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You might say it's a game about robots, but seen by someone from the outside. And that someone is a cat.
So sure it's not a cat simulator, or a robot story. It's an exploration game which slowly reveals the main story through dialogue, memories, and a lot of environmental storytelling which needs no words to understand.
Most of the story is told by the environments, by the scene, rather than the robots and cats populating it.
Not trying to be a D about it, but did you even read the game's ''description'' on steam or its User generated TAGS?
''Lost, alone and separated from family, a stray cat must untangle an **ancient mystery** to escape a **long-forgotten cybercity** and find their way home.
Tags: CYBERPUNK
This implies robots or at least some weird futuristic cybernetic-enhanced humans & an strange ''ancient mystery'' to solve.
I too would have liked to see more of the cats later on in the game & a happy reunion.
Probably the description is missleading a bit, since the cat didn't have a home to begin with. It's not like it wasn't a stray cat before it fell down. But want's to go back up where the sun is shining. It's as simple as that. The title is Stray. This was always a stray cat. It was a stray when it fell, it was a stray before it fell.
The game doesn't focus that much on the goal, it focuses on the journey itself. It's more of a case here where the journey is more important for the story than the destination.