Turbo Overkill
PSA: put your TAA settings as low as possible
Something like 11-10-10 for TAA settings with 0 sharpness works fine for me.

You'll thank me later :cozybethesda:
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Showing 1-15 of 33 comments
smoils Aug 11, 2023 @ 10:47am 
TAA is a sin against humanity
TheSha Aug 11, 2023 @ 1:09pm 
Originally posted by Trevor Reznik:
Something like 11-10-10 for TAA settings with 0 sharpness works fine for me.

You'll thank me later :cozybethesda:
why?
Originally posted by smoils:
TAA is a sin against humanity

It isn't. And i am the reason TAA, SMAA and FXAA are in the game. I spoke with the dev on Discord on how to improve image quality before release, asking him if he could add Anti-Aliasing support, because jaggies are horrible. Since the engine supports it out of the box, he added it like 10 minutes after that and pushed a patch out.

It didn't work as intended the first time, so he fixed it like 30 minutes later.

TAA is a MUST on modern games with deferred rendering. It fixes so many things in one go. Hair Strands, Physical Based Lightning, Screen Space Reflections, Artifacts, etc.

This game doesn't need TAA. FXAA is enough. SMAA if you want a sharper, more pixelated look. TAA has 3 sliders, and you need to balance them out if you want a nice, clean image, while also not being too soft.

I am thankful that he added Anti-Aliasing because most "retro" shooters nowadays do not include it, and we get a really horrible jaggied pixelated mess of an image that is very distracting.

If you don't want to use it, you can always turn it off. After all, it's just another option.
The problem becomes where there isn't an option to turn it on or off.
Last edited by Sticky White Stuff; Aug 11, 2023 @ 2:51pm
Shazbot! Aug 11, 2023 @ 3:15pm 
Originally posted by GLUE:
TAA
Originally posted by GLUE:
improve image quality
Come on now, blurry mess isn't "quality"
Sticky White Stuff Aug 11, 2023 @ 3:23pm 
3
Originally posted by Shazbot!:
Originally posted by GLUE:
TAA
Originally posted by GLUE:
improve image quality
Come on now, blurry mess isn't "quality"
It's not "Blurry Mess" if you know how to setup TAA in Turbo Overkill.

TAA produces a softer image, however the quality is by large improved over SMAA and FXAA.

Previously we used MSAA, but that is out of the picture now with modern rendering, and costs too much. It's GPU heavy and you can't even apply it to modern APIs.

TAA is a CLEAN image. Saying that it is a blurry mess is like saying that any game that doesn't use AA is an oversharpened mess, which is untrue.

Best Values for TAA i found are:
-80
-40
-40
-20

Clean, Sharp, No Flickering. Otherwise if it's too soft, use FXAA or if you want even sharper, SMAA. It gets rid of some jaggies, while producing a sharper picture.
Last edited by Sticky White Stuff; Aug 11, 2023 @ 3:24pm
Storm Aug 11, 2023 @ 9:53pm 
Originally posted by GLUE:
Originally posted by Shazbot!:

Come on now, blurry mess isn't "quality"
It's not "Blurry Mess" if you know how to setup TAA in Turbo Overkill.

TAA produces a softer image, however the quality is by large improved over SMAA and FXAA.

Previously we used MSAA, but that is out of the picture now with modern rendering, and costs too much. It's GPU heavy and you can't even apply it to modern APIs.

TAA is a CLEAN image. Saying that it is a blurry mess is like saying that any game that doesn't use AA is an oversharpened mess, which is untrue.

Best Values for TAA i found are:
-80
-40
-40
-20

Clean, Sharp, No Flickering. Otherwise if it's too soft, use FXAA or if you want even sharper, SMAA. It gets rid of some jaggies, while producing a sharper picture.
Do you know to fix blurred floor textures? From what I understand this game is supposed to look modern, but at the same time pixelated with retro vibes. But for some reason floor and ground textures looks clean and pixelated only in front of your view. Then it goes weirdly blurry and distorted with like steps, one worse than another.
Last edited by Storm; Aug 11, 2023 @ 9:55pm
xavi19 Aug 12, 2023 @ 12:02am 
Originally posted by Storm:
Do you know to fix blurred floor textures? From what I understand this game is supposed to look modern, but at the same time pixelated with retro vibes. But for some reason floor and ground textures looks clean and pixelated only in front of your view. Then it goes weirdly blurry and distorted with like steps, one worse than another.

It sounds like you are talking about the lack of anisotropic filtering. I think the game doesn't have an option in the menu, but you can force it in the Nvidia Control Panel or it's AMD equivalent. It's usually inexpensive performance wise so you should be able to crank it up to x16 and the issue should be solved
Last edited by xavi19; Aug 12, 2023 @ 12:02am
Storm Aug 12, 2023 @ 12:07am 
Originally posted by xavi19:
but you can force it in the Nvidia Control Panel or it's AMD equivalent. It's usually inexpensive performance wise so you should be able to crank it up to x16 and the issue should be solved
Nope, it did nothing.
Trevor Reznik Aug 12, 2023 @ 12:08am 
TAA is a capable anti aliasing technique. You just don't want things to get blurry.

God forbid you get things to look smeared or have ghosting (Cyberpunk and The Witcher 3 have notoriously bad TAA).

I have made it a habbit to tweak all my UE 4 games so the TAA settings go as low as possible:

r.TemporalAACurrentFrameWeight=0.2
and
r.TemporalAASamples=4

All these things really help from your games becoming a blurry, smeared mess. You can turn off TAA but that's not really a solution to the problem.
Trevor Reznik Aug 12, 2023 @ 12:08am 
Also TAA is fine when sitting 2meters away from your TV. It's not fine when you're sitting up close with your monitor.
Last edited by Trevor Reznik; Aug 12, 2023 @ 12:24am
勇気 Aug 12, 2023 @ 12:27am 
TAA looks horrible. Every implementation looks horrible. It's just a bad technique. Blurring the screen to fix jagged edges and dithering rather than transparency is terrible and not even necessary anymore now that engines no longer have to be deffered to use a lot of lights.
Trevor Reznik Aug 12, 2023 @ 12:40am 
Originally posted by 勇気:
TAA looks horrible. Every implementation looks horrible. It's just a bad technique. Blurring the screen to fix jagged edges and dithering rather than transparency is terrible and not even necessary anymore now that engines no longer have to be deffered to use a lot of lights.

No other way to stop shimmering on reflective and detailed surfaces. FXAA and SMAA have absolutely no way of stopping that.

Look how bad the shimmering gets in The Witcher 3 and Cyberpunk when you kill TAA.
cylentstorm Aug 12, 2023 @ 12:46am 
Yeah, the fugly pair that is TAA and the sharpening filters that are necessary to remove some of the fuzzy artifacts have sleazed their way into many games these days--even on console. Obviously, everyone's favorite blur-o-vision band-aid looks better at ultra-high resolutions (with increasingly high performance costs,) and implementations vary wildly in quality across engines and projects. Still, I always appreciate having extra options to help smooth the dreaded "jaggie" apocalypse that plagues far too many "modern" games--especially when running at lower resolutions.
Trevor Reznik Aug 12, 2023 @ 12:48am 
Originally posted by cylentstorm:
Yeah, the fugly pair that is TAA and the sharpening filters that are necessary to remove some of the fuzzy artifacts have sleazed their way into many games these days--even on console. Obviously, everyone's favorite blur-o-vision band-aid looks better at ultra-high resolutions (with increasingly high performance costs,) and implementations vary wildly in quality across engines and projects. Still, I always appreciate having extra options to help smooth the dreaded "jaggie" apocalypse that plagues far too many "modern" games--especially when running at lower resolutions.

Shimmering and aliasing needs to be stopped. Solution:

Apply TAA > comes with its own downsides
Apply sharpening on top > comes with even more downsides

The situation isn't ideal. But honestly the lower your TAA values, the better it is on the eyes and the less it relies on sharpening.
Last edited by Trevor Reznik; Aug 12, 2023 @ 12:53am
sabeerareeb™ Aug 12, 2023 @ 12:57am 
Originally posted by GLUE:
Originally posted by smoils:
TAA is a sin against humanity

It isn't. And i am the reason TAA, SMAA and FXAA are in the game. I spoke with the dev on Discord on how to improve image quality before release, asking him if he could add Anti-Aliasing support, because jaggies are horrible. Since the engine supports it out of the box, he added it like 10 minutes after that and pushed a patch out.

It didn't work as intended the first time, so he fixed it like 30 minutes later.

TAA is a MUST on modern games with deferred rendering. It fixes so many things in one go. Hair Strands, Physical Based Lightning, Screen Space Reflections, Artifacts, etc.

This game doesn't need TAA. FXAA is enough. SMAA if you want a sharper, more pixelated look. TAA has 3 sliders, and you need to balance them out if you want a nice, clean image, while also not being too soft.

I am thankful that he added Anti-Aliasing because most "retro" shooters nowadays do not include it, and we get a really horrible jaggied pixelated mess of an image that is very distracting.

If you don't want to use it, you can always turn it off. After all, it's just another option.
The problem becomes where there isn't an option to turn it on or off.
hi can you send me the discord invite my game is bugged and cant continue
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