeling lifeless alot of the time while smaller maps with levels can feel much better even if you have to go through a loading screen each time. so i wouldn't say nioh map designs are outdated
Celebros Mar 24 @ 1:31am 
It is a damn shame as the point where the game ends screams for more as you finally have all the tools in the world to play it. The same missions with more difficulty just ain't it. There is so much more stories to tell too.
Were even missing the deluxe edition dlc as of now lol.
Tiasmoon Mar 24 @ 8:39am 
Originally posted by connor55656:
I personally disagree the nioh 1 and 2 map designs were good imo. alot of love and care can go into maps like those and is why i like and prefer the maps like that. open world maps can struggle feeling lifeless alot of the time while smaller maps with levels can feel much better even if you have to go through a loading screen each time. so i wouldn't say nioh map designs are outdated

You can disagree, but that doesnt change reality.
You can like them, but that also doesnt change reality.

Nioh's maps arent bad because they aren't open world, but because they are limited corridors, that are also needlessly windy in order to make the player take a lot of time to traverse them.

From a game design perspective, Niohs maps were outdated when the first game was released. But it was fine because it was a new kind of game. Then in the second game it became outdated in terms of player experience, too since it was more of the same and no longer a new experience. Then by the time Wo Long released it was long outdated.

This isnt about whether you like Nioh 1/2 maps or I dislike them, its about whether they are outdated or not, (and whether they are a bad design choice) and the answer to that is: yes!
Last edited by Tiasmoon; Mar 24 @ 8:42am
Originally posted by Tiasmoon:
Originally posted by connor55656:
I personally disagree the nioh 1 and 2 map designs were good imo. alot of love and care can go into maps like those and is why i like and prefer the maps like that. open world maps can struggle feeling lifeless alot of the time while smaller maps with levels can feel much better even if you have to go through a loading screen each time. so i wouldn't say nioh map designs are outdated

You can disagree, but that doesnt change reality.
You can like them, but that also doesnt change reality.

Nioh's maps arent bad because they aren't open world, but because they are limited corridors, that are also needlessly windy in order to make the player take a lot of time to traverse them.

From a game design perspective, Niohs maps were outdated when the first game was released. But it was fine because it was a new kind of game. Then in the second game it became outdated in terms of player experience, too since it was more of the same and no longer a new experience. Then by the time Wo Long released it was long outdated.

This isnt about whether you like Nioh 1/2 maps or I dislike them, its about whether they are outdated or not, (and whether they are a bad design choice) and the answer to that is: yes!
see i just don't think the map design is outdated is it a little old? yeah it is but there are plenty of games that used this map design that are top tier Dark souls 3 and bloodborne are two perfect examples personally i think this type of map design allows the devs to hide more interesting secrets in their maps as i mentioned beforehand and doing that leads to more maps that are remembered by fans. And although some areas used a corridor layout there are levels that is more open as well nioh 1,2 and wo long used this to its advantage to make much more intresting levels
Originally posted by connor55656:
Originally posted by Tiasmoon:

You can disagree, but that doesnt change reality.
You can like them, but that also doesnt change reality.

Nioh's maps arent bad because they aren't open world, but because they are limited corridors, that are also needlessly windy in order to make the player take a lot of time to traverse them.

From a game design perspective, Niohs maps were outdated when the first game was released. But it was fine because it was a new kind of game. Then in the second game it became outdated in terms of player experience, too since it was more of the same and no longer a new experience. Then by the time Wo Long released it was long outdated.

This isnt about whether you like Nioh 1/2 maps or I dislike them, its about whether they are outdated or not, (and whether they are a bad design choice) and the answer to that is: yes!
see i just don't think the map design is outdated is it a little old? yeah it is but there are plenty of games that used this map design that are top tier Dark souls 3 and bloodborne are two perfect examples personally i think this type of map design allows the devs to hide more interesting secrets in their maps as i mentioned beforehand and doing that leads to more maps that are remembered by fans. And although some areas used a corridor layout there are levels that is more open as well nioh 1,2 and wo long used this to its advantage to make much more intresting levels

What I think he is saying is that Nioh and WoLong's level design is bad even as corridor type games not that corridors are inherently bad.

Nioh and Wo Long's level designs aren't anywhere near as good as Bloodborne or Dark Souls 3. That's the problem.

Team Ninja gets a lot of crap for their level designs because they're just to most basic of basic when it comes to level design and layout. There's nothing that makes them feel like much of anything.

I should point out that I'm talking about art direction in regards to this but instead the actual geometry and layout of the levels themselves. Imagine if the environments were just grey meshes with no textures. Bloodborne and Dark Souls environments even in that state are much better than anything in Nioh or Wo Long. That's what people are talking about when they say Team Ninja's games have bad level design and that is true.
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