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Сообщить о проблеме с переводом
In particular, Oh having Lucky Drop (Accessory) frees up a slot on your accessory. This allows you to place powerful stats such as Elemental Damage Reduction in the slot instead. Since most of us will always use Lucky Drop Accessory after DotW, I like to interpret Oh as providing a free flex stat that can be tempered to the player's desires.
Sohaya, although not as competitive as the other two, gets an honourable mention for having an excellent turret-style guardian spirit attack.
The feral spirit easily ignites targets, is fast, hits twice, knocks targets down, pushes targets away, and has a quite larger hit radius then you would expect. The damage is pretty nice. I can speed run, turn around, and unleash the feral spirit on enemies still following me. They die rather quickly. This feral spirit works wonders against human bosses and should be used as a fire wave onmyo offensive skill or fast elemental status. If you are going for empowered onmyo, all the better. I believe this feral guardian can also be used as a cancel for combos.
The bad side is that it has little room for putting in cores. Using a scampi core allows you to use two big cores.
I am unsure if the charge skill helps out skills that are hold down buttons.
I would recommend stacking another mid attack mitigation, Kasha (or whatever fits) and with a scampi. As always, if you are lucky enough to get both attack, health, luck and defense (Higher versions) on your cores, then by all means use them. Buffs on amrita gains are priceless as well as one amrita buff on hit (lasts a long time) can rebuff you completely.
Yeah its brute. Woops.
Despite Inossasao being a Brute GS, I still learned a lot from your input—especially regarding the potential of its GS attack. I really ought to try it. Thank you for your detailed write-up!