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It isn't. And i am the reason TAA, SMAA and FXAA are in the game. I spoke with the dev on Discord on how to improve image quality before release, asking him if he could add Anti-Aliasing support, because jaggies are horrible. Since the engine supports it out of the box, he added it like 10 minutes after that and pushed a patch out.
It didn't work as intended the first time, so he fixed it like 30 minutes later.
TAA is a MUST on modern games with deferred rendering. It fixes so many things in one go. Hair Strands, Physical Based Lightning, Screen Space Reflections, Artifacts, etc.
This game doesn't need TAA. FXAA is enough. SMAA if you want a sharper, more pixelated look. TAA has 3 sliders, and you need to balance them out if you want a nice, clean image, while also not being too soft.
I am thankful that he added Anti-Aliasing because most "retro" shooters nowadays do not include it, and we get a really horrible jaggied pixelated mess of an image that is very distracting.
If you don't want to use it, you can always turn it off. After all, it's just another option.
The problem becomes where there isn't an option to turn it on or off.
TAA produces a softer image, however the quality is by large improved over SMAA and FXAA.
Previously we used MSAA, but that is out of the picture now with modern rendering, and costs too much. It's GPU heavy and you can't even apply it to modern APIs.
TAA is a CLEAN image. Saying that it is a blurry mess is like saying that any game that doesn't use AA is an oversharpened mess, which is untrue.
Best Values for TAA i found are:
-80
-40
-40
-20
Clean, Sharp, No Flickering. Otherwise if it's too soft, use FXAA or if you want even sharper, SMAA. It gets rid of some jaggies, while producing a sharper picture.
It sounds like you are talking about the lack of anisotropic filtering. I think the game doesn't have an option in the menu, but you can force it in the Nvidia Control Panel or it's AMD equivalent. It's usually inexpensive performance wise so you should be able to crank it up to x16 and the issue should be solved
God forbid you get things to look smeared or have ghosting (Cyberpunk and The Witcher 3 have notoriously bad TAA).
I have made it a habbit to tweak all my UE 4 games so the TAA settings go as low as possible:
r.TemporalAACurrentFrameWeight=0.2
and
r.TemporalAASamples=4
All these things really help from your games becoming a blurry, smeared mess. You can turn off TAA but that's not really a solution to the problem.
No other way to stop shimmering on reflective and detailed surfaces. FXAA and SMAA have absolutely no way of stopping that.
Look how bad the shimmering gets in The Witcher 3 and Cyberpunk when you kill TAA.
Shimmering and aliasing needs to be stopped. Solution:
Apply TAA > comes with its own downsides
Apply sharpening on top > comes with even more downsides
The situation isn't ideal. But honestly the lower your TAA values, the better it is on the eyes and the less it relies on sharpening.