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Maybe they've never visited a penny arcade then. All of the real arcade racing cabinet's I've ever seen had a steering wheel and force feedback. That's the origin of the word "arcade racing". I honestly don't understand what arcade has to do with gamepads at all.
My pad xbox not detected too
what to do so that I find to configure my thrustmaster steering wheel?
I m pc player
you have ideas? thanks
Not much, no road feel at all , I do get vibration when I hit something at speed or crash.
Every arcade racing game had a cabinet with steering wheel... we all probably played a racing game with steering wheel and force feedback for the first time in the arcades.. OutRun, Virtual Racing, Daytona USA etc.. .It has nothing to do with simulation. It's just tremendously more fun. If you have a wheel, you can never go back to play a racing game with a controller or anything else.
edit: Unless it's Rocket League.
NFS 1 is a MS-DOS title, I didn't test it.
NFS 2 registers all wheels but had a horrible deadzone you couldn't adjust and no force feedback except on sidewinder wheels.
The first NFS title with proper wheel support was NFS 3 Hot Pursuit. It had good force feedback and deadzone settings for all axis. You can actually feel what the car is doing.
With NFS 4 High Stakes and NFS 5 Porsche it's almost the same. Wheels are working great, even modern ones. Good force feedback and deadzone settings are available for all axis.
The first NFS game where my wheel doesn't really work is Hot Pursuit 2. There, the FFB pulls to the left all the time and the linearity feels much like a gamepad axis. Feels horrible if you know how good the older titles felt.
So the proper wheel support ended, when consoles with analogue gamepads like the PS2 or Xbox came out. Almost all of the NFS games after that had bad wheel support or no wheel support at all.
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