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If it breaks; then thats bad, but its never broke for me. Like i said; its by far the best weapon in the game, its better than guns because it doesnt need to be reloaded because picking it up (reloading it) has no animation because the game pauses while you're picking it up, and it has unlimited ammo, and it also does a ton of damage. I used nothing but the Throwing Spear the for the rest of the game ever since i got it from killing the 2nd boss. It renders guns useless because its a projectile weapon same as guns are projectile weapons while being straight up better than guns, and its better than any melee weapons.
You're also comparing Saber to Throwing Spear but they arent really comparable at all because one is a projectile weapon whereas the other is a melee weapon.
Saber is usable against normal enemies, but why not just use Throwing Spear instead as its so much better? You need a projectile weapon (such as the Throwing Spear) for bosses, good luck trying to kill bosses with a melee weapon lol
the 6dmg only accounts for the projectile. when used in melee it does the exact same dmg as the saber. also 6dmg is not great for a projectile which you have to retrieve before using it again. meaning dps is lacking.
javelin also has a smaller hitbox than the saber in melee.
And yes it can and will break very easily against enemies in higher difficulty cicles as theyre healthpool increases and if you want all the achievements you have to beat the game like 4-5 times in a row making the weapon pretty much unusable.
If it breaks you get it back by switching rooms which also isnt great as it means you either do alot of unecessary backtracking. or are stuck without melee/ranged option for the rest of the room depended on what you substitute in your loadout for the javelin
these are all things that exist since the weapon was introduced and why pretty much everyone agrees on it being a wasted spot.
I know that the damage is only for throwing it, i know that it does the exact same damage as Saber when melee, i know that it has a smaller hitbox than Saber when melee, why are you talking about its melee?... i never said anything about its melee, im talking about its projectile, not its melee, its melee is meaningless and irrelevant. Why would you use its melee when throwing it is just straight up better... and the Spear is useless to melee with because the Saber is much better than the Spear.
Ive only played NG+0, the Spear never broke for me and i killed every enemy with it (except for first 2 bosses ofcourse). Throwing Spear is best weapon in the game atleast for NG+0 due to the reasons that i gave being that it is a projectile weapon, has unlimited ammo, doesnt need to be reloaded, and has high damage, it is literally straight up better than any gun (and it is much better than any melee). I used nothing but the Throwing Spear the entire game killing all enemies and killing all bosses with it (except for the first 2 bosses obviously). I find it strange that everyone goes on about how OP the Saber is when the Throwing Spear is much much more OP
In a survival horror (that isn't action based), the whole movement and system is built around avoiding combat.
But giving players rewards for killing enemies is really backwards logic for this genre.
It's still fun tho.
Bruh have you ever played Fatal Frame or Parasite Eve 2? Currency has been in survival horror games for over 30 years at this point.
I'm so sick and tired of this internet gaming community bs where clowns enforce survival horror rules that game devs like Mikami or Kamiya didn't even intend, where running away from everything like a wuss is considered the optimal way to play the game.
When I first played Resident Evil 2 as a kid, I remember just gunning everything down in police station up until I got to the sewers because ammo was plentiful lol. Only reason I started running away was because who the hell wants to be stuck in a small room against giant ass spiders?
The lack of currency & the store would ruin the balance of Alisa. Alisa is basically a modern version of Parasite Eve 2 which was another survival horror game that rewarded you with currency for killing. In both games the currency is limited and part of the fun was rationing the currency that you did get, on items & weapons that you thought were most important. Both games even expect you to beat the game at least 3 times to see & or unlock everything and it gets harder with successive playthroughs. You haven't beat Parasite Eve 2 for real unless you played Nightmare mode. Yes you kill everything. I don't see how that makes it any less horror when the battles are contained in small claustrophobic rooms and the enemies are really hard to kill in nightmare mode to the point where you are better off running away but Parasite Eve 2 actually penalizes you for running away whereas you can run like a chump to your hearts content in Alisa.
I am glad that the option to fight back is there and is what makes Alisa feel like such a breath of fresh air when compared to other modern survival horror hide & seek slop. Alisa is one of the few that feels like it were made back in the 1990s precisely because it doesn't use a self-enforced "Oh don't fight the enemies, that isn't the way internet nerds want you to play the game!" rule
Yeah go ahead and jester me. I'm sick and tired of gamer nerd cliques and their stupid rules that they act as if it were ironclad rules of game design, but I don't f'ng see Shinji Mikami or Hideki Kamiya coming up with these corny ass rules for what makes a good survival horror. It's just clown on the internet who don't even design games, they just played them and they think they know better than devs for some reason.
TLDR: The topic is correct that the melee weapons are over powered and they should have a RE Outbreak limiter where melee weapons eventually break. I disagree with another poster here who claimed that Alisa is a backwards game because you're rewarded for killing enemies. It's as if this guy has never played classic survival horrors before. There were plenty of ps1 survival horror games that rewarded you for killing, and others that rewarded your completion speed. Why does every game in a genre have to follow the same exact rule set just because the internet nerd police demands it?
I love Alisa's combat focus which did not lessen its horror, & I hope they make it more like Parasite Eve 2 with the sequel, in the sense that I'd like to see more extra hard modes and make currency even harder to conserve.
Don't use melee.
Melee is a mixed bag. On the one hand, most enemies can be stun locked a bit too easily but, on the other hand, some enemies have such high health pools that it would be annoying if melee weren't as reliable. There are also some enemies that defy melee so, overall, I would just keep it as-is.
If you forced me to balance it, I would probably make melee less reliable as the game goes on but also make the later melee weapons stronger instead of everything being somewhat comparable to the saber.