Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hello,
The current state of the game is unfinished meaning there will be many visual bugs, I'm sure this will be fixed with time. Though I do not have this current issue.
I wouldn't hold your breath.
It is simple to detect if you are indoors or not. Cast a couple of rays around to determine if you are under something or indoors. If you are, no rain, else rain. For roofs you just cast a ray up from the player and if it hits the bounding volume of 'something' then you know. You can then drill down or just use the trivial rejection test which would be 'close enough'.
And the game does know when the roof is there or not. In the winter if one roof 'slat' is missing you will see snow on the floor. When you fill it the snow disappears. So the game does know when you are inside. Also if you are cold and wet in the winter and you move indoors where there is a fire it immediately goes away.