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So you mean Steering Wheels are only meant for simulators?
You must be too young to remember that arcade racers "invented" steering wheel in video games. The first time any of us have ever play a racing game with steering wheel was on the arcades. Arcade racers have had cabinets with steering wheels since the 90s. For a decade we play arcade racing games with steering wheel before there was even a possibility to have a steering wheel controller at home.
Outrun, Turbo, RoadBlasters, Rad Mobile, VirtuaRacing, Daytona USA, Sega Rally, Crusin' USA, California Speed, San Francisco Rush, Scud Racer among another thousand arcade racing game that popularised steering wheel.
Second, no.. deadzone is important depending in how a game handle. Most games with a controller require deadzone and it has deadzone by default you cannot control. In the original, the lack of deadzone makes it impossible to even stay in a straight line playing with a wheel. The remaster thankfully feels better than the original.
Third, you don't even know how the operation range of a steering wheel works, so no point of explaining.
Run along now.. you obviously not interested in playing this game with wheel and seeing other people figuring out how to have fun and to make the game work with the controller they want only makes you mad for some reason.... so go find some purpose, will you?
But I think I get why you say that. You may have encountered the same bug I just encountered on the original version. On my first session there was no issue at all, with the usual tiny deadzone so we can go straight without problem. But on my 2nd session, it was impossible to go straight, there was a kind of negative deadzone, it was pulling on the right with the wheel centered, and pulling on the left with the wheel turned 1° to the left. Restarting the game fixed that. You may try the original game again and restart it if you can't go straight.
Absolutely destroyed him. Preach.
you need to at least try to use a wheel before judging.
a 2 or 3 % deadzone with 180 Degrees rotatation will work fine.
I use a g25 and have that setup, it's defintely more arcade than a simulation, but the small deadzone and high sensitvity otherwise, brought from 180 degrees rotation, is enough to fine tune even Hyper series with twitch accuracy to turn on a dime and also not bne fishtailing without a deadzone.
https://youtu.be/SGtu5c84GMY
I have a google drive link here: (Note: 64-bit version ONLY)
https://drive.google.com/file/d/1xBI-lYbEZGxKG2Wuk64eBbX3dk0-rNEa/view?usp=sharing
The farthest I can get is to load a game up, then try connecting the USB Cable, but it still insta crashes if GHUB is installed. If you uninstall GHUB and the wheel from device manager you can start the game, but the wheel range issue is present so everything maps to LS.
One thing I'm sure of, plug the wheel before launching the game. For me it would crash if I plug or unplug it while the game was running.
Disable Crossplay aftter uninstall/reinsatll, and delete your profile in Documents Diectory.
I'm used to the hassle because I mostly use my wheel to play classic arcade racing games on emulation such as Crusin n USA, San Francisco Rush, Daytona, Outrun2 etc.. A lot of hours and patience setting them up.