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Based on what exactly? why are you malding over this?
I played the original trilogy on origin long time ago and vanguard was the best and most fun class on hc mode. Sounds like skill issue.
ME1 Bastion once you defeat EDI on Luna.
You get advanced stasis that allows you to stasis lock *any* enemy while still being able to hurt it.
You get the barrier of invulnerability that regens 40 points per second. I've never had an enemy on normal difficulties actually defeat it when maxed out.
Guns are listed as DPS. A good pistol is 300ish DPS. The best assault rifle is around 400DPS. So new game + you eek out a little more damage potential but it's not what you first think on your first playthrough.
Saren at the end of the game didn't even get to hurt my characters. I had Tali dampen him. I hit him with stasis and Liara hit him with warp. Then I just dumped ammo into him. The cutscene happened at mid health and I did it again. Nothing even comes close to this awesomeness.
ME2 It's adept.
Singularity and throw are quick recharge and instantly kill any abominations and husks it comes in contact with. A singularity acts to protect your rear in say the reaper ship. Have two characters with singularity in your party and you can effectively ignore husks while you fight the scions.
Warp one hit kills any non shielded enemy once you push into it and research upgrades. Learn to throw it around corners and you don't even expose yourself to attack. This is critical on harder difficulties. The 3.5 second recharge time really isn't anything as long as you stay in cover.
REAVE, you can get reave as any class from Samara but it really feels off for a soldier to suddenly develop biotic reave doesn't it?
Reave is the counterpart to warp. Warp bends around corners allowing you to hit enemies without exposing yourself. Reave is straight line like you're shooting the enemy, sometimes this is the only way to hit the enemy as your other powers tend to arc heavily. It steals their HP over time and adds it to yours saving you from a near death. It does the same damage as warp.
IT DOES DOUBLE DAMAGE TO BARRIERS AND ARMOR. So example load for the suicide mission I had a sniper rifle, Samara and Miranda in my squad. I see a possessed collector. All three of his hit it with our powers, two reaves and one warp and it's instantly dead. It knocks out scions quickly too.
For softer targets we all hit each separate enemy instantly liquifying each one. Snap shot with the sniper rifle on a fourth and enemy resistance just... vanishes. I never had it so easy beating the game as a soldier.
ME3
Adept same reasons. You will need to rescue Kaiden in ME1 to get the awesome that is reave. You can carry an assault rifle (and nothing else) and still get 200% recharge time. No point in soldier in ME3.
ME2: Infiltrator with Reave/Dominate
ME3: Sentinel with Warp/AP Ammo
Are they best? I don't know, but I like these most.
But I truthfully just enjoy it for the aspect of being a jack of all trades. I find even on Insanity being able to cover all your bases, even without the best available skills, is extremely useful; and with the increased survivability the class has in ME2/3, you really can't go wrong.
We've got an amazing crew which can replenish the other classes nonetheless.
I just got the remastered version, but in the original, Engineer got a 25% bump from doing the planet scans which is mind numbing and boring.
Being able to hack and decrypt everything in ME 1 also leaves you free to bring whoever you want. You can literally stand behind Wrex and Ashley and hardly take any damage and of course it takes an act of God to kill them.
In ME1, can't Kaiden, Garrus and Tali all hack/decrypt? It's going to be rare that you don't have at least one of them in your party as you always want a tech anyways.