Sons Of The Forest

Sons Of The Forest

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BE AWARE: Saving while playing multiplayer!
I and 4 friends were playing together for 6 hours straight.

A friend of us who was the host had to go to bed but we wanted to continue.
We all saved the game and another friend tried to host the game and continue our journey.

Problem is, we all had to start all over again!

In order to continue our journey, the host (who had to go to bed) has to come online and host the game again. Only THAN you can continue your journey.
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Showing 46-55 of 55 comments
Calafan Feb 27, 2023 @ 4:16pm 
I copied the host's save to resolve my issue of the Modern Axe not appearing in my inventory. Honestly I may have not just saved or "thought" I did. But I can confirm copying your host's save will give you any items they may have in their inventory to yours. Thanks for the idea!
ReactionShot Feb 27, 2023 @ 8:33pm 
Originally posted by Abdulrhman:
Originally posted by Abdulrhman:
i deleted my save file and add my friend save file in appdata -> localow but stil add my file and my friend file
:D
ok i found out you need to copy multiplayer saves to your file
the host need to go to his files
C:\x\x\AppData\LocalLow\Endnight\SonsOfTheForest\Saves
then copy multiplayer file and upload it to you
then you download it and then paste it to your saves

I'm hosting a multiplayer server and one of our guys started back in the helicopter after days of playing with us and said that he was done playing and he'll play with us again when the game fully releases. I found this post and was able to copy my save folder from "C:\Users\<username>\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\Multiplayer\<latest folder>" and send that over for him to drop in his folder here: "C:\Users\<username>\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\MultiplayerClient\<latest folder>". He connected and started at our base.

Thanks for the huge help Abdulrhman! :steamthis:
FallenActual Feb 27, 2023 @ 8:39pm 
Originally posted by Wholf of the Forest⚡:
I and 4 friends were playing together for 6 hours straight.

A friend of us who was the host had to go to bed but we wanted to continue.
We all saved the game and another friend tried to host the game and continue our journey.

Problem is, we all had to start all over again!

In order to continue our journey, the host (who had to go to bed) has to come online and host the game again. Only THAN you can continue your journey.
yes the map is saved on the host side alone with their player data all connected guest who save just save their inventory that's how it was in the forest as well
Hsano Mar 6, 2023 @ 8:49am 
Assuming an update will fix this as it isn’t this way in the original game
RGG-nacayoda Mar 6, 2023 @ 9:45pm 
Although I've played co-op games like Borderlands 3 and understand the mechanism and concept of joining in to progress someone else's game, I don't think it is a good fit for an open world survival game like this.

I say that because base construction leads itself to time and creativity that does not ruin the game for your teammates. Actually, it can be boring for clan mates to watch, if someone is building their own outpost. And so often we want to game at random times when the whole crew aren't available. There's usually a general agreement that this is time for base building or looting, not breaking virgin ground on exploration.

So I like server-hosted map files as a concept. It sounds much more light-weight compared to a fully dedicated server per co-op game. Whoever in the clan opens the Map first would become the server host, but everyone would maintain their own character inventory files (locally or on the map file server).

I'm coming from a Miscreated game space. That was all dedicated servers running 24/7. That would be overkill for non-public-access co-op games. But the "Grounded" model others have mentioned sounds really cool.
Madfish Mar 10, 2023 @ 3:50pm 
Originally posted by RGG-nacayoda:
Although I've played co-op games like Borderlands 3 and understand the mechanism and concept of joining in to progress someone else's game, I don't think it is a good fit for an open world survival game like this.

I say that because base construction leads itself to time and creativity that does not ruin the game for your teammates. Actually, it can be boring for clan mates to watch, if someone is building their own outpost. And so often we want to game at random times when the whole crew aren't available. There's usually a general agreement that this is time for base building or looting, not breaking virgin ground on exploration.

So I like server-hosted map files as a concept. It sounds much more light-weight compared to a fully dedicated server per co-op game. Whoever in the clan opens the Map first would become the server host, but everyone would maintain their own character inventory files (locally or on the map file server).

I'm coming from a Miscreated game space. That was all dedicated servers running 24/7. That would be overkill for non-public-access co-op games. But the "Grounded" model others have mentioned sounds really cool.
Have you even played the first game, The Forest? It had a dedicated server. There's no reason to not provide it on it's successor other than rushing something out the door.

Too many people in here neither understand the concepts of saving nor have they even had experience with the original game. It's mindblowing to some degree.
Plague Mar 10, 2023 @ 5:40pm 
90% of survival games are like that, thats why dedicated servers exist but atm they arnt in the game yet
PaulGot2b Jul 5, 2023 @ 8:39am 
Originally posted by WHOLF:
Ey, I'm just giving awareness to those who didn't know.

Thanks man,I actually didnt know that…New to PC gaming,still mainly on my consoles.So cheers for information as few of my friends are planning to start this game together from monday night🙌
Ataxio Jul 5, 2023 @ 9:30am 
Why was this resurrected? Practicing necromancy?

This thread is a lvl 1 skeleton :/
Sketaful Jul 5, 2023 @ 9:45am 
That's how co-op games have always worked.

That is also why I was so amazed with Grounded. They actually solved it.

I wish this game (and any other co-op game) could copy how Grounded handles it. It's amazingly clever.

When you start a co-op game in grounded you can shoose to save the serverfiles in the cloud. Friends join you and you play together. When anyone in the group want to play again the game just checks the file in the cloud and starts it up. When some other want to join (even the one that first started the game) the files are checked and the game only allows you to join the one running co-op atm. The files keeps constantly up to date and only one can run the co-op at a time this way. It's amazingly smart way.
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Date Posted: Feb 23, 2023 @ 6:29pm
Posts: 55