Rise of the Ronin

Rise of the Ronin

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Bezdor 11 MAR a las 7:05 p. m.
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Setting Anisotropic filtering to off added 40fps (from 80 to 120)
Kinda shocking, but it looks like turning of anisotropic filtering added 40 fps. GPU is 7900 GRE.
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Mostrando 31-45 de 49 comentarios
IchigoMait 12 MAR a las 1:08 p. m. 
0 difference for me.

Try changing the Model Texture Quality to low.

Though I'm using RTX 4070 and have i7 14700K, not amd stuff.
Sailor Gloom 12 MAR a las 1:18 p. m. 
Are you people on old drivers or something? I tried turning off and gained a whopping 1 fps which is about normal for af
droaan 12 MAR a las 4:08 p. m. 
Someone pass this along to the teams programmers and engineers.
Engine not doing what it suppose and now we know a tip to fix.
If only could re activate wind effects and sea salt particle ...
Gracchus13 12 MAR a las 4:24 p. m. 
The game is playable now, from ♥♥♥♥♥♥ 20 fps to 60 fps without stutter (with a Geforce RTX 3090). Thanks.
droaan 12 MAR a las 4:46 p. m. 
Publicado originalmente por Gracchus13:
The game is playable now, from ♥♥♥♥♥♥ 20 fps to 60 fps without stutter (with a Geforce RTX 3090). Thanks.

You in for a treat and it is GOTY
Shadowlet 12 MAR a las 5:27 p. m. 
Publicado originalmente por droaan:
Publicado originalmente por Gracchus13:
The game is playable now, from ♥♥♥♥♥♥ 20 fps to 60 fps without stutter (with a Geforce RTX 3090). Thanks.

You in for a treat and it is GOTY
lmao
illage2 12 MAR a las 9:13 p. m. 
Didn't really work for me. The game still stutters in Yokohama and I still get FPS drops.
CatSniffer 12 MAR a las 9:43 p. m. 
It only works if you are out of VRAM.
When you are out of VRAM, texture data will be stored on shared memory (PC RAM) and GPU takes much longer to access shared memory than VRAM.
Instead of lowering anisotropic filtering, you should lower screen resolution or upscaling quality to reduce VRAM usage.
Última edición por CatSniffer; 12 MAR a las 10:55 p. m.
illage2 12 MAR a las 11:21 p. m. 
Publicado originalmente por CatSniffer:
It only works if you are out of VRAM.
When you are out of VRAM, texture data will be stored on shared memory (PC RAM) and GPU takes much longer to access shared memory than VRAM.
Instead of lowering anisotropic filtering, you should lower screen resolution or upscaling quality to reduce VRAM usage.
Yeah I have 12GB VRAM no where near maxing it out.
medion_no 13 MAR a las 12:11 a. m. 
Maybe you should fill a report to Koei because antialiasing its indeed broken. Not only it perform better from driver, it looks better too.
lawlaweu 31 MAR a las 8:38 p. m. 
What does it do when it turns off and 4,6,8,16x?
Kuda White 1 ABR a las 6:16 a. m. 
Publicado originalmente por lawlaweu:
What does it do when it turns off and 4,6,8,16x?
AF is kinda of AA for texture. You can find the example on internet but to give some example, checkerboard texture when looking from steep angles. It will look blurry and pixelated. Now give AF, it will maintain sharper and details as it is.
Lahoo Eckbert 1 ABR a las 7:47 a. m. 
Yeah but how much of an impact does it have on graphics ? AF smooths things out and makes things look a lot nicer.
Aryend 1 ABR a las 7:53 a. m. 
Publicado originalmente por Lahoo Eckbert:
Yeah but how much of an impact does it have on graphics ? AF smooths things out and makes things look a lot nicer.
you can just foce AF through the GPU drivers without the huge performance impact it has, for whatever reason, in the in-game settings.
Lahoo Eckbert 1 ABR a las 8:16 a. m. 
Publicado originalmente por Aryend:
Publicado originalmente por Lahoo Eckbert:
Yeah but how much of an impact does it have on graphics ? AF smooths things out and makes things look a lot nicer.
you can just foce AF through the GPU drivers without the huge performance impact it has, for whatever reason, in the in-game settings.
Wdym ? I turn off AF in game and then go to nvidia panel and force it through there ?
What's the difference?
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