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I'm hosting a multiplayer server and one of our guys started back in the helicopter after days of playing with us and said that he was done playing and he'll play with us again when the game fully releases. I found this post and was able to copy my save folder from "C:\Users\<username>\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\Multiplayer\<latest folder>" and send that over for him to drop in his folder here: "C:\Users\<username>\AppData\LocalLow\Endnight\SonsOfTheForest\Saves\MultiplayerClient\<latest folder>". He connected and started at our base.
Thanks for the huge help Abdulrhman!
I say that because base construction leads itself to time and creativity that does not ruin the game for your teammates. Actually, it can be boring for clan mates to watch, if someone is building their own outpost. And so often we want to game at random times when the whole crew aren't available. There's usually a general agreement that this is time for base building or looting, not breaking virgin ground on exploration.
So I like server-hosted map files as a concept. It sounds much more light-weight compared to a fully dedicated server per co-op game. Whoever in the clan opens the Map first would become the server host, but everyone would maintain their own character inventory files (locally or on the map file server).
I'm coming from a Miscreated game space. That was all dedicated servers running 24/7. That would be overkill for non-public-access co-op games. But the "Grounded" model others have mentioned sounds really cool.
Too many people in here neither understand the concepts of saving nor have they even had experience with the original game. It's mindblowing to some degree.
Thanks man,I actually didnt know that…New to PC gaming,still mainly on my consoles.So cheers for information as few of my friends are planning to start this game together from monday night🙌
This thread is a lvl 1 skeleton :/
That is also why I was so amazed with Grounded. They actually solved it.
I wish this game (and any other co-op game) could copy how Grounded handles it. It's amazingly clever.
When you start a co-op game in grounded you can shoose to save the serverfiles in the cloud. Friends join you and you play together. When anyone in the group want to play again the game just checks the file in the cloud and starts it up. When some other want to join (even the one that first started the game) the files are checked and the game only allows you to join the one running co-op atm. The files keeps constantly up to date and only one can run the co-op at a time this way. It's amazingly smart way.