Action Taimanin

Action Taimanin

777ismyname Mar 4, 2021 @ 12:36pm
Su or Murasaki?
I'm torn between which one to get and i just want to know peoples opinions on who's better mainly for PvE.
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Showing 1-8 of 8 comments
Keep in mind that Murasaki is slow.
Really slow.
Both are decent for PvE, but Su is less likely to drive you nuts.
777ismyname Mar 5, 2021 @ 10:04am 
Originally posted by 主Miͥภgͣcͫℝ♚:
Keep in mind that Murasaki is slow.
Really slow.
Both are decent for PvE, but Su is less likely to drive you nuts.
ok cool thanks, i suppose it's a good thing i was leaning towards Su anyway.
Tomowatt Mar 6, 2021 @ 1:10pm 
Murasaki is on the slow side, but she's tanky; it's difficult for her to become staggered. I find her easy to play, since I don't have to dodge as much or get interrupted. Also, the sound her axe swings make are SO satisfying.

With Red Build, I try to focus on triggering Fushi-No-Jin just before an enemy attack, and when an opportunity presents itself, I start murderizing the enemy with Greataxe: Rengeki,

Green Build is more focused on evasion. Murasaki's Critical Dodge skill, Tentacle Mines, not only slows enemies down, but it also devastates the enemy's defense with full Green build. Even the less impressive skills will deal great amount of damage with the enemy's defense stripped away.

Su specializes in combos and evasion. In a recent patch, she gained the unique ability to continue her combo even after dodging. And her combo hits rather hard!

Unlike Murasaki, Su can get staggered more easily. But many of her skills have Super Armor effect on them, which can help you execute powerful skills without having the skill interrupted - like Nakuryuusou. Or alternatively, you can also just use her Critical Dodge skill's, Ryuurinkou's effect to buff your damage. But whatever build I've used on Su, I've always included the combo enhancer skill, Taimanin Art: Blaze Dance.
Last edited by Tomowatt; Mar 7, 2021 @ 8:16am
777ismyname Mar 6, 2021 @ 3:39pm 
Originally posted by Tomowatt:
Murasaki is on the slow side, but she's tanky; it's difficult for her to become staggered. I find her easy to play, since I don't have to dodge as much or get interrupted. Also, the sound her axe swings make are SO satisfying.

With Red Build, I try to focus on triggering Fushi-No-Jin just before an enemy attack, and when an opportunity presents itself, I start murderizing the enemy with Greataxe: Rengeki,

Green Build is more focused on evasion. Murasaki's Critical Dodge skill, Tentacle Mines, not only slows enemies down, but it also devastates the enemy's defense with full Green build. Even the less impressive skills will deal great amount of damage with the enemy's defense stripped away.

Su specializes in combos and evasion. In a recent patch, she gained the unique ability to continue her combo even after dodging. And her combo hits rather hard!

Unlike Murasaki, Su can get staggered more easily. But many of her skills have Super Armor effect on them, which can help you execute powerful skills without having the interrupted - like Nakuryuusou. Or alternatively, you can also just use her Critical Dodge skill's, Ryuurinkou's effect to buff your damage. But whatever build I've used on Su, I've always included the combo enhancer skill, Taimanin Art: Blaze Dance.
holy moly thanks for all that. i still havent made up my mind on which one to get but this helps a ton.
Spider Shinobi Mar 7, 2021 @ 8:29am 
In terms of effectiveness it's hard to say one or the other, specially because enemy compositions play an important role, but maybe telling you about the feel of each of them helps?

Murasaki is indeed on the slower side, but you should go in knowing that you can also avoid the skills that leave you stationary altogether and gear up for mobility instead (you will need to think about some good green supporters for that). Her basic hits are very wide, and her rate of swings isn't THAT slow. That coupled with her super armor means you can get in a group of enemies and mow them down even if some try swinging at her.

Now Su is on the other end of speed and mobility. She plays closer to how a "boxing" ninja would (imagine a tiny female Kiryu in boxing stance), so you deliver many more hits, but usually against a single foe; your dodge button works like a sidestep instead and you get to do 3 in a roll, so activating dodge skills is easier too. Again, because of how this game works you can spec her for different "tastes", so if you don't like those arm blades coming out of her gauntlet, you can just not equip her combo extender; but if you do like them, there are different skills to synergize with each taste of Su.
Last edited by Spider Shinobi; Mar 7, 2021 @ 8:30am
Murasaki's counter feels so good but this isn't a game that rewards charge attacks or slowness. Still she feels appropriately slow+strong unlike the hag Shiranui who just feels slow.

Haven't got Su though.
Mute da Neko Mar 7, 2021 @ 10:41pm 
I pulled a UR axe, so fate decided for me lol
txh0881 Mar 8, 2021 @ 6:10pm 
I can't say anything about Murasaki, but I do have Su. She is fun. Fast and good for one-on-one fights.

One thing to keep in mind about Su is that her Ultimate is not a single field-wide attack, like some of the other Taimanin (such as Sakura or Yukikaze). Instead, she goes into a super mode, and her attacks become larger, wider, and stronger.
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Date Posted: Mar 4, 2021 @ 12:36pm
Posts: 8